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Replacing gravestones with corpses
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Topic: Replacing gravestones with corpses (Read 1911 times)
Pen N Popper
Sr. Member
Posts: 1450
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Replacing gravestones with corpses
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on:
June 23, 2006, 05:02:13 AM »
Instead of gravestones, a corpse objectmight be more in-character. Perhaps it could be labeled with the term that we should ICly be calling it like "soul corpse," or "stone corpse."
This is not a suggestion to change anything except the usable object that is placed.
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Stephen_Zuckerman
Sr. Member
Posts: 4107
Thanked: 66 times
Re: Replacing gravestones with corpses
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Reply #1 on:
June 23, 2006, 07:45:03 AM »
I like this idea.
It gets the thumbs-up by me.
Let's hear the others!
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Nibor21
Full Member
Posts: 613
Thanked: 6 times
Re: Replacing gravestones with corpses
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Reply #2 on:
June 23, 2006, 08:33:37 AM »
I like this idea. gats my vote
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darkstorme
Sr. Member
Posts: 4648
Thanked: 283 times
Re: Replacing gravestones with corpses
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Reply #3 on:
June 23, 2006, 08:37:12 AM »
I agree with the idea save for the name. "Soul Corpse" or "Stone Corpse" sound rather silly. Now, if the corpse object could be made to be semi-translucent, that would be ideal; it would be as if you left a portion of your power at the site of your death (resulting in your corresponding loss of abilities).
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Weeblie
Sr. Member
Posts: 2414
Thanked: 16 times
Re: Replacing gravestones with corpses
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Reply #4 on:
June 23, 2006, 08:39:46 AM »
Just like Everquest 2?
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Pen N Popper
Sr. Member
Posts: 1450
Thanked: 249 times
Re: Replacing gravestones with corpses
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Reply #5 on:
June 23, 2006, 09:23:13 AM »
Whatever the floaty text says is what people will end up calling it so a clever name is important! :-)
Empty Body
Body's Reflection
Soul Reflection
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darkstorme
Sr. Member
Posts: 4648
Thanked: 283 times
Re: Replacing gravestones with corpses
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Reply #6 on:
June 23, 2006, 10:02:55 AM »
Veto "Empty Body" because of the monk feat of the same name...
How about Spirit Echo?
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Stephen_Zuckerman
Sr. Member
Posts: 4107
Thanked: 66 times
Re: Replacing gravestones with corpses
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Reply #7 on:
June 23, 2006, 11:56:30 AM »
Ooh. Spirit echo. I like it.
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Nibor21
Full Member
Posts: 613
Thanked: 6 times
Re: Replacing gravestones with corpses
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Reply #8 on:
June 23, 2006, 12:00:58 PM »
Spirit echo is really good.
Well that was an easy one to sort out. Please have it in place by breakfast tomorrow Dorg
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darkstorme
Sr. Member
Posts: 4648
Thanked: 283 times
Re: Replacing gravestones with corpses
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Reply #9 on:
June 23, 2006, 12:23:22 PM »
In place of the gravestone conversation, it could be "Here, you see a glimmering, translucent figure, prone, with its face twisted in mortal agony. A being was killed here, and a part of its spirit remains, bound in death, until it is called back to the body in recovery." And then OOC text that specifies who it is whose spirit is here (as you'd be able, normally, to recognize the face of the spirit in the face of the afflicted individual).
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Arcanist
Jr. Member
Posts: 78
RE: Replacing gravestones with corpses
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Reply #10 on:
June 23, 2006, 12:37:48 PM »
Great idea, definately more cool then the bodies suddenly disappearing and an eager gravestone popping out of the ground. Nice description as well darkstorme.
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Gulnyr
Sr. Member
Posts: 2403
Thanked: 139 times
RE: Replacing gravestones with corpses
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Reply #11 on:
June 23, 2006, 12:42:26 PM »
I have always had the impression that dead characters are not ghosts or bodiless souls walking around, but that the white translucent glow is only an indicator for the player that the character is not well. The character either gets a new body, or the original body is patched up through the magic of the bindstones as it is teleported back and the soul is reattached.
Waiting X minutes reflecting isn't about growing a new body, it's about considering what has happened and coming to terms with it. Thus "reflecting." If the character decides to go back to the place of death, it isn't to get back in a beat up body, but to face the fear and the problems that caused the death. It's a more active reflecting, taking the initiative rather than moping about in town. It seems fairly obvious that body doesn't work anymore anyway.
