Weeblie - 2/2/2007 12:47 PMMy dogma is not to waste any ability points at creation. In other words, putting max 14 in each (not counting with racial bonuses, of course, so elves would have max 16 dex and max 12 con).If I wished to have a fighter/weaponmaster, I would most probably use the following scores:Str 14, Dex 14, Con 14, Int 14, Wis 10, Cha 12This dogma is of course not completely valid for caster classes, as it might indeed be a good idea to put 15 in the caster-ability to get the level 8 and 9 spells on time. It's actually a really, really good idea, unless you are crazy... Ummm... *Looks shifty eyed.* I guess, I'm not in position to say anything about that... *Coughs.*In my opinion, putting 17 or 18 is a reaaaallly big waste of ability points.
Jearick Hgar - 2/2/2007 9:51 PMQuoteWeeblie - 2/2/2007 12:47 PMMy dogma is not to waste any ability points at creation. In other words, putting max 14 in each (not counting with racial bonuses, of course, so elves would have max 16 dex and max 12 con).If I wished to have a fighter/weaponmaster, I would most probably use the following scores:Str 14, Dex 14, Con 14, Int 14, Wis 10, Cha 12This dogma is of course not completely valid for caster classes, as it might indeed be a good idea to put 15 in the caster-ability to get the level 8 and 9 spells on time. It's actually a really, really good idea, unless you are crazy... Ummm... *Looks shifty eyed.* I guess, I'm not in position to say anything about that... *Coughs.*In my opinion, putting 17 or 18 is a reaaaallly big waste of ability points.The problem witht hat build is all the eveness, from 1-20 you get five abillity points. you can completly coutn on those and by level 4 you'llb e back up to par. also, with a WM most likely he'll be using full plate, so the extra point in dex is lost. Char doesn't help a Wm what so ever, it would be a complete waste of poitns to put anything in char, and wis is sacrificial one point wont make a huge difference in will saves.as for 17 18, ya 18 is, but deffinatly not 17. 17 = 22 at level 20, 16 = 21 at level 20. it lessens the total str. and the main abbility for WM is str as it helps damage and AB.
Weeblie - 2/2/2007 1:47 PMMy dogma is not to waste any ability points at creation. In other words, putting max 14 in each (not counting with racial bonuses, of course, so elves would have max 16 dex and max 12 con).
Witch Hunter - 2/2/2007 1:36 PMI totally agree regarding the weaponmaster imagery, they really don't strike me as fullplate and tucking steel :pA full plate has its tool on the wearer, it's a heavy armour... you can't jump around in it =)
Witch Hunter - 2/2/2007 4:36 PMI totally agree regarding the weaponmaster imagery, they really don't strike me as fullplate and tucking steel :pA full plate has its tool on the wearer, it's a heavy armour... you can't jump around in it =)
wooley sluggs - 2/2/2007 4:34 PMI don't see where being a Weaponmaster necessarily means you have to be "bouncy." I could just as easily envision one so in tune with his sword he can hold off multiple enemies while standing completely still, using only precise strikes and blocks. One who uses a polearm may be stationary while using the distance he longer weapon affords to keep the enemy from getting too close. It's all about manual dexterity in these cases, not acrobatics, and a fair amount of heavy armor wouldn't hinder them at all (of course their arms would have to be relatively unconstricted but even then, the forearm could be protected)I'd certainly be just as or more impressed by a master who stood still and looked almost bored while dispatching enemies with careful and perfect strikes, than one leaping all over the room. Really the "weaponmasters" described in this thread seem more like "duellists" to me; weaponmastery should be (IMO) a very wide open class with many ways to approach it (as many ways as weapons themselves; a dagger master would be very, very different than the master of a halbred.)
