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Author Topic: Housing Alternative...  (Read 527 times)

lonnarin

Housing Alternative...
« on: November 14, 2004, 02:04:00 PM »
Is there any possibility of being able to buy one of those port city ships that aren't being used by an NPC captain, and making a "down below" housing area in one of those?

If they ever get official, maybe make them 3-5 times as expensive as regular housing, but since they're mobile, be able to support 2 or 3 player portals inside, and put a cap on the number of player house portals to just one.  It'd make players who wanted to quest in strange and far off lands have to seek out a merchant trader, Rhodieriem armada character or surly pirate in order to get to get there quickly and give PCs something to invest in, in order to make money on transportation.

With CNR items so rare and spread out, I could also see main trade routes opening to accomadate the import of goods and raw materials.  I think there are something like 30-35 untapped ships on the server.  Would give the dockmaster some way to put food on the table rather than sell 200gp pieces of paper, and maybe open up a market on alternatives to his tickets. ;)  Make 250 his price, players with ships could portal for 50 gold, leaving a 200 gold gap to barter on for passage if the captain wants to make profit.  Of course, the portals of the ship would be limited to port towns, certain shores and one would have to buy a deed to each "route".

Think that would be pretty fun, but if that's not possible, I'd settle for a house boat. ;)
 

Leanthar

RE: Housing Alternative...
« Reply #1 on: November 14, 2004, 03:39:00 PM »
I will move this to v2 bug reports (not a bug really) since it is a valid suggestion, and the 2nd one we have of this kind.  Much of the stuff you suggested would take a lot of extra work (coding/recoding) but the house thing should not be a problem so long as I can get a door to work correctly.
 

IDii

RE: Housing Alternative...
« Reply #2 on: November 14, 2004, 04:02:00 PM »
I think it's a good idea. Thought about it a while ago but never got to suggesting it.
 

  • Guest
RE: Housing Alternative...
« Reply #3 on: August 21, 2005, 05:28:00 PM »
In a previous post about transportation and this one, why not have characters be able to build both.

With tailoring you could make a tent, canvas, rope
with woodcraft you could make stakes, wagon wheels, wagon body
with tinkering you could make the metal rim for the wagon wheel, the leaf spring for the bench, tack
with leathercraft you could make harness and bridle
then purchase an ox to complete the project

wagons, covered wagons, gypsy wagon could be made this way

the gypsy in hlint could reward a character after the quest with either boots or plans to build a wagon

its not much of a stonesthrow for the building of a boat either, just depends how large a character would want the boat

much of what is made for wagons is the same, though, masts were made of oak, sails were canvas, rope was hemp, ballast was either iron shot or rocks, tar was used to seal the inside, whale oil or shellac was used for the hull to preserve it on the outside, linseed to preserve the deck, metal bands to hold the keel from splitting, and hinging the rutter, and then you would have to furnish much the same way you would a house.

I would think to have a ship would be a quest unto itself.
 

 

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