If she even gets to this question (see the above response)
Darthirâe would not proceed with any further questions as soon as she senses hostility. So I'll pretend she didn't get the information given from the last answers.
Second, to the question "Lady, are you going to buy something?", let me state for the record that for the past few years, Darthirâe has been a very good customer of Hlint merchants - especially their craft merchant. She often spends time in the Silkwoods collecting bug parts, and buys potion supplies (and food, drinks, occasional lodging, arrows, bandages, healing potions) on her way up to Moraken's tower.
Still, from what has been just described, it's hard to miss a stark change in attitude among the Hlint residents. This was a town that until very recently ([lore]Hlint[/lore]) as a "Boom town", which "lies on unarguably the most secure and therefore most traveled east-west passage on the continent of Mistone" beckoning "would-be adventurers and resource seekers, bringing them in droves from all over the continent." And that "[d]espite these recent disruptions to daily life in Hlint it continues to draw all manner of creatures and adventures hoping to become the heroes of tomorrow".
The economy, in short, revolves around trade across the continent, along with outfitting individual mercenaries. The repeated statements that they'd give it all up, and go back to the (mythical) halcyon days of their grandparents, seems a clear change in political direction.
So she concludes, rightly or wrongly, that the resistance to this gift is that the Hlint leaders (and most locals) think that the adventurers that have been with the town for at least the past 10 to 20 years are the cause, and not the solution, to their recent troubles.
Based on that supposition, she would first go to sound out the Illsare Priestess, and put forth that theory, along with the following questions:
1] First of all, is there a legitimate case to be made that adventurers have caused more damage than the obvious protection they give, in keeping the roads safe, the caravans coming through, and the orcs and goblins at bay?
2] Millions of people have died in the last decade. Like many many many other towns and large cities, Hlint could have easily been wiped from the face of Layonara by various dangers. But it was not, largely thanks to people like Fehriel, who took Hlint's banner as their own. So what is the cause for the sudden new hostility? Did something recent happen?
3] How uniform is this sentiment? Is no one thankful for the heroes who died defending this town? Is there not a human townsperson, whose life was saved by one as a child, who commemorates the grave of the adventurer who saved them? (Emotively, Darthirâe is not at all sounding judgemental or sancimonious in this; her attitude is more one of surprise. Hlint's reaction is the kind of one she would expect from her own home town.)
4] Does the Hlint crier tell people of how some from this very town, killed Bloodstone, and put to death the scourge of a thousand years? Again, Darthirâe does not specifically say it, but conveys a sense of surprise that it would not be a source of small-town pride that Hlint is the home town for the people who saved the world, rather than the apparent reverse.
5] Regardless of how it happened, again Darthirâe asks the priestess, how this apparent rift between the caravan merchants (who use the trade route across the continent), the adventurers, and the local residents could be mended. If it can be.
OK, so let me clarify something then in a purely OOC manner which you can then translate to IC however you see fit.First off, unfortunately not all our lore on LORE is 100% current, but realm/kingdom summaries are actually on the way soonish, just as we have updated the deity information recently. What is written for Hlint was valid in the last campaign but that has all changed starting with the end of the campaign.Immediately after Bloodstone's death in 1402 (I advise taking a peek at the Layonara Timeline for a sense of time here), the world was plunged into the Dark Ages, essentially a volcanic/nuclear winter that lasted a good 18 years until it was suddenly cleared (plot quest effort...I won't detail it here and no one in Hlint will likely know). During these 18 years, millions upon millions of people died of starvation from crop failures, from increased predation from animals and other hostile creatures and from bandits seeking to take for themselves. Many towns and villages were wiped off the map, literally and figuratively, due to them literally dying out. Populations became more isolated.Hlint's current xenophobia is a product of this time and of the wacky events of the past prior to Bloodstone's fall. It was, at one time, a "boom town" but the Dark Ages changed that. The in-game representation of Hlint used to be twice as large with a full craft hall and a stronger merchant presence. The town is smaller now than it was, and the residents are happy about that.So the "until very recently" assumption is unfortunately incorrect and has been for some time. Again, that is partially our fault, as we have a massive amount of updating to do and an all-volunteer staff who does the best they can with the time they have. We apologize if this has caused you confusion or false assumption. Their "economy" is much more slanted toward self-sufficiency than before, and that is also something they're happy about. Sure, there are things that need to be brought in from outside, and likewise, they sell their goods to others in the normal conduction of commerce, but only as much as they need, and not just for the sake of growing their economy. As far as they're concerned, their "economy" grows on the farms surrounding the town.
