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Author Topic: rusts monsters vs closed doors, and AT's  (Read 1658 times)

Hellblazer

rusts monsters vs closed doors, and AT's
« on: February 06, 2010, 04:43:47 AM »
I got lucky tonight I guess. my modifier was higher than the rust monster dc by 1, but still. Having a rust monster sit just beside a transition is really an odd place to place it. That or behind a closed door like in the fortress up in the spikes on krashin.

Anyhow. I think the one in the deep, sorry can't tell which map since well they are all named the deep, and I lost count after like 30, but it's near some adamantium. Should be moved away from the transition before it eats some valuable item, without the player even being able to do anything. I was simply lucky to have a greater modifier than his dc since I rolled a 1, because it was dead before I even finished loading, and I'm the one to have killed it with my automatic attacks.

And I'm not saying they are literally and deliberately placed right beside it, but when a character loads up, they see it and rush them. SO it looks as if they were placed right there.

Pibemanden

Re: rusts monsters vs closed doors, and AT's
« Reply #1 on: February 06, 2010, 04:55:32 AM »
I know the area and -usually- the rust monsters are not at the AT, the then to be placed sort of neat the middle of the map if I remember correctly. They might however come running at you at the AT due to their great see through walls ability or something... I sort of remember a situation where that happened. But their initial placement shouldn't be too close to the AT so something might have gone wrong there in some way
 

Hellblazer

Re: rusts monsters vs closed doors, and AT's
« Reply #2 on: February 06, 2010, 05:06:01 AM »
Well one of them was where you said it would be, the other was more where the Addy is which is like about 16-24 meters from the at.

Pibemanden

Re: rusts monsters vs closed doors, and AT's
« Reply #3 on: February 06, 2010, 05:12:36 AM »
Those where the ones with the see through walls abilities I was talking about... Most of the addy spawn is really close to the AT and if that sees you through a wall you will be attacked rather fast. If I remember entirely correct the addy place itself is sort of P shaped, that is a halway leading to a slightly larger room with monsters in. The problem is that the mosters sometimes step either into the hallway or see you through a wall and rush you...
 

Hellblazer

Re: rusts monsters vs closed doors, and AT's
« Reply #4 on: February 06, 2010, 05:26:51 AM »
Yes Kinda. You can see the addy vein from the at without having to move. So anything in there can see you.

lonnarin

Re: rusts monsters vs closed doors, and AT's
« Reply #5 on: February 06, 2010, 10:48:19 AM »
It's because they hear the death screams of the enemies nearby within a certain radius.  Then they duck and weave through the tunnels and by the time you open the door... BOOM!  sludge for equipment out of nowhere.

I'd personally rather just get rid of them altogether.  They are not fun.  Not once has a friend of mine said that the rust monster improved their enjoyment of the game.  It's the proverbial "GM pulling the ancient red dragon out of the hat" dirty trick of layo... you know.  When you're playing PnP, you're out of Mountain Dew, the GM gets cranky and just says "an ancient red dragon appears and slays you all, no, you don't get to make a roll, goodnight!" and flips the table over in disgust.  I cannot find a single positive quality of having a rust monster in NWN... PnP perhaps as an RP obstacle.  But in NWN it's not like you can devise some awesome plan to get around it or use it to your advantage.  It's automated and insanely illogical... how does a puppy-sized critter survive extinction trying to charge groups of 20 adventurers?  Why doesn't the rust monster crave the metal weapons of all the other things in the cave you fought up to him?  Why is there even a big metal door still standing in the place?  Makes absolutely no sense.  It's like putting a cookie monster in a keebler factory and watching him avoid every assembly line of tastey delicious elkin double fudge cookies, only to selectively eat YOUR cookies.  Mr. Cooper shouts "no wait Cookie Monster, those are THEIR cookies, you can have 5000 times that many over here, leave those kids alone!"  and cookie monster screams "No! Is not just the taste of cookie, but instilling sense of loss in children, making them cry... hahaha, I dunk their stolen cookies in their little wallowing tears for flavor!"  Does he do this just because its personal or something?

