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Author Topic: D&D spells not worth memorizing.  (Read 254 times)

Talan Va'lash

D&D spells not worth memorizing.
« on: May 18, 2005, 02:19:00 pm »
I found this on another forum and found it way funnier than I should have... so, i did the only logical thing.  Posted it here!  (and removed a few of the ones not worth repeating.)

Acid Trip
Alamir's Fundamental Theorem
Anger God
Animate Bread
Anti-Magic Magic Missle
Become Dead (reverse of Resurrect Self)
Bigby's Clenched Teeth
Bigby's Fumbling Hand
Bigby's Insulting Hand (the second finger is rather prominent)
Break the Wind
Change Elf
Charm Dead
Clear Audience (usually follows Delayed Blast Flatulence)
Create Coat Hanger
Cure Light Winds
Cure Smoked Ham
Deathwish
Detect Dead (Yep, he's dead alright...)
Detect Detect Spells
Detect Lightning Bolts (area: 5')
Detect Pervert
Detect Self
Drawmij's Instant Coffee (components: hot water and cup)
Enlightening Bolt
Enrage Dragon
ESPN
Evard's Blue Testicles
Explosive Friends
Feign Orgasm
Get Life
Globe of Vulnerability
Guess Alignment
Hair Extension I, II, III
Heel
Hold Bladder
Hold Self
Impress Plants
Improper Suggestion
Invisibility to Dead
Irritate Self
Legend Bore
Leomund's Grass Hut
Lightning Blot
Locate Right Hand
Maggot Missle
Magic Gristle
Mail of the Banshee
Melf's Acid Trip
Mildly Surprising Grasp
Mistaken Identify
Mordenkainen's Aroused Hound (can't get it off of the nearest leg)
Mordenkainen's Unfaithful Wife
Otto's Irresistible Disco-Duck
Part Hair
Phantasmal Fork
Power Word, NO!
Power Word, Puke
Protection from Self
Psychoanalyze Without Error (Zo, ven dit you shtop lofink your mutter?)
Remove Hand (yours)
Reservation
Resurrect Living
Sheepskin
Shocking Gasp (usually follows Tenser's Shocking Suggestion)
Silence of the Lambs, 15' radius
Speak With Self
Tasha's Controllable Mildly Unpleasant Laughter
Tasha's Uncontrollable Bladder
Teleport Without Destination
Teleport Without Terror
Tenser's Formatted Disk
Tenser's Shocking Suggestion (you want to WHAT??!)
Transmute Rock to Jazz
Unseen Manservant
Wall of Dog


((Originally compiled by Bill Garrett and Nushae Siobhan Fahey (101 Spells Not Worth Memorizing)))
 

Wintersheart

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    RE: D&D spells not worth memorizing.
    « Reply #1 on: May 19, 2005, 05:45:00 am »
    hmmm actually I know quite a few people who would love to memorize a few of these....


    Resurrect Living: could have used that one myself when I had macro economy classes.

    Become Dead: when the above mentioned fails.

    Power Word, NO!: When certain people ring your doorbell and wont go away.

    Hold Bladder: for those who prefer other more liqiud stimulants.

    Hair Extension I, II, III: these ones would fetch a fortune

    Speak With Self: often seen used by members of faculty at my grad school.

    Drawmij's Instant Coffee: this one be a winner almost up with "create food and waiter"

    Detect Self: all i can say is... he he he

    acid trip & melf's acid trip: often used together with van Leomund's coffee hut
     

    Dorganath

    RE: D&D spells not worth memorizing.
    « Reply #2 on: May 19, 2005, 06:07:00 am »
    OMG!!! I am seriously in tears reading those.  Way too funny!
     

    Maximus_Black

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      RE: D&D spells not worth memorizing.
      « Reply #3 on: June 10, 2005, 12:08:00 am »

      And I know a few people that would benefit from the "Get life" and "Protection from self" spells.
       

      Destropterammer

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      RE: D&D spells not worth memorizing.
      « Reply #4 on: June 10, 2005, 02:27:00 am »
      HAHAA! thats hilarious
       

      Nuzatch

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      RE: D&D spells not worth memorizing.
      « Reply #5 on: June 10, 2005, 02:35:00 am »
      I tried to develop a "Circle of protection: Squirrels" in my old PnP campaign, MISERABLY failed some rolls and wound up with a talking squirrel that got me in trouble a few times.  Then the orc in my party ate him.  Man I miss my wacky old PnP campaign.

      Melf's Minute Pizza: When 30 minutes is just too long to wait.