Eh, that number may be a bit high. Layonara's population is nowhere near that of Earth, even though they are roughly the same physical size.
"The attitudes in town were not formed overnight and nor will they be changed in such," she says.
///Start OOCAh, well that explains a lot. Working off the lore, it really sounded like you were roleplaying a political establishment that was completely out of touch with the views and opinions of its constituents. (Not the most uncommon of situations, mind you.) And because of this, it led Darthirâe to do things differently than she would have otherwise. There's no use trying to rally the public around reversing an unpopular decision made by unpopular leaders, when neither is actually unpopular.And while Hlint's situation can now be seen as clearly against Darthirâe, it makes me happier, because the rejections she's been getting don't seem quite as arbitrary. I'd rather a PC fail in a way that makes sense, than succeed because of artificial GM caprice that makes the world seem unrealistic.
One more OOC question: I stated that "millions of people died the last decade", and that "Hlint could have easily been wiped from the map, if not for adventurers". This brought the following response:Isn't that what you said above though? "[M]illions upon millions of people died of starvation from crop failures, from increased predation from animals and other hostile creatures and from bandits seeking to take for themselves."Is there something I'm missing?
2] Millions of people have died in the last decade.
More importantly though, it sounds like at least for the residents of Hlint, they are entirely unaware of how much they depend on adventurers for their safety. And on this, I am again going to have to depend on a gameworld assumption that this is actually true. So if her little speech below says things that are clearly false (but haven't been stated as such in the lore), assume she didn't make it.
I also assume Darthirâe is speaking to Calise, the human administrator of the Ilsare temple, and presumably the one who has control over the temple's vote in the council.//// END OOC
It sounds like the assumption is that Hlintites are too ignorant and/or stubborn to see what's "best" for them, which in actuality is far from the truth. They just prefer to see to themselves.
Far from the truth? How specifically? In Darthirâe's monologue, she states the following facts:[LIST=1]The Hlinitites do not respect adventurers.Adventurers kill literally thousands of Hlint's adversaries before they come even close to the road, Hlint's fields, or the city walls.If adventurers are ever called south to deal with daylight vampires or the Dragonstealers, their service to Hlint in ridding it of enemies may decline dramatically.The goblin population would, in this circumstance, pose a serious threat.Hlint (and Fort Llast and Haven) would be better prepared for such an eventuality if a city in the north had the ability to manufacture and maintain weaponry by itself (like Hlint).
Since you say this is "far from the truth", one of these "facts" stated above must be wrong. As the LORE is in flux (for example, Hlint is still listed as a monarchy), I don't know what is true, and what is not true. So it is extremely difficult not to get blindsided by things that are not posted.
I am relying on you to tell me exactly where Darthirâe is objectively wrong in with her facts.
I would also like an explanation for how a city which has recently been overrun, and thus presumably understands that security threats are real, comes to the conclusion that it is OK to proverbially (or literally) spit on its defenders, and decline cost-free outside aid that would save the lives of its own citizens.
This type of behavior simply does not square with historical precident, so either there is some other fact you are not telling me, or this is just GM fiat ("they hate you - no reason given").
