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Author Topic: What do you want?  (Read 2293 times)

lonnarin

Re: What do you want?
« Reply #20 on: June 06, 2007, 01:39:23 PM »
Quote from: Skywatcher
I'd like to see the ability to switch multiple items in inventory simultaneously (equipment configuration hot keys)  Put on all your undead hunting gear and set the hot key then switch over to you giant slayer gear with a single button push.  This concept would also be nice for spell books.  Set all the slots for memorized spells in your book and then define that as a spell configuration that can be restored with a single button push.  Then you could have your solo config and your party buffer config and your party mega artillery config available with a single button push and rest.


Macro-friendly hot-keys!  I used to love zMUD for having these; you could assign a button to do multiple ingame commands like "backstab -> trip -> attack" or "equip x, equip y, equip z" all at the touch of one button.  That would make the User Interface a whole lot more streamlined.
 

Interia_Discordius

Re: What do you want?
« Reply #21 on: June 06, 2007, 01:40:31 PM »
Customizable armor and weapons and things... Always. The simple loom setting for armor changing in Layo is by far my favorite, and you don't need to spend hours to get anything to do it or have to have tailor levels or anything weird like that. I can't play a badly dressed character.
 

LynnJuniper

Re: What do you want?
« Reply #22 on: June 06, 2007, 01:45:14 PM »
The one thing I would like , is crazy character customization. Seriously, something along the lines of Starwars Galaxies or Sims 2 type customization. Yes, I want to be able to customize my character down to the last nose hair.
 

Chongo

Re: What do you want?
« Reply #23 on: June 06, 2007, 01:47:10 PM »
I'd like combat to be more dynamic in the non-magic field of it all.  The only thing I've always frowned at with D&D is that I may as well be rolling dice.  The variation is limited.  I mean, as it is in NWN you only have a few variations that show some degree of 'skill' or tactic:
 
 - Feat based KD, disarm (wish it worked for PW's), called shot, etc
 - Group strengths tactics, i.e. rogues flanking, using natural features, defensive formations to protect weaker assets
 - Mechanics flanking for the +2 AB bonus
 - Corner sneaking and the like
 
 Things like that.  It's pretty limited and the variability I would say is unimpressive.  You don't really acquire more combat 'skills' by mastering the game further.  To a slight degree you do, and the 5 year veteran has more tricks up their sleeve then the new guy, but it seems most of the time they are mechanics based instead of skill based.  And a heck of a lot more flair will be present in the character if he's thinking on his style of battle moreso then number crunches in his head.
 
 I'd love something beyond 'click red target, now sit back and see who wins'.
 

Shadowblade225

Re: What do you want?
« Reply #24 on: June 06, 2007, 02:13:52 PM »
Crowded cities full of NPCs with no lag what so ever so that the player can remember they're in the minority in the world.  Really flesh out the NPC population more than one was capable of with NWN.
 

orth

Re: What do you want?
« Reply #25 on: June 06, 2007, 02:18:47 PM »
*vague unspecific smile*
 

Erik K

Re: What do you want?
« Reply #26 on: June 06, 2007, 03:43:51 PM »
How about Epic battles,20, 50, 100+ players per side and no lag.
 

twidget658

Re: What do you want?
« Reply #27 on: June 06, 2007, 03:52:42 PM »
Quote from: Nehetsrev
Adjustable eye-color at character creation.
 
 Already there. The first tattoo color affects the eyes. The second tattoo color affects the lips.
 

Acacea

Re: What do you want?
« Reply #28 on: June 06, 2007, 05:23:14 PM »
Only for a few custom heads, twidget. There are some with freckles you can change too :P
 

Drizzlin

Re: What do you want?
« Reply #29 on: June 06, 2007, 06:25:36 PM »
Quote from: lonnarin
All excellent suggestions.  What I'd like to see most of all is a combat engine that factors in how "fresh" a fighter is when he attacks and does damage.  Naturally a bright-eyed and bushy-tailed unwounded fighter will perform better than one who's dangling at 1hp near death.  Long battles should be truly brutal, with the same foes you're fighting getting progressively tougher as your endurance runs down and your physical body is being torn apart.  This is why I love Shadowrun so much; it obliterates the Rambo stereotype that a guy can run around all day with 6 bullets in his chest as if nothing was wrong.

Another thing I'd like to see is a shift away from the cast&forget system of magic.  Instead, a mana system where you drain energy as you cast more spells is far more realistic, witht he mana bar slowly replenishing so that spellcasters are best off resting between big blasts.  Also, spells themselves should gain in power and ferocity as you train them, so that a lvl 15 wizard's fireball blows a lvl 5 wizard's one out of the water.  If the spellcaster could further set his OWN power level with his spells, say he wants to cast a lvl 5 fireball vs the lvl 15 one his can surely cast, then it should drain him less and he should be able to cast more of them before resting.  Furthermore, the spellcaster should get *tired* from casting spells, not just simply run out of mana.  If his mana bar is half full, he should be moving at half speed and disorientated/exhausted, and when his bar is empty, he should pass out in the field of combat.  Maybe also casting spells PAST the "zero mana" point should not only knock him out, but also take a chunk out of his actual health to represent his body being overtaxed by uncrontrolled energy.