       

      shaggy2047

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        RE: D&D spells not worth memorizing.
        « Reply #6 on: June 10, 2005, 12:08:00 pm »
        Power Word: Disrobe - When the wait is just to long ;)
         

        ZeroVega

        RE: D&D spells not worth memorizing.
        « Reply #7 on: June 10, 2005, 12:23:00 pm »
        I dunno I'd like...
          Crop Circle: Flattens 1000sq meeters of crops into a random design.
          Summon Self: "Yep I'm here alright."
          Bannish Wind: For those times when the dwarves just won't hold it in.
          Enrage Self: For when you really feel like getting mad at someone, but just can't.
          Blow Up: Warning! Keep out of reach of children 6 and under.
          Marshmallow Swarm: Err... yummy?
          Learn Spell: Cannot use this spell to learn spells other than 'Learn Spell' unless you already know them.
          Tenser's Indignation: Hehe...
          Flea: Summons swarms of fleas to attack any hairy object it finds. (Warning! Do not cast without Mordenkainen's Insect Repelent)
         

        steverimmer

        RE: D&D spells not worth memorizing.
        « Reply #8 on: June 11, 2005, 12:59:00 am »
        *grins* I always thought that the most essential spell would have to be Dispell DM :)
         

        Talan Va'lash

        RE: D&D spells not worth memorizing.
        « Reply #9 on: June 11, 2005, 03:28:00 am »
        Can't forget Hold and Dominate DM
         

        • Guest
        RE: D&D spells not worth memorizing.
        « Reply #10 on: June 11, 2005, 03:35:00 am »
        Remove Hand (yours)
        I like where my hand is :(

        And Bigby's Insulting Hand (the second finger is rather prominent)
        Could've used the word middle instead of finger, as your thumb is, in essence, a finger..

        But HAH.
        HAHAH.
        I can't believe rewritten words could make me chuckle. :D :o  :o
         

        Talan Va'lash

        RE: D&D spells not worth memorizing.
        « Reply #11 on: June 11, 2005, 01:57:00 pm »
        The thumb is not technically a finger.

        And besides saying "middle finger" makes it far too crude and obvious :P

        But I guess if you count from the pinkie you're going to end up at the wrong finger...
         

        lonnarin

        RE: D&D spells not worth memorizing.
        « Reply #12 on: June 13, 2005, 10:27:00 am »
        *snickers*  the bard in my PnP campaign is very scroll/use magic device reliant.  I'm going to substitute a few of these in the list for cursed scrolls.

        I also have Psychoanalyze without Error as a supernatural ability 1/round. ;)
         

        Avenge

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          RE: D&D spells not worth memorizing.
          « Reply #13 on: June 13, 2005, 10:08:00 pm »
          Quote
          Talan Va'lash - 5/18/2005  2:19 PM

          I found this on another forum and found it way funnier than I should have... so, i did the only logical thing.  Posted it here!  (and removed a few of the ones not worth repeating.)

          Acid Trip
          Alamir's Fundamental Theorem
          Anger God
          Animate Bread
          Anti-Magic Magic Missle
          Become Dead (reverse of Resurrect Self)
          Bigby's Clenched Teeth
          Bigby's Fumbling Hand
          Bigby's Insulting Hand (the second finger is rather prominent)
          Break the Wind
          Change Elf
          Charm Dead
          Clear Audience (usually follows Delayed Blast Flatulence)
          Create Coat Hanger
          Cure Light Winds
          Cure Smoked Ham
          Deathwish
          Detect Dead (Yep, he's dead alright...)
          Detect Detect Spells
          Detect Lightning Bolts (area: 5')
          Detect Pervert
          Detect Self
          Drawmij's Instant Coffee (components: hot water and cup)
          Enlightening Bolt
          Enrage Dragon
          ESPN
          Evard's Blue Testicles
          Explosive Friends
          Feign Orgasm
          Get Life
          Globe of Vulnerability
          Guess Alignment
          Hair Extension I, II, III
          Heel
          Hold Bladder
          Hold Self
          Impress Plants
          Improper Suggestion
          Invisibility to Dead
          Irritate Self
          Legend Bore
          Leomund's Grass Hut
          Lightning Blot
          Locate Right Hand
          Maggot Missle
          Magic Gristle
          Mail of the Banshee
          Melf's Acid Trip
          Mildly Surprising Grasp
          Mistaken Identify
          Mordenkainen's Aroused Hound (can't get it off of the nearest leg)
          Mordenkainen's Unfaithful Wife
          Otto's Irresistible Disco-Duck
          Part Hair
          Phantasmal Fork
          Power Word, NO!
          Power Word, Puke
          Protection from Self
          Psychoanalyze Without Error (Zo, ven dit you shtop lofink your mutter?)
          Remove Hand (yours)
          Reservation
          Resurrect Living
          Sheepskin
          Shocking Gasp (usually follows Tenser's Shocking Suggestion)
          Silence of the Lambs, 15' radius
          Speak With Self
          Tasha's Controllable Mildly Unpleasant Laughter
          Tasha's Uncontrollable Bladder
          Teleport Without Destination
          Teleport Without Terror
          Tenser's Formatted Disk
          Tenser's Shocking Suggestion (you want to WHAT??!)
          Transmute Rock to Jazz
          Unseen Manservant
          Wall of Dog


