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Author Topic: Raffle Rules  (Read 499 times)

Chongo

Raffle Rules
« on: January 30, 2009, 10:39:48 PM »
In the case of a donation raffle like the one Katrien had last time with the Foundation - what are the rules associated with it?  And by citing the Foundation's raffle, I mean a flat rate buy in with ticket pulls to see which # you win.  

I ask in regard to how big a raffle you can run (how many items), and what the rules are in regard to the magic level of the items and their respective quantity.

For example, a character has 200 items.  100 of them are in the unique droplist table.  They make the buy-in 50,000 true with the intent that all proceeds go to xxx donation.  So how many of that 100 high magic items are allowable in a single raffle?

Thanks.  ;)
 

minerva

Re: Raffle Rules
« Reply #1 on: January 31, 2009, 01:48:49 AM »
Learn from my mistakes.
 
 It is unfortunate that there has to be "rules" for everything
 
 If I were to run another raffle again I would break into levels sadly. It would be nice to think that the level 10 character would chose something that would be useful to them even if it was a dozen levels too high to use at the moment, but instead people were chosing things based on resale and trade value.
 
 Part of that was our fault for assigning things based on value to absentee ticket holders but when two things were close in value, I generally tried to assign one that was useful to the character rather than on $$ alone.
 
 The "rules" have generaly been set by the charity holding the event. I think as long as you limit tickets per character and make a point of stating precisely that items cannot be sold or traded or gifted and must remain the property of the winner  (or used to craft something for the winner in the case of rare CNR like yew and emeralds) you should be fine.  I would also make the effort to assign absentee items based on usefulness over value.
 
 The lotto machine only goes to 100 and you can't run two of them at the same time.  It is fed the list of name:number by those magic database peoples and then does its gnomish wonder
 

Link092

Re: Raffle Rules
« Reply #2 on: February 01, 2009, 02:36:16 PM »
Quote
make a point of stating precisely that items cannot be sold or traded or gifted and must remain the property of the winner



oops.... :(  Will keep in mind...
 

Hellblazer

Re: Raffle Rules
« Reply #3 on: February 01, 2009, 03:28:18 PM »
Quote from: minerva
Learn from my mistakes.
 
 but instead people were chosing things based on resale and trade value.
 
 

Just to clarify, no one choose anything. It was chosen by Plen, who would get what at that turn before even using the mechanical dispenser of blue balls.

lonnarin

Re: Raffle Rules
« Reply #4 on: February 01, 2009, 04:10:13 PM »
How about a crafter's raffle, where the prizes weren't random items, but vouchers and coupons for a guild's wares that they already have in stock.  That way winners could pick through a selection of items their level, or commission an item to be made on demand if their prize was large enough.   Good items to offer on demand are enchanting rods and resistances, lion bags, +1 and +2 rings, things that are generally of use to all classes and levels.  So even if there's absolutely nothing they like in the crates, they could maybe get a better shine on their sword or some weight off their back.  I would like to see those, raffles based on enchantment rods or bags.

The idea of having 100 random items with 100 random rafflers without regard to level or class restriction seems far more hectic.  If the low level participant wins something way over his head that he can't use and he can't even sell it, it's not really winning, is it?  Same if an epic level character gets something iron, or a wizard gets a greatsword.  Everybody could use a bag or voucher though.  Plus in some cases this could generate the crafter revenue, since some vouchers might be less than the item the player wants; he can pay the difference with his own cash.
 

 

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