As for classes, I say abandon them altogether ala Shadowrun & Oblivion.  It's far more realistic to say that a man is a collection of the skills he possesses rather than a stereotypical cookie-cutter class like we have in D&D.  Maybe somebody would like a martial artist who casts healing spells and has high scholarly and diplomacy skills like a holy monk... or perhaps a spellswordlike blaster/fighter combat mage who gets in the thick of it for maximum carnage... or a "dirty fighter" type who has the offense and defense of a melee master but takes cheap shots and sneaks around like a rogue.  What they are should be a factor of what they train, and no form of training should be entirely restricted from anybody who's willing to sink in the effort to do so.

The very notion of levels altogether is abhorrent; far better is it to just train skills and stats directly with experience points than to save up all your training for certain murderous thresholds of "x amount of enemies are dead, now I can get better!"  Training ones abilities should be a constant and gradual thing; people get stronger, people get better, but not overnight.

In essence I'd like to see a classless, levelless, capless system of character advancement where it's less about seeing a power-rating over people's heads, but more to actually see a player in action for one to gauge their "experience".  I for one am far more afraid of the guy who confides in me that he was a sniper in 'Nam who killed 14 vietcongs with his survival knife vs. some guy who tells me what color/degree his blackbelt is.


All of these are great ideas, but sadly they are the exact opposite of everything I love about D&D, and again what has always sent me running back to D&D/NWN. =P Good ideas, but personally for me they are exactly waht I can find any a vast majority of other MMORPGs.
 

Interia_Discordius

Re: What do you want?
« Reply #30 on: June 06, 2007, 08:49:24 PM »
The difference between MMORPGs we can buy off the shelves and the MMORPG Layonara will become is we won't have l33t-speakers spamming the chats with OOC and it'll be what I believe good and fun roleplay :)

For another suggestion, emotes where you can interact with others, sort of like Sims.
 

hawklen

Re: What do you want?
« Reply #31 on: June 06, 2007, 09:59:44 PM »
I still like the idea of the language ears! Its always fun insulting ones mother in another language while smiling.
 

AeonBlues

Re: What do you want?
« Reply #32 on: June 06, 2007, 10:27:31 PM »
The one thing I have always wanted to see is a real 3-d environment.   I like the flying idea.  With mounts, items like flying carpets, or spells.  I also would like characters to be able to climb up walls and cliffs.  Drop ropes for others, etc.  Fall and take damage.  Levitate.  Dimension door.  With this idea, all creatures should have both ranged and mele weapon.  Yah you can climb a ledge and shoot down on those giants, but they are going to chuck rocks at you.

I also understand that there has to be a reason I have never seen this kind of world on line.  Besides the fact that I have not played many on line games...

Oh and a Scifi spin off :D

AeonBlues
 

Marswipp

Re: What do you want?
« Reply #33 on: June 06, 2007, 11:20:47 PM »
Those "rocks" are boulders! RUN!! :p
Still on hiatus.  I'm sure my original characters are long gone, too.
 

Gulnyr

Re: What do you want?
« Reply #34 on: June 08, 2007, 01:22:41 AM »
I would like to see a system where skills and feats (or their equivalents) are earned by specifically training them, or at least training in that general area.  So, for example, a character can't go out and bash his way to the next level  and then take skills in Diplomacy and Basket Weaving.  He could take skills in combat-oriented stuff, though.  

Not only do I think this makes sense, but it could help make non-bashy builds more viable, which is a great thing for a world heavily devoted to RP.  Yes, this can be done the way things are now, but requiring the character to roleplay her way into certain skills (rather than relying on the honor system) adds diversity, creates choice, rewards RP, and takes some of the emphasis off bashing.  More emphasis would be removed by making sure there are plenty of ways to gain experience and/or levels that don't involve combat.
 

DMOE

Re: What do you want?
« Reply #35 on: June 08, 2007, 02:14:52 AM »
A lot of what I'd like to see has already been covered by people but there is one really simple thing I'd like.

I'd like to see attractiveness be a Stat in it's own right.
 

lonnarin

Re: What do you want?
« Reply #36 on: June 08, 2007, 10:37:57 AM »
Animal Companion - MONKEY!

With it's special throwing attack...
 

ycleption

Re: What do you want?
« Reply #37 on: June 08, 2007, 11:04:43 AM »
Whatever character system is implemented, I would like to see some way of recreating our current characters. This doesn't mean that there needs to be a class called "monk" but some way to make a viable unarmed combat character. There doesn't need to be a class called "druid" but some sort of nature-oriented skills or magics. And so on.

Also... please please abandon the nine little box style of alignment. =)
 

Masterjack

Re: What do you want?
« Reply #38 on: June 08, 2007, 03:01:59 PM »
Quote from: ycleption


Also... please please abandon the nine little box style of alignment. =)


I agree with this. I would rather have my character's live by a religious dogma then a set alignment.
 

lonnarin

Re: What do you want?
« Reply #39 on: June 08, 2007, 03:23:49 PM »
Agreed.  Law vs Chaos & Good vs Evil is all too nebulous and subjective.  In every villain's mind, he is the last bastion of justice and righteousness, while criminals and rebels find the governments they oppose to be unilaterally criminal and evil.  In short, everybody is Lawful Good in a Chaotic Evil world of their own illusionary megalomania.
 

 

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