Herein lies the account of Amon Blackfish and his crusade for The Great Cycle. All evil must be abolished from this world. Above all, the evil that extends 'life' beyond the grave. This is the accounting of Amon's quest to return these abominations to The Cycle.
Entry (Month 7, Day 15):
1. I Cleared the Gloomwoods of all undead.
2. Cleared the first floor of the Krandor crypts of undead.
3. Discovered that the Hlint crypts are now locked. This is very disturbing, since without the proper checks, the undead there will fester and grow out of control.
Entry (Month 7, Day 17):
1. Cleared the Gloomwoods of all undead.
2. Discovered a very vile creature in the Krandor crypts. It was able to call up a horse from the depths. I was able to dispatch this creature and I found an interesting key on this one. However, I could not continue. The light within me was faint. I will investigate this further after I recover.
Entry (Month 8, Day 4)
1. Cleared the Gloomwoods of all undead
2. I gathered a group of adventurers to help explore the Krandor crypts. We discovered a number of very disturbing and powerful denizens on the lower levels. By the grace of Aeridin we were able to send them back to The Cycle. However, one door remained barred to us. I sensed an extraordinary evil behind it, and will endeavor to determine its source.
Entry (Month 8, Day 17)
1. Cleared the Gloomwoods of all undead.
2. I joined up with a group of explorers to investigate the depths of the marshes just north of Fort Vehl. Jser, Michael, Taille were just a few of the valiant warriors to join the cause. After hordes of Trolls and Swamp Men, we came upon a ceremonial site that looked to be dedicated to the dead. A ruined temple lay near, that was very difficult to get into. We barely managed to get into the first area, and dispatch some vial creatures that looked like lizards. I sensed great evil further in, so we decided to come back later better prepared.
Entry (Month 9, Day 3)
1. Cleared the Gloomwoods of all undead.
2. Made a visit to the Raven's Trading Company. A nice man by the name of Storold was very helpful. I was able to get my hands on some Feldspar rings to help against the death magic sometimes used by the more nasty creatures of the dark.
3. I made a trip to one of the more vial crypts in the area named after an evil magician of some skill named Storan. I found within creatures of the dark that send waves of death before them. The new Feldspar rings saved my life. I was able to clear the first area and proceed down the hall with a key I found. Behind the keyed door were swarms of cloth bound abominations that had an area of fear around them. I stood strong, and vanquished all that moved. This was a good day for Aeridin. Once completed I discovered another locked (and trapped) door that I could not pass. I will need to come back with reinforcements to pass it.