Bryantiza - 11/30/2005 9:17 AMI don't understand why the whips are so underpowered anyways. I mean in rl, a whip can do some serious damage if used properly... Surely it would do something like stun, or just cancels the attacked enemies current move, but does not stun him. I mean if I was about to hit someone and I was whipped I would be too busy screaming in pain to finish the attack... ah well thats my view. I'll stop talking now before I offend someone.
Bryantiza - 11/30/2005 12:26 PMyeah but thats why i stated that with most fighting made whips, they tend to have sharp metal blades attached to the end to pierce armor and stuff. with a sharp light blade at the end, a whip can do some serious damage even with pretty thick armor..not to sure how well it could do against ful plate though...any one care to wear some full plate armor to find out *please note i'm only joking..... hehe*
Red Monkey - 11/30/2005 4:24 PM***Old Fart Pontificates ALERT***A whip does not break the sound barrier, although it does make a cracking sound by its ending action. Snapping your fingers does not break the sound barrier, but enough nitpicking.The true power of a whip is to elicit pain avoidance. Any average person has no intention of having a whip hit them twice, regardless of the actual damage. A verteran could not help but raise an arm in defence even while they are coming at you. A true master can blind you and do lordy knows what and tying someone to a post and going to town is excruiating and can lead to shock and infection but a whip is a tool for driving beasts and crowds. Adding bits of glass and metal adds tetinus...more blood and more pain, too much added kills any accuracy even in the hands of a master.In game you COULD argue that the target gets a -1 to hit from the fear of it and half movement towards you. Damage resistant creatures would ignore it. Could elicit fear from normal animals.No more that 2 whip users can stack that -1 to hit....Add magical effects to taste of course.Nuts...this goes to the development threads now in spirit.
orth - 11/30/2005 4:51 PMWhips will pack a little more punch in the next update. Still working out the changes. Probably in base damage, critical threat and critical multiplier.