"In truth," Darthirâe says, "I am not looking to change the attitudes of the entire town. The people here support their leaders in part because they trust them to spend time they themselves do not have to learn of the issues, and be wiser than they about decision making. So if I can persuade the leaders, then that should be good enough.""And that, necessarily, starts here. For if I cannot persuade the church of Ilsare, who remain the most enlightened of all the residents of Hlint, I doubt I'll be able to make much headway elsewhere. And if I do persuade you, I will need your aid in approaching the other council members.""So let me begin by giving you information I am certain many people do not know. The reason why patrolling the roads and escorting caravans on a regular basis is not very 'adventurey', is because it is boring. And it is boring because it is safe. It is safe, however, not because goblins have ceased their war against the surface races. That war continues today. However, due to the stone bound, that war is fought almost entirely inside enemy territory, in the caverns themselves.""And bloody that war is, indeed. It is said that Ilsarians appreciate both intellectual argument and drama, so let me dramatize the situation intellectually. While I do not look like the classic hard-bitten adventurer, my soul too is stone-bound. In the course of the last three years I have, with my magics, killed in excess of two hundred and fifty red light goblins, including one of their leaders - who, through use of traps and other techniques, I assassinated by myself alone in the caves. And I know at least twenty other people, including Fehriel, who could claim at least that amount.""Now multiply that out. And ask yourself where would Hlint be without the stone bound. That is at least 20 times 250, or 5000 goblin warriors that are not present to lay ambushes on your roads, burn your fields, or kill your citizens. I understand that you are proud of your local guards. But do you honestly think they could withstand such a hoarde if they were left alone long enough to organize and attack?""Further, that is not the only danger. Recently there was a greater portal that opened, out of which poured greater undead. I got a look at it myself, and I do not exaggerate at all to say that it looked like it offered direct transferrence straight out of the Hells of Corath himself. Black magic swirled about both it and its guardian. I do not know who managed to close it, or how, but whoever did kept Hlint viable.""In short, as I see it, venturers are victims of their own success. If they did less good of a job at keeping danger far away, then quirks or no, they would be respected more.""I do not say these things to suggest that you should throw yourself prostrate at the feet of those of us who have risked the bindstone ritual. I say it as a warning. Right now, Hlint's crier yells news of threats to the south to deaf ears - for that is nearly half a year of travel away except by portal, and no one here can imagine such troubles could come this far. Yet if Fort Vehl or Port Hempstead truly falls under threat, it is nearly certain that most of the stone bound will leave to meet it. And then, little Hlint will finally have what its citizens think they wish for: to be truly alone, without these troublesome and scary people who constantly come to town to wash their clothes clean of goblin and orc blood, and also their own.""I cannot promise you this will not happen. But I can say that if it does, you'd better be well stocked with bandages and advanced weapons. It will not take long at all for the goblins to be at your gates."
"Which brings me to the subject of the Gnomish Device. When the worshippers of Baeron Ca'Duz attacked, they destroyed as much as they could of Hlint's crafting mechanisms. Do you recognize why this was done?"The answer is that it was done as a 'sting' - the bite a spider gives prey that it would normally be too big to take itself. The point is not to kill, but to weaken and withdraw, to allow the poison to take hold. In this case though, the 'sting' is that of inferior weaponry. Already, as a result of that attack, both the captains of both Fort Llast and Haven have had to rely on adventurers to help keep their armorys stocked, because absent the means to make or repair their own, they are utterly dependent on outsiders who import them from elsewhere across the presently safe roads."
"And yet again, if those roads cease to be safe, you lose access to that weaponry. Imagine that hoarde of goblins at your gates with little more than bent swords and rocks to use against them.""In short, I completely agree with the residents of Hlint who wish to be independent. But that independence will be aided, not harmed, by including devices that allow manufacture and maintenance of your own means of defense. That is why it is smart for your council to put your pride aside, and accept this gift, whether or not you like the giver.""Oh, and I'd suggest you consider building your walls higher too. Just in case. And practice your archery. Not all arrows need be ones of love."
Your basic assumption here is that there's some massive army poised to converge on Hlint at any moment, only held at bay by relatively minuscule population of adventurers. Is this essentially correct? If so, that's really not the case.
Perhaps, assuming they were in a mind to conquer, but that's not typically the threat they represent. It's a threat to commerce along the main roads more than anything.
