GM Name: The Troll King or CuriousForum Name: miltonyorkcastleBioware Login: kcthecook or LynTobiasBio: I live in the panhandle of Texas, placing me in the CST/CDT zone. I have a six year old daughter who I hope one day, much to the chagrin of her mother, will be an avid roleplayer. Currently, I'm the Coordinator of Client Relations and Research at Texas Tech University. I also have a Bachelor of Arts in Theatre Arts and a Master of Arts in Interdisciplinary Studies from Texas Tech. Role-playing games got a hold of me my first year of undergrad (way back when), and I haven't looked back. I've played a myriad of pen-and-paper RPG's as well as many of the well known video games based off the pen-and-paper stuff.Milty the GM: I've GM'd PnP DnD (acronym city!) for about ten years now. I've played on Layo for, um, a long time (check the forum info), and before I became a GM here I helped the Team with LORE (which I still maintain and hold a dear place for in my heart). I also did a small bit of work for the single player module. I'm currently helping out with the MMO as well as continuing to support the NWN side of things. So. Here's a heads up on a few things you can expect when my quests pop up on the calender. 1) Practically all the quests I run will deal with some ethical or otherwise philisophically questionable issue. The issues are as they pertain to "humanity" in general and to the unique situations within the world of Layonara itself. Be prepared to think. 2) You probably won't run into very many classic puzzles or riddles in my quests. The puzzles you'll deal with will come from how well you analyze and predict the consequences of your actions. 3) Actions have consequences. So cliche' yet so important to repeat often. 4) Combat is deadly. Avoid combat at all costs (unless you're crazy like me and the "deadly" aspect is enticing). That's it for the ephemeral stuff. Here's some mechanical, concrete things to be ready for. 1) Casters, be ready for caster level checks (1d20+ your wizard/sorcerer/bard/cleric/ranger/paladin/did I miss one? level). Feel free to test the limits of your magical ability, cast spells that aren't defined by NWN (so long as they don't violate already stated parameters, like that regarding telepathy), and use your prowess to uncover arcane lore. However, don't expect to do it automatically. And Spellcraft checks aren't enough. (Spellcraft checks represents the non-magical understanding of the Al'noth. "Feeling" or seeing hidden magical auras requires other magic be in place for detection. This "other magic" a caster uses will be represented by a caster level check to determine ability and strength.) Basically, don't expect that your fake image of a cat walking by will look very convincing just because you're an illusionist and you got an SC check of 27 (although I do give bonuses for specialization). Caster level checks will help me determine your level of ability. 2) Resting: I'm not real picky about when and where you rest. However, if you rest randomly in a place that makes little sense to do so or you start a rest with little to no Roleplay reasoning behind it, you may find yourself ambushed by the local monster population. No, that doesn't mean I'm going to kill you for a poor choice in timing your rests; it means I will likely disrupt your resting in some way so that you don't get the benefits of it. A single giant spider usually does the trick. 3) Looting: Unless I specifically ask you not to, then feel free. However, all items must be declared to me at the end of the quest. Also note that some players prefer not to deal with looting on quests, so be considerate. The few gold that you may find on my monsters isn't worth player squabbles.Also, more philosophy is posted below.