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Author Topic: Gather information skill  (Read 411 times)

Masterjack

Gather information skill
« on: December 21, 2009, 09:56:28 AM »
This is what lore says about the skill.

The character using this skill can gather information from his connections in a region. It takes d4+1 hours to gather this information and up to 150 gold/DC, at the end of that time the GM will have you roll to see if you learn any information about a given topic. Generally only current events are known, but GM's can make known whatever information they desire this way. The DC will be kept secret and the GM will compare your roll vs the DC they set, if you succeed he or she will tell you what you wanted to know. If you fail, information will still be given, but it may be not quite right.

What my question is, what if you want to take more time in gathering information? Say you want to take a few months making discrete inquiries, will that change the DC. Is there a basis for the skill ranks? How is the DC determined?

Is there some RP value we can add to having a high skill in this? Like an informal spy network per say.

The reason I ask is that one of my characters is turning into a bit of a spy. He will be doing longer term information gathering and wants to develop such a network. Something more then current events. Hopefully learn of plots before they happen.
 

Acacea

Re: Gather information skill
« Reply #1 on: December 21, 2009, 12:02:56 PM »
GMs really have their own methods of dealing with this skill, so while the LORE summary is a good default, I have met few that really require it as the standard.

If you are taking time over a few months, then you aren't rolling a single GI. That is, clearly you are going to several different places, possibly even for different topics, so you are more than likely rolling more than one skill check. Again, this is GM determined, and one thing you will find true is that a well placed diplomacy check is worth a thousand ranks in GI, because most GMs have NPCs and locations already in mind to find information in. It is as simple as, you talk to those people, go to those places, or you don't. A gather information which is "I go wherever there is information and find it" seems more difficult for most to really accept as a viable means.

I once spent over ten thousand gold for a bar rumor, and other times spend nothing at all just by virtue of my character being social and persuasive. So... it varies.

The RP value is also entirely GM based as well. I have never had anything interesting come out of having ranks, nor has Storold or the other high INT wizards with max ranks in the skill, that I know of. Just a bone tossed now and then. I admit that I've let the skill slide in the attempt to catch up others primarily because of the lack of anything it's ever been good for, let alone having an informal spy network. The people working to gather information on my character's behalf did so because it was done on quests or through establishing contact with some trade or persuasion, not through any automatic GI ranks.

That said, I DO recommend the skill for anyone that is attempting to be a spy or any information based character - there are a lot of different angles to hit it from, but it does get kind of stale bothering to put points in those skills only to see people that have no ranks at all making the rounds and gathering it without needing to make a skill check. It's up there with stunningly beautiful women with 8 charisma for me, heh.

Anyway, rant aside I do think it has value, probably just not of the kind you are looking for. It's not useless though, especially in the lower levels of it when having 10 ranks is really cool because you can get rumors and directions from people by haunting taverns... just less so in the upper levels because you never get much better than that despite extra ranks.

As I said, find a GM that accepts it as valid currency and you're golden - combine it with your social skill of choice to maximize results. I wouldn't expect much out of finding out anything about plots before they happen, but then I gave up on that some time ago already, so I recommend just putting in the time and effort and seeing where it leads you. Often it is the player interaction that is the main reward, that ends up better than the occasional quest use.

It's a mixed review I know, but hopefully a perspective of someone who has been playing an information based character for almost five years now... times they are a'changin' so you'll find some happy to work with you just for the sake of you putting the effort in.

PS One recommendation of the skill itself, don't roll blind skill checks. That is, "*rolls GI* I look for whatever I can find" is much less likely to grant results than "I put these people in this area keeping an ear out for these topics, and I go here looking for this topic with these methods (ie bar hopping, guard bribing, etc). This goes for most skills in general - blind skill checks get few results. (Except lore anyway, which as long as you have a question, the answer is supposed to already be in your knowledge base, heh!) A lot of people make this mistake regularly on quests and wonder why they don't find anything. "*gathers information*" "*prays*" "*persuades*" etc, none of these work very well until you put some oomph into it :)
 

Rowana

Re: Gather information skill
« Reply #2 on: December 21, 2009, 12:41:48 PM »
Quote from: Masterjack
This is what lore says about the skill.

The character using this skill can gather information from his connections in a region. It takes d4+1 hours to gather this information and up to 150 gold/DC, at the end of that time the GM will have you roll to see if you learn any information about a given topic. Generally only current events are known, but GM's can make known whatever information they desire this way. The DC will be kept secret and the GM will compare your roll vs the DC they set, if you succeed he or she will tell you what you wanted to know. If you fail, information will still be given, but it may be not quite right.

Gather information skill is one of those NWN skills that varies by GM. It's some what of a 'catch all' for some GMs, has a specific purpose for others. It's one of those skills that is handy to have, surely, but what it can actually accomplish varies. Much of what GI can accomplish can be done in other ways, with some GMs, which somewhat marginalizes the skill itself. That's through no direct effort to make small the sacrifice some put into building up that skill, it's simply a symptom of all the varied backgrounds and gaming cultures (or lack there of) the variety of GMs have come from.

Quote from: Masterjack
What my question is, what if you want to take more time in gathering information? Say you want to take a few months making discrete inquiries, will that change the DC. Is there a basis for the skill ranks? How is the DC determined?

I can only speak to how, I, as a GM approach the skill, other GMs will have to elaborate on their own styles. I place a good amount of value in the skill. If you are hunting up some information, via PM, in quest or whatever, I look at your GI skill to see what kind of effort is put forth there. To me it says something about how you see your character and how s/he operates in addition to how many points you put there. I tend to moderate the DC based on what information is being sought and what NPC(s) are being asked. GI, like the CHA stat, has a variety of ways it can be implemented so I also weigh in what method the character is proposing to use and the appropriate accompanying skill (Persuade, Bluff, Intimidate, etc).

Quote from: Masterjack
Is there some RP value we can add to having a high skill in this? Like an informal spy network per say.

The reason I ask is that one of my characters is turning into a bit of a spy. He will be doing longer term information gathering and wants to develop such a network. Something more then current events. Hopefully learn of plots before they happen.

I think yes, RP value is possible. I don't think a spy network (formal or not) is out of the question and GI will certainly help, but I think a lot more should go into it then just skill points. This is not to say I think that is what you are asking of course, mostly stating for everyone who is reading and anyone who might have some similar goals later on.

I'd like to think of a goal like that as an ever expanding plan, so something that you could have a series of CDQs, have it feed into a WLDQ (if that's a desired goal) and CDQs following that even. That seems like a project that would never be 'finished.' Clearly it would be a nice resource for GMs and player a like. I'll be honest and say it may not be utilized to it's fullest in this incarnation of Layonara, but certainly not a waste of time.

And I see Acacea has beat me to the punch but I'll post anyway!

*snickers*

~row
 

 

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