Really not sure where you're going with this one. Placement of craft halls in-game are for balance reasons. It can be assumed that all towns of decent size have the ability to produce such goods to some degree, only they are not facilities open and available to PCs. That's a game build decision and not necessarily a game world reality.
Well, unless I miss my mark, Darthirâe's entire campaign seems to be based on two preconceptions: 1) everyone has a price, and 2) Hlint should welcome all adventurers with open arms despite all the trouble they have caused them over the last several decades (especially prior to and during the Dark Ages).
I know you would argue that it's adventurers who can do that, but they do not see it that way, and until someone tells me differently, that is how they will be portrayed.
///Start OOCMy basic assumption, perhaps incorrectly inferred from the respawn mechanics, is that the Red Light goblins are very prolific in their breeding, and if ever they were left alone, could easily raise such an army within a year. I also assume that the red light caverns have thousands of crevices in which the goblins can live but cannot be followed, and so this ability to quickly reconstitute themselves will always remain.And yes, minuscule in numbers or not, my assumption is also that those whose souls are bound to bindstones, who thus have a significantly reduced fear of death, are the ones who have an enormous impact on the population of goblin warriors. I'm just getting this from the in-game number of combat victories of PCs.
OK, this is good. I am now getting a clearer understanding of the real situation.You are saying that Hlint's perception that they are safe from the Red Goblins is not a misperception: they really aren't threatened. If, say, just half of the goblins that adventurers have killed in the last Layonaran year (perhaps around 1000) were still alive, they would confine themselves to ambushing caravans closest to their territories. They would not burn fields, murder farmers in outlying areas, or lay siege to human settlements. 50-100 miles is two to five days of travel, and that is just too far for goblins to walk; they like their caverns.So the community of Hlint, which has turned inward and sees no need to protect its trade routes, can laugh the threat off. They've never seen a cause and effect relationship between the number of adventurers in the area (or lack thereof) and the number of reported goblin attacks.
And that is definitely something I didn't know. From the description of Hlint, a town of 1500, I expected that if weapons maintenance facilities were not depicted in game, then they simply did not exist - and weapons were only available from traders who brought them in along the roads.So there is already a Gnomish device in town? If so, this really does tear down a number of Darthirâe's arguments.
The first preconception was based on the idea that Hlint was a boom town, and people were primarily motivated by economics - as happens in most boom towns. The second preconception was based on the idea that the Red Light goblins are actually a threat - that children are told not to play too far beyond the walls, that every one in town knows of at least someone (maybe a traveller) who died to goblin raiders - and while those deaths may be statistically insignificant, such as the palestinian attacks against israel, they are taken seriously and invite disproportionate response.
It sounds as if both of these preconceptions are factually false in the game world. The orcs and goblins that seem so close and threatening, are really not. Hlint gets no real protection from adventurers, only problems. And they're looking for hidden motivations from any act of charity, no matter how seemingly benign.
That's fine. There are plenty of times in history when an accurate warning was made to a community or nation that was ignored due to pride or stubbornness. And when it comes in terms of going to, or not going to, war (for example, various Democrats warning against Bush's war of choice in Iraq, or Churchill warning to take Hitler seriously in Germany), that can be a costly mistake indeed.
I just want to separate out whether Darthirâe is making an accurate warning which is being ignored by the townspeople in game, or whether I am myself, not understanding the world correctly. I've repeatedly gotten mixed signals about this, which is one of the reasons why I've been pushing so hard at it.
Again, I have fun whether or not my PC succeeds; but I don't have fun when I have to back out a whole bunch of RP because what seemed like perfectly reasonable assumptions - things that my PC would know but I didn't - were incorrect. That's why I keep asking for clarification. I'm not doing it to bug you.///End OOC
As Darthirâe lingers around the smithy, she sees a slightly grumbly blacksmith, along with a couple others, unpacking something from crate. From what can be seen (and as close as they'll allow her to get, citing a need for space to work), it's difficult to tell what it may be.