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Author Topic: road to ire mountains spawn test  (Read 411 times)

Falonthas

road to ire mountains spawn test
« on: March 30, 2007, 10:10:07 AM »
i took my lvl 7 rogue to test bugbear spawns on the lower hills on the southern verge just past the rise beyond the AT to hempstead fields


2 shaman,2 heroes,2 standard,and 2 artillery

then took my level 18 to the same lower hills these being on the southern verge

2 shaman,3 heroes,2 artillery

and the spawn points if you stray off the road a bodywidth the spawns come into view once around the small rise from the port hempstead AT

now my lvl 18 also when going to the animal hill spawned an additional 3 shaman,3 heroes,and 3 artillery as well as the animal spawns

if someone high enough level runs through this area whether they fight or not the low levels that explore here being only 2 areas from a start city
will be slaughtered

the artillery hit for 10-18 points through barkskin
thats death to anyone under lvl 5 unless they are a melee class and even then thats damage from one crossbow volley

then they have the other bugbears and spells to account for

my suggestion to this make this make either the animals the prime spawns
or the bugbears but both makes this way out of the league for a start area surrounding

the animal spawns should be random but not mixed
if you spawn worg you spawn multiple worgs
if you spawn lion you spawn multiple lions
 

 

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