*tacks up a fresh scroll* For Sale: Divinity Ring I (grants three bonus first level spells of the divine) 2500 True Divinity Ring II (three bonus second level divine spells) 6000 True Minor Enchantments of Lightning, Cold and Fire (grants 2 point of elemental damage to a weapon) 2000 True Lesser Enchantments of Fire (1d4 fire damage) 4000 True Prayer Beads (cast bless once per day) 2000 True Ascenders March Boots - 7000 True Weapons: Iron Mercurial Two Handed Sword with electrical I enchantment - 7000 True Iron Katana with electricity I enchantment - 3500 True Iron Heavy Flail - 2500 True Iron War Hammer - 1750 True Iron Bastard Sword - 2000 True Iron Rapier - 1750 True Iron Shurikens (25)- 500 True Bronze Longsword - 750 True Bronze Mace - 500 True Bloody Lash Whip - 2000 True (LVL 13 reg, BD 1-3, Crit 19-20 x3, Bonus feat- disarm, on hit wounding DC-16) Walking Stick of the Hierophant - 750 True Armor, Helms, Shields: Small Iron Shield - 1750 True Bracers of the Scout - 750 True Iron Half Plate - 6000 True Bronze Chain Armor - 2000 True (AC5, 5% bludgeoning immunity) Bronze Banded Armor - 2500 True (AC6, Concentration +3, Slashing immuntiy 5%) Crocodile Armor - 5000 True (AC4, +2 vs. disease and cold) Iron Bascinet - 750 True Wolf Leather Armor - 2500 True (... AC vs animals + 2, Disciplne +3) Dragon Scale Shield - 10000 True Clothing: Lesser Ogres Gloves - 2500 True Belt of Aquisition - 4000 True Boots of the Tiger - 2000 True (+2 tumble, +4 reflex) Boots of the Boar - 750 True (save vs disease +2, concentration +3) Robe of Lightning - 500 True Lesser Ladys Gift Robes - 4000 True Cloak of the Watchers - 3000 True Magic Things: Wand of Bull's Strength - 2500 True Wand of Melf's Acid Arrows - 2000 True Book: Details of Destruction - 4000 True (can cast: combust, gust of wind, lesser missle storm, scintilating sphere) Book: Dissertation on Divinity - 4000 True (can cast: clairaudience/clairvoyance, find traps, identify)
Scrolls:
0 circle (100 True each): Light, Cure Minor Wounds
1st Circle (250 True each): Cure Light Wounds, True Strike, Identify, Endure Elements, Expeditious Retreat, Grease, Summon Creature I, Bless, Sleeep, Magic Missle
2nd Circle (400 True each): Cats Grace, Darkness, Ghostly Visage, Endurance, Bulls Strength, Web, Summon Creature II
3rd Circle (750 True each): Fireball, Find Traps Exceptional Items: Exceptional Feldspar ring set in copper - 1000 True (death saves +2) Exceptional Feldspar set in copper amulet - 1500 True (death saves +2) Amulets can be made as well! Lesser Ability Rings -------------------- Ring of Bull’s Strength I - 2250 //+1 to strength// Ring of Fox’s Cunning I - 2250 //+1 to intelligence// Ring of Owl’s Wisdom I - 2250 //+1 to wisdom// Ring of Cat’s Grace I - 2250 //+1 to dexterity// Ring of Eagle’s Splendor I - 2250 //+1 to charisma// Ring of Endurance I - 2250 //+1 to constitution// Silver Rings ------------ Silver rings with Alexandrite - 3500 //+4 skill Dicipline & Taunt// Silver rings with Topaz - 3500 //+4 skill Hide in Shadows & Move Silently// Silver rings with Sapphire - 3500 //+4 skill Spellcraft & Concentration// Silver rings with Fire Opal - 7000 //+2 reflex save increase// Platinum Rings -------------- Platinum rings with Greenstone - 1500 //+2 save increase vs. poison// Platinum rings with Malachite - 1500 //+2 save increase vs. disease// Platinum rings with Fire Agate - 2000 //+2 save increase vs. fire// Platinum rings with Aventurine - 2000 //+2 save increase vs. electricity// Platinum rings with Phenalope - 2000 //+2 save increase vs. cold// Platinum rings with Amethyst - 2000 //+2 save increase vs. acid// Platinum rings with Feldspar - 3000 //+2 save increase vs. death// Platinum rings with Garnet - 3000 //+2 save increase vs. mind affecting// Wanted: Gold Ingots Silver ingots Garnets (rough) Rye Please let me know on quantitees and costs of the above items. I would like them in bulk, ten or twenty of each.
Remember to support your local independant crafters! My Thanks, Tyrian