Weeblie - 2/2/2007 1:10 PMQuoteJearick Hgar - 2/2/2007 9:51 PMQuoteWeeblie - 2/2/2007 12:47 PMMy dogma is not to waste any ability points at creation. In other words, putting max 14 in each (not counting with racial bonuses, of course, so elves would have max 16 dex and max 12 con).If I wished to have a fighter/weaponmaster, I would most probably use the following scores:Str 14, Dex 14, Con 14, Int 14, Wis 10, Cha 12This dogma is of course not completely valid for caster classes, as it might indeed be a good idea to put 15 in the caster-ability to get the level 8 and 9 spells on time. It's actually a really, really good idea, unless you are crazy... Ummm... *Looks shifty eyed.* I guess, I'm not in position to say anything about that... *Coughs.*In my opinion, putting 17 or 18 is a reaaaallly big waste of ability points.The problem witht hat build is all the eveness, from 1-20 you get five abillity points. you can completly coutn on those and by level 4 you'llb e back up to par. also, with a WM most likely he'll be using full plate, so the extra point in dex is lost. Char doesn't help a Wm what so ever, it would be a complete waste of poitns to put anything in char, and wis is sacrificial one point wont make a huge difference in will saves.as for 17 18, ya 18 is, but deffinatly not 17. 17 = 22 at level 20, 16 = 21 at level 20. it lessens the total str. and the main abbility for WM is str as it helps damage and AB.A weaponmaster using fullplate feels a little bit silly in my opinion, as all the weapon masters I have in my mind are kind of chain shirt (or plain robe) oriented. Full plate falls more into the knight category for me while the weapon masters are the dexteritish people jumping around with a longsword/rapier/shortsword whacking people into dust with skills instead of dwarven bluntness.Charisma isn't a complete waste of points as Weapon Master implies you are someone "impressive with the weapon of your choice". Ability point for showoff. People regarding you as an expert in something and your self confidence should be boosted to top. Kind of the eremit with infinitive knowledge (weaponwise, that is) and is just... impressive!Wisdom... Well, nuff said about putting it below 10. I can't seriously see weapon masters as... umm.... people with little wits. They might not be so much wiser than other people (normally) but I seriously can't see them as less wise either. Learning from your mistakes and so on is an important aspect, after all.As you probably has noticed, the stats I've choosed are NOT to max out damage NOR are they to max out AB.If you put strength to 16, you get 1 extra damage and 1 extra AB. Oooh... Scary! Um.... No... Don't believe it will matter much when you reach mid level.17 or 18 points in one ability score usually cripples your character RP-wise. I don't believe many people are prepared to have a character with 8 wisdom and 8 charisma...Edit: I can see why people put 17 wisdom or intelligence or charisma for the caster classes. You do get more spell slots (higher level spell slots too) in that case. But for a fighter class? Eeeeh...Edit 2: Yeah... My weapon master would most probably use a short sword and pick weapon finesse. And has as a goal to put dex to 18, either with natural ability points on level up or with items.
Drizzlin - 2/3/2007 12:25 AMQuoteWitch Hunter - 2/2/2007 1:36 PMI totally agree regarding the weaponmaster imagery, they really don't strike me as fullplate and tucking steel :pA full plate has its tool on the wearer, it's a heavy armour... you can't jump around in it =)Jumping around has nothing to do with being a weaponmaster. I see a dwarf, in full-plate, with a shield and axe, or even a dwarven battle axe. If you want to be a duelist in leather, jumping around like a rabbit, go for it. But a weaponmaster is about the weapon, and knowing how to use it. There are no restrictions on armor for a weapon master for a reason.I will give you that spring attack is a "jump", but it doesn't mean you have to be spider man =P. As far as whirlwind, you don't have to be agile to take a big swing.
wooley sluggs - 2/3/2007 1:34 AMThat's fine for you, but I think it's contrary to the point of roleplaying. It shouldn't be all about the bonuses, these abilities also shape how you (should) play your character. A perfectly middling build like that seems like a competent but very boring character to play to me. It may not make as much sense to waste a few points to make him a little stronger, or a little less wise, or even-gasp-smarter than the average fighter but it can go a long way towards shaping their personality. And of course it's also fun to play a "prodigy", like an exceptionally wise priest or agile rogue who's just average (at best) as everything else.Likewise making an ability slightly lower than their PrC will later require-- like say a Weaponmaster with 12 dex.-- will give them a purpose, i.e. they had better train in that ability if they want to go down that path. Or for that matter giving a character an intentional weakness-- like a wizard with 8 constitution-- will not only shape their personality as someone frail, but give them an in-game purpose, such as finding spells, potions and enchantments to keep their health up. In my opinion (and possibly just mine) flaws are just as important (and neccessary for a great RP character) as talents.
Witch Hunter - 2/3/2007 3:45 AMWell then, that's a dwarven defender you're talking about Look at the requirments for the Weapon Master: Spring Attack, Whrilwind, Mobility, Dodge...
Jearick Hgar - 2/3/2007 10:01 AMThat's all from an rp perspective. my perspective on stats was all from a power gaming perspective. He was asking for the best buildwise for a WM and thsoe stats are it, not going to give away the best class build for WM, but that's the stats i'd use.i already stated with my post on stats that rply the guy would be foolish and ugly, and that the stats aren't ideal rply, but if your aiming for a power build that's what you want idealy.