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Author Topic: A question for those who know the models of layo  (Read 351 times)

silverdraco

A question for those who know the models of layo
« on: June 24, 2008, 04:40:46 PM »
Well I've been having an idea I want to work out. But I will need the help of someone who knows how to work with the 3d models of neverwinter nights.

First I’ll tell you why I need the help.
I've been having an idea to make a bag pack or some other type of bag with the look of a psuedodragon. You know those cute familiars you can pick.

Problem is I need a 2d layout of those creatures so I can put it together in RL.
In case I'm not clear here's what i want to do. For example take a cube. On the computer you got it in 3d. in order to print it in a paper you pull it apart and you get 6 squares. Ones printed out you can cut it out and put it back together.

If I can get that 2d layout from a psuedodragon I'd be most happy, and the help would be appreciated.
 

Script Wrecked

Re: A question for those who know the models of layo
« Reply #1 on: June 25, 2008, 01:08:52 PM »
Your analogy of flattening the cube into six two dimensional squares is appropriate, but, unfortunately, simplistic.

The pseudodragon model is made up of not one, but thirteen separate objects, head/neck, body, tail, two-part wings x2, legs x2, feet x2, arms x2 (the body, legs x2 and arms x2 may actually be one object, but I doubt it).

Each of these objects are irregularly shaped, consisting of many irregular faces (triangles). Flattening out each of these objects would require some of the triangles to be "unhitched" from adjacent triangles by spitting the shared vertice between the two triangles. This would allow each triangle to be rotated out of its plane to the "flat" plane.

For example, if you consider a simple icosahedron (also known to us PnP folk as the d20), you can see how a three dimensional object is made from a two dimensional shape consisting of twenty equilateral triangles.

As you can imagine, for irregularly shaped faces (triangles), this is a non-trival task. I am not aware of any software tool that would do this.

Further, in computers, such "objects" can overlap in space, creating the illusion of a single flexible object.

However, in physical space, these objects would no longer be able to overlap, and you would have to cut parts out of them so that they could come together.

Hope this helps.

Regards,

Script Wrecked.
 

silverdraco

Re: A question for those who know the models of layo
« Reply #2 on: June 25, 2008, 02:08:14 PM »
Thanks for explaining it. I should have known it would be either hard or imposible.

I found something on an other site while brosing google on the subject and I found the site blow. hope I can place the link here.

Unofficial World of Warcraft Papercraft: October 2007

In this site there are alot of stuff I can use for my idea. and some I can use for other ideas that came to mind when I saw them. it will still need some work put at least it won't be sucha  problem as my pseudodragon idea.

Thanks for the help.
 

Script Wrecked

Re: A question for those who know the models of layo
« Reply #3 on: June 25, 2008, 07:56:43 PM »
Very funky.

It does seem to be a manual process, though they look like they have it down pat. If we could find out how they do it... :)

Regards,

Script Wrecked.
 

silverdraco

Re: A question for those who know the models of layo
« Reply #4 on: June 26, 2008, 03:43:01 PM »
yes it would be cool to find out how we could do that trick with nwn models.
When I got time I can try and find an e-mail adres and ask for help or guidance.

Silverdraco.
 

 

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