In my mind WL's put the community first in most cases. WL's understand that it is the community that makes the world tick. WL's do not travel in the same "group/cliques" day after day after day and never alter this travel and/or adventure. WL's branch out and work with others in the community, not just their friends, to welcome them and to help them out when and where they can.
WL's set the standard for role-playing and do not get carried away in hack and slash and/or doing the same routine over and over. WL's support the teams, the world, and the community, they don't tear it apart; that does not mean they can't disagree with decisions or that they shouldn't give CONSTRUCTIVE feedback because they should.
World Leaders are players that support and protect the community as well as enhance and define RP in the world. They are some of the ones that the teams rely on in order to keep this a great place to game for families and friends as well as the community as a whole. These players will have shown that they are first-rate role-players as well as the fact that they support the community and world. Your actions in game and out of game reflect on Layonara and as such you will be held to a high standard. If these standards are violated then the World Leader status of the character and the player will be revoked.
World Leaders must continue to be active in the world at all times. Once a character becomes a World Leader that means the player must continue to play in Layonara at least somewhat frequently or that status will be removed at the discretion of the GM Team. The World Leader character must be played at least five hours a month and not just played during GM ran quests. They should be a part of the community and not just on GM events.
The World Leader player must be in the game or within the community environment (IRC, Forums, game) at least ten hours a month.
WL's are held to a higher standard by the GM Team and most assuredly me. They do not break community or server rules nor do they "stretch" the rules to the point of nearly breaking them. We expect them to be great RP'ers and to be constantly RP'ing and setting the standard and TEACHING others how to RP better; not meta-gaming or any of that silly stuff. They take in to account (and RP) deity relations (as they are listed), they take in to account factions, lore, history, and all of those things that would cause situations to be altered. We expect them to take others under their reach to teach them the world and introduce them to new things, without breaking server rules of course. We expect them to support the team and the world and the community, not tear it apart and/or spread rumors and gossip behind the scene.
WL's work to ensure others in the community stay around and have fun while helping them improve in RP'ing and making new friends within the community. They are friendly and they communicate well with others and they help out where and when they can and it does not interfere with something they are doing at that time or coming very shortly.
WL ALWAYS put community before fun and/or action and/or RP. But quite often this would happen as that is what a WL does.
WL never travel with the same group or friends. Far from it, they have friends just like all of us and should be able to travel with them just like everybody else. But when they do they allow others to travel with them when/where it makes sense and they do not allow those that are not a "friend" of the group get kicked around or disrespected by said group. They try to help the person along to make sure that individual has fun.
It is a violation of Port Hempstead law, not server rules, for any member of a race listed on that sign to enter Port Hempstead who has not been given an exemption by the city's authority.
Just a clarification though, when characters are flaunting the fact that they are a banned race in Hempstead, constitutes metagaming/exploiting the mechanics to the extent that it is against server rules, correct?
Quote: [table=head;sort=1a,2,3] It should also be assumed that if you're wearing full robes, gloves, and hood or helm, that the Gate Guards or Port Authority would have already asked you to show them your face as you enter town in order to police this law, correct? | [/table] Yes, you can assume that. But as you know, we do not have GM possessed guards 24/7, so if everybody just waltzes through the gate and pretend nothing happens then there's little we can do apart from having a GM presence there all the time or actively enforcing it should we become aware. And I would think people would agree that GM time is better spent on running quests, then policing Hempstead 24/7. Cost/benefit assessment: high cost, low benefit. Half-giants are explicitly excluded from Port Hempstead, so you'd be turned away at the gates, as would a dark elf.
Just a clarification though, when characters are flaunting the fact that they are a banned race in Hempstead, constitutes metagaming/exploiting the mechanics to the extent that it is against server rules, correct?Since the other thread didn't address the OOC aspects of the issue, I would suggest that this is a similar kind of issue to defacing a temple in absence of a DM, that should not be accepted by the community as being within the spirit of the server.
It is, however, an entirely different thing to get past the guards by, for example, sneaking or going invisible.
I have two comments about this. you can't hide in the open.