There used to be a system where NPCs in craft halls would offer contracts for so many of some crafted item, which would earn a little money. There was apparently some exploit of it so it was yanked out. I wouldn't mind seeing it again, but I don't know what the exploit was so I don't know what kind of solution to offer for the problem. And it could offer something besides just money, maybe, though I have no idea what that would be or how it would work.
Did you know character information is available to DMs? I don't mean just LORE pages and private CDTs, but threads about individual characters with useful notes and facts and reminders. I've never seen them so I don't know how complete they may be from a player's point of view or how easy they are to navigate, but I suspect that any particularly important aspect of a character would be written in there somewhere. A DM, then, can choose to give bonuses to skills (or anything else) based on that information if it seems appropriate.
A guard could be contracted by Captain Trent to do his run through the 5 maps of Hempstead a couple of time in an alloted time. Then when that time is done, and he has proofed he did the runs *thinking of putting some kind of marker the person has to touch in an order each run* he gets some trues and a point into let say spot and discipline.
For the jobs, there could be many, beside the regular crafting. Guard, soldiers, mercs, scout, hunter, lumberjack, miner, spy, bounty hunter, medic, mistrel, escort. I'm sure there could be more.I'd say cap it at 10 points max, with 10 task to do. Each task being harder. I do agree that there could be multiple version of each rank made so that it's never is the same.
Depending on which jobs it is. It could be either crafting levels that would determine it, or a set RL days time, a week in between maybe. With a message (lore bird) that warns the character that is trying to gain a title, that he has a new task to perform and to meet x person at x location.
As to who would be coding this, no clue. That would be up tot eh team to assign someone in their ranks to do it. I bet it wouldn't be just one person. But yes I hope, that part of the already existing things that has been used in the past or are being used now, could be converted for this, but I'm no coder.
To answer your question about quests. I'll give you an example. You have 2 rogues, 2 rangers, 2 fighter that are attending the same quest, only two has gained ranks and title into the trackers job, 1 of the rogue is the one with the highest rank, there for the most renown for this type of job. You as an employer, would you put in charge someone that has the least experience into a certain job, or take the one that has the most credential for that particular job? Think business wise here, and you will get the answer the NPC (GM) that is hiring would give you.
The biggest draw is the complexity of it I think as there is many things that has to be thought of, dialogs and such. But on the other hand, if we bring something that is better, more unique, mixed in with other goodies for actual players and new players. IF by that we can help the server grow, and offer a bigger base for the future. I think it is totally worth it.
are you nuts?
Alright then, let's not do anything to try and better the current version and lets stay in the status we are now, with a player base that slowly shrinks. I can remember a time when I started here, that you could easily see 20 to 30 people on at almost any given time. I spent about 6 hours today alone on the server, or with 1 to 4 people joining in. If that's what is "thought" to be good for the server, then so be it. It sure is easier, than trying to find something new that hasn't been done right?