The dark elf would not have been able to scream that (unconcious?).
The only problem in this case is that there was three others dark elf guard, in the same place as we were. So the others could have .
The only good dark elf is a dead dark elf.
"Good" implies altruism, respect for life, and concern for the dignity of sentient beings. Good characters make personal sacrifices to help others.People who are Neutral with respect to Good and Evil have compunctions against killing the innocent but lack the commitment to make sacrifices to protect or help others. Neutral people are committed to others by personal relationships. A Neutral person may sacrifice himself to protect his family or even his homeland, but he would not do so for strangers who are not related to him.
The alignment system is based upon that the closer you come to the edges, the more difficult will it be to sway your alignment further in that direction. It comes to a point when "what you did was expected of you".An easy way to see why it is so? Well... otherwise, everyone would end up as 50/50, 100/0, 100/100, 0/100 or some other similar combo. Those with slight tendencies towards one direction would, after a short time, accumulate enough points to "bottom"/"roof" the axis.
Evil implies harming, oppressing, and killing others. Some evil creatures simply have no compassion for others and kill without qualms if doing so is convenient or if it can be set up. Others actively pursue evil, killing for sport or out of duty to some malevolent deity or master.
would you be very comfortable of being awarded good points for some vague "generally good behaviour" rather than the two much clearer cases of doing something good?
Were you not arguing a few posts back that the alignment system should not consider circumstances? And now you are saying circumstances should be considered? That's very confusing.
Also, your examples are vague, and I'm not seeing a conflict. Was the child attacked directly with little explanation, or was it collateral damage during an attack on a town, maybe? What did the dark elf do? Just live? "Killing" alone doesn't carry enough meaning to show the alignment. The PHB even adds more text to show what it means, and if killing, period, were Evil, then there would never, ever be any Good characters in any campaign. Killing to kill is Evil, but killing in true* self defense is alignment-void, meaning it doesn't cause any shift in alignment; the character is just reacting naturally to a threat. This is why I agree with you (just not for your reason) that those of Neutral alignment on the quest should not have been moved toward Evil; the act of killing was apparently defensive, first of all, and Neutral characters aren't obligated to help people they don't know. The Good characters, on the other hand, didn't help a stranger and risk themselves, thus acting Neutral rather than Good.
No, but neither would I appreciate having an Evil consequence point tacked on randomly when I could not expect a randomly attached Good reward point when the two situations were approximately of equal "value." If it takes X effort to lose a Good point, it should take a similar effort to gain one. If I should earn an Evil point, I want that Evil to be equal in value to the Good of the Good point. A character's position on the alignment scale is irrelevant. Alignment points are handed out rarely (in my experience, anyway, though I know some people have asked for them after quests and had them granted for this action or that because, hey, the numbers don't matter and neither do the points, really), so there is no reason to expect that the next time a similar situation arises that any Good character would be given an Evil point while an NPC bleeds, or that any Good act will be rewarded with a Good point.
Think of this from a different angle. We all know that no character is ever 100% toward any alignment. Even though the numbers really don't matter, just for this example let's pretend the 85 on a Good character's sheet is "typical." Then look at it like a crafting roll. 85% of the time, the character does Good things. 15% of the time, the character does things that could be Neutral or Evil. That is what is expected, not absolute and unwavering perfection in adherence to the alignment letters. To "punish" a Good character with an Evil point when she can be expected to do Neutral things from time to time but not "reward" her with a Good point when she does the Good things she is also expected to do seems wrong. I'm just saying it shouldn't be harder to go one way than the other. A Good act is a Good act no matter who does it.
One problem with the "deserve" question ("Does this character deserve a small alignment shift?") is that alignment points have no value. How can you determine that a character deserves one point rather than two or five? More correctly, then, the value is determined on the fly with no guidelines. Of the two situations where Jennara was given Good points, which was "Gooder," helping refugees and survivors on the islands or paying for an inn that burned down? She got one Good point for the first, and two for the second. Was that one really twice as Good? I still like having earned the points, even if the numbers don't add up in my head. Was letting the dark elf bleed to death slowly of the same value on the Good-Evil axis as helping the survivors on Rohden? Both were one-point shifts. Jennara has also gotten a Law point, for bothering a tomb as little as possible and convincing others to follow the rules they set for themselves regarding the bothering of that tomb. Though they are different axes, is that bit of Lawful behavior about as much Lawful as the Good done for the survivors is Good? They were both one point of alignment shift. Maybe different axes aren't comparable, and that's fine. Actions on the same axis should be, and they are, but there isn't any comparing done and no guidelines for how to determine the value. That's a shame, because it would nice if the points did matter, though, again, there would be a lot of complaints, probably.
I'm curious to where you have found me state that circumstances should not be considered? Circumstances should always, in my opinion, be examined before one makes a final verdict. It's just that circumstances cannot excuse all sort of behaviours.
That's actually how I recall it happening - "Can I have a point of Chaotic for doing that thing to the guy, please?" I don't have any problem with that, really. The only issue is whether alignment points matter at all, and whether they should all be of equal value if they do. I think it would be nice if they mattered and if one person's point was given for an equal level of alignment activity as another person's rather than one point counting for a great span of value. If they don't have equal value, it's hard to see how they could really matter, y'know?
I'm certain that you realise it's far easier to get evil points than good points, if you just think a little about it. It's really a no brainer to walk around and start killing people. The opposite which is most likely to toss oneself in the line of fire every now and then might work, but probably not for very long to make it really matter (one's character can only die so many times...).
Is a good character still good merely because he spends 85% of his time donating to charity and helping the old and sick, while the rest 15% he uses to kick random beggars he founds on the street?
Small variations from one's alignment and I won't say a word, even a greater one if it is trivial issues and I will remain quiet. But a non-trivial issue? Hmm...
The absolute and unwavering perfection to the alignment is not required but I am of the very strong belief that something that's too severly outside the alignment of one's character should result in shifts, if not just in order to auto-balance the alignments.
2. Bob had an evil alignment 20 years ago, but has acted accordingly to all the points integral to a neutral character for the last 20 years (for simplicity, he has acted exactly like Alice for the last 20 years). Because it's equally easy to get from evil to neutral as to get from neutral to good, and Alice has an unchanged alignment, Bob should still remain evil today.It is of my opinion that Bob's alignment in this case would be wrong. I do not consider the alignment system to be really karma based and hence not necessary for Bob to do good acts in order to "redeem" himself. Instead, prolonged acting against his previous alignment is enough to slowly move him towards a new one.
Alignment points do have a phycological RP value
No, I don't realize that. If Eddy Evil starts walking around killing people, will he easily gain Evil points?
You stated previously that if you are near the edges you shouldn't gain points as easily in that direction. If that holds, and we avoid the exaggeration I just made to demonstrate another point, then everyone necessarily eventually becomes Neutral, since it is easier, by your definition, to gain points in the opposite alignment.
Agreed. Bob should never have been approved for Evil if he couldn't play Evil, and a correction of his alignment is not a bad thing. We are all expected to play our characters' alignments properly, remember. That really has nothing to do with whether or not there should be rewards as often as punishments, which is my main point. If you want to discuss correcting improper alignments on characters, maybe we should start building a standard.