If the marker left at the spot of death is the character's body, how do you explain waiting out the time? I just can't see being bound to the stones giving people the ability to sit around and grow a new body. All the magic is in the bindstones, and they use that magic on the characters to revive and transport them. How do you explain a ghost or a soul walking around able to interact normally? It has a physical form, aka a body. The character can still do anything he could before, just not as well, since he has been through a traumatic experience that has left him drained.
I really don't care what the marker is as long as it makes sense somehow. I like the gravestones, since they are simple and obvious. But it could be a glowy light, or a body, or whatever. If it is a body, though, I'd rather the body be the memory of where the character died, rather than the body itself. Still, seeing a body makes people think, "Oh, there's my body," not, "Oh, I remember this is the place I died," so I would be inclined to vote against having bodies lying around as the markers.
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osxmallard
Sr. Member
Posts: 2273
Thanked: 124 times
RE: Replacing gravestones with corpses
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Reply #12 on:
June 23, 2006, 12:59:12 PM »
Or even something like the "will-o-wisp" floating at the site of the death to mark the return to the soul, kind of like the ones in the forest of reflection (?) on roldem instead of a gravestone.
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Stephen_Zuckerman
Sr. Member
Posts: 4107
Thanked: 66 times
Re: Replacing gravestones with corpses
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Reply #13 on:
June 23, 2006, 01:04:17 PM »
A spirity-thing would be the best idea in my eyes - a "ghost" of the character that fell. Have the character themselves look normal - I've never understood why they would be translucent and glowy if thier bodies regenerated (as is described in the Bindstone text).
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Variable
Sr. Member
Posts: 1582
Thanked: 3 times
Re: Replacing gravestones with corpses
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Reply #14 on:
June 23, 2006, 01:15:30 PM »
I agree with Gulnyr here. A gravestone as a marker is simple. And a corpse of something of that sort, would lead to people thinking that they were somekind of undead "ghost" or "spirit" when they were recovering.
I think staying with gravestones would be the best option.
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Nyralotep
Full Member
Posts: 680
Thanked: 50 times
Re: Replacing gravestones with corpses
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Reply #15 on:
June 23, 2006, 01:55:05 PM »
Gravestones. Mostly for the reasons Gulnyr stated.
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DeadHead Fred
Jr. Member
Posts: 68
Re: Replacing gravestones with corpses
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Reply #16 on:
June 23, 2006, 02:35:40 PM »
I think the idea of a 'will-o-wisp' sort of thing is a good idea. The gravestone implies that there is a body buried there, but the floating light or whatever just shows that this is the point where some soul was detached from the plane and journeyed through the death void to the bind stone. It's basically the psychic link for the deceased to face what happened and recover.
DHF
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Force_of_Will_
Full Member
Posts: 792
Thanked: 1 times
Re: Replacing gravestones with corpses
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Reply #17 on:
August 24, 2006, 04:27:45 AM »
I really think since you respawned to the bind stone you wouldnt leave a body.Maybe a locked bag that only opens for a DM and that player.
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Hellblazer
Hero Member
Posts: 6503
Thanked: 343 times
Re: Replacing gravestones with corpses
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Reply #18 on:
August 24, 2006, 06:39:58 AM »
Well If you are not dead and only waiting to recover, can any one tell me why you get in your inventory an empty body skin??
A small twist to the idea, yes change the stone to something else, but change the person to a will-o-whisp until he reach where he has to to pray and fully recover. Since the empty skin is in his inventory that means he doenst have a physical body and what you see is his soul, who said a soul resembled the body?
could be funny to see will-o-whisp fly around trying to get back to their deaht site. And it should not be that difucult to make that change since the bard can change their appearance to any kind of animal or even beast.
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Dorganath
Administrator
Hero Member
Posts: 14705
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RE: Replacing gravestones with corpses
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Reply #19 on:
August 24, 2006, 06:55:34 AM »
It's more complicated than you might think.
A simple appearance (model) change does come with its own set of potential problems, such as the un-equipping of items that cannot be handled by the new form...and potential inventory problems as a result. To do it like a polymorph or a wildshape would actually give some benefits of the other shape, unless a very custom shape were created for this purpose alone, and even then, the weapons and armor worn get merged with the new form...again, unless we cook up a parallel wild shape/polymorph system to not do that....and then still, potential inventory issues.
There's the funky RP issues that come into play if you have to jump servers. A disembodied soul wouldn't likely have boat tickets, gold or be able to communicate really with the ship captains. And for those people who decide to wait out the reflections....well, they're a glowing ball of light.
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