If we can't even pickpocket eachother due to heated feelings over loss of equipment, then why toss a monster that does the very same thing, doing it to an extreme?  He's unregulated by GMs, is that not the same thing as having some 30th level rogue sneaking around, stealing our stuff without GM permission?  The end result is just the same.  You walk around, turn the corner.. wham, you favorite mithral weapon is gone, the one that you spent 5 years REALTIME to get, you no longer want to play the game, you log in disgust... there goes another player.  If Bjorn hadn't gotten a reimbursement over his jack-in-the-box, open-the-door-and-poof! rust monster experience, I would have probably quit for good.  That is how strongly I feel about gangly little cr 2 critters whose sole purpose is to grief the player, and I refuse to go to any are with a rust monster there.  It's not "fear" of the rust monster, but rather outright unfettered contempt of its usage in a game where my rogue's not allowed to steal 20gp from a character because it might give them a bad day.  Rust monsters are one big walking, crawling, chittering bad day.
 

RollinsCat

Re: rusts monsters vs closed doors, and AT's
« Reply #6 on: February 06, 2010, 12:29:45 PM »
total thread derail.

"No! Is not just the taste of cookie, but instilling sense of loss in children, making them cry... hahaha, I dunk their stolen cookies in their little wallowing tears for flavor!"

Also, a new quote for my sig.

hats off man I spit my coke
 

Acacea

Re: rusts monsters vs closed doors, and AT's
« Reply #7 on: February 06, 2010, 12:47:54 PM »
I think I would agree that rust monsters or any other cause of item loss is one thing under GM moderation and another left to straight up encounters. I do think they can be fun in moderated situations for the same reason I DO like pickpockets - ways around them and imaginative roleplay.

You are very limited in imagination when facing stock encounters that may or may not be arbitrarily placed to begin with. "Let's camp here and wait until Rusty is distracted by chewing on the hinges..." "No wait! We have to go now, he's taking down the bridge!" "@#$%! Run!" and they all race down the bridge, throwing coins behind them to distract it long enough to get across... yay gold drain and rust monster escape!

Not happening without moderation ;)
 

Ravemore

Re: rusts monsters vs closed doors, and AT's
« Reply #8 on: February 06, 2010, 01:02:23 PM »
I agree with both of Lon's points - Rust Monster and Pick Pocketing. Pick Pocketing for rogues should be activated, and not doing so is an RP crime... Just let them have a chance to rip off 5 to 10 true per attempt. Anyone that gets "T'ed" off about that should have their head examined. ;)

And Rust Monsters should be only DM spawned in my opinion. Mechanics do make them an unfair guardian...
 

Guardian 452

Re: rusts monsters vs closed doors, and AT's
« Reply #9 on: February 06, 2010, 01:13:32 PM »
I wonder if they still eat wood clubs....

I think DM spawned are better for here... and certainly should cause less grievances that way.

Don't get me wrong Enzo finds great humor in seeing a wall of plate mail clad dwarves scatter like roaches when the lights come on after someone says Rust Monster!!! ;)
 

Hellblazer

Re: rusts monsters vs closed doors, and AT's
« Reply #10 on: February 06, 2010, 01:17:06 PM »
lolarotg

Ravemore

Re: rusts monsters vs closed doors, and AT's
« Reply #11 on: February 06, 2010, 01:19:28 PM »
LOL... Roaches, what a hilarious comparison. :D

Quote from: Guardian 452
I wonder if they still eat wood clubs....

I think DM spawned are better for here... and certainly should cause less grievances that way.

Don't get me wrong Enzo finds great humor in seeing a wall of plate mail clad dwarves scatter like roaches when the lights come on after someone says Rust Monster!!! ;)
 

 

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