          ((Originally compiled by Bill Garrett and Nushae Siobhan Fahey (101 Spells Not Worth Memorizing)))


          Some of those could actually be made quite powerful spells, if you think about it.

          A few examples:
          Acid Trip (If the target fails their DC Check, they lose their feet, becoming partially immobile as if they were encumbered)
          Anti-Magic Magic Missle (Instantly Removes all buffs currently on the target, each missle removing one.)
          Anger God (Try pissing off a god, point, and say, "He did it!")
          Bigby's Insulting Hand (The comic equivalent to finger of death!)
          Clear Audience (Increases the effect of verbal spells by ten feet!)
          Globe of Vulnerability (If targeted on an enemy)
          Mordenkainen's Unfaithful Wife (Break your enemy's heart, making all initiative and "will to live" rolls zero, then kill them!)
          Teleport Wthout Destination (Chill in The Void for a while, rest, prepare spells, use the proper teleport spell to go back, and less than a moment in real time will have passed!)
          Unseen Manservant (Because everyone wants to summon something invisible, right? If used immediately after killing a creature under the effects of Mordenkainen's Unfaithful Wife, summons that creature)
          And finally, Wall of Dog (The higher the DC Check, the more damage the dog(s) deal. More dogs with higher caster levels up to level 20)

          ---------------------------------------------------------------------
          EDIT:

          More fun!

          Alamir's Fundamental Theorem (If it's the Fundamental Theorem of Magic, then that could be turned into some form of primal energy attack spell???)
          Break the Wind (All AOE spells affected by wind are dispelled immediately. Deals 6d12 damage to wind elementals.)
          Deathwish (You die, but so do all those within 15 feet of you if they fail a DC Check.)
          Detect Lightning Bolts (area 5') (Use immediately after Clear Audience and you can tell if your buddy in the next room is under fire!)
          Enrage Dragon (Picture this: some guy, hopefully one of your enemies ;), is speaking with a dragon. Wait until he says something stupid, then cast this spell to kill him indirectly! Remember to cast Expeditious Retreat on yourself first.)
          Explosive Friends (Target a party member, then tell them to go fight without telling them the effects of the spell. Trigger it, with lots of Resurrection spells in pocket, and watch him go BOOM! Along with all the enemies he was just fighting)
          Hair Extension I, II, III (Gives an unarmed attack bonus, depending on the spell level, the target being able to use their hair as a whip!)
          Part Hair (Use on an enemy under the effects of Hair Extension)

          Hehe...
           

          KageKeeper

          RE: D&D spells not worth memorizing.
          « Reply #14 on: June 13, 2005, 10:17:00 pm »
          hahahaha...

          This is tooo dang funny!
           

          Avenge

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            RE: D&D spells not worth memorizing.
            « Reply #15 on: June 14, 2005, 06:33:00 am »
            You think this is funny?! You should see the full list! http://www.fantaseum.com/humor/showhumor.asp?rec_id=3
             

            KageKeeper

            RE: D&D spells not worth memorizing.
            « Reply #16 on: June 14, 2005, 08:31:00 am »
            *laughs and coffee comes out of nose*

            Thanks...hahaha..:P
             

            Eloyn

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            RE: D&D spells not worth memorizing.
            « Reply #17 on: June 14, 2005, 08:39:00 am »
            I got to about here
              "91  Detect Pink Bunny Rabbits"
              And I couldn't read any more.  I fell off my chair and I was crying I was laughing so hard.
              roflmao
             

            blonde

            RE: D&D spells not worth memorizing.
            « Reply #18 on: June 14, 2005, 09:08:00 am »
            " 224  Mail of the Banshee  (victim gets letter saying "Waaaaaahh...") "

            Oh no tears are starting to pour out now...that is so funny!
             

            Polak76

            RE: D&D spells not worth memorizing.
            « Reply #19 on: July 07, 2005, 11:44:00 pm »
            Bloody hell.  Its taken me too damn long to find this thread.  Nice work talen, i havent laughed like this for a while.
             

             

            anything