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Animate Dead

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Aragon:
Let me start by saying #1 I am not complaining only asking a question, #2 This is not a Who is better thread.

My question is in regards to why the duration of the Animate Dead spell was reduced to 1 min / Caster level?  When a cleric or wizard animates dead it is quite different from summoning a creature from another plane.  The are using magical energies to bring to life (or unlife for the Aeridin's) a creation under their control.  The PHB to paraphase says they remain animated until destroyed.  A summon creature spell per the PHB has a duration of 1 round / per caster level.  Was this done purely as a balancing issue or what was the reason for the change?

Pankoki:
Yes it was done as a balancing issue. The animated skeletons were lasting simply too long and the cleric was simply facing no risk whatsoever if they found the "right" creatures to destroy, so it was lowered down to a reasonable time. More than normal summons but not as long as it was before.

Aragon:
I don't know of any clerics that would do that. ;)

Leanthar:
It is still twice as long as normal summons.  And by 10th level you can rest and then summon a creature and it is around all the way until the next rest (10 minutes).  I really don't see the problem...

Leanthar:
Well you may not know of any that did it but it happened a good amount.  And as I stated above it is still twice as long as a summons and by 10th level it is around from "rest to rest".

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