Undeath is the most blatant aberration to the sanctity and purity of life. Put them to rest by any means necessary so that their souls may reach their homes. Use the gift of the Caring Light to bring brightness to the darkest of places. Never succumb to dark temptations for they only bring a taint upon the spirit.
Promote health and the well-being of the mind and body before anything else. Any extension, transformation, alteration, or corruption to the natural forms and shapes of beings is an affront against the sanctity and purity of life and should be confronted at first with gentle lessons and benevolent teaching, and if such ways do not work, with a stern and firm stance instead. Violence is the last option; use it only on those who defy these teachings.
I can work within limitations if they are defined, but the definition in Lore which was asked of me to look at is not. It is very generalized and I am not a D & D god, for that matter d & d would define a goblin as a natural race, so does the Lore of Layonara, but now I am told they are a halfling aberration of Layo, where that is not spelled out in the Lore of Layonara. Only the mechanical aspect behind Layo mentions anything about halfling.
Respectfully, we have over 2000 custom creatures in-game, plus all those which may or may not be in use out of Bioware's standard collection. Granted, not all of those are unique types of creatures, but we're still talking about a grand list, and it's somewhat unrealistic to ask us to not only enumerate all of them but also then keep it up to date. I don't say this with any sort of malice, and I do intend to address the question to a degree, but it's a pretty big request you are making here, and what was said above (regarding applying common sense) will go a long way.First of all, I ask the community as a whole to not spread untruths or assumptions about such a thing and also do not take it upon yourselves to critique the way another person is RPing their faith, class or alignment. If you have a concern, bring it to a GM. Too many people have hurt too many feelings by poking their noses into someone else's business, only to end up being wrong or at least not completely right.Also...I am not Ed either, but I do have access to at least most of the same information.First off, the obvious:Undead are always fair game for an Aeridinite. They are not life. they are unlife. They are corruptions of the natural cycle of life, and they may be destroyed with as much or as little prejudice as one sees fit.Constructs are not life. They are a collection of inanimate objects (though some may have been from living creatures at one point) given animation through some process, whether mechanical, magical or both. As there is no life, there is no death, so destroying of a construct bears no concerns to the Aeridinite. That said, unless said construct is also destroying life or created from something(s) that were once alive, then there may be no motivation to destroy a construct either.Abberations are not natural. They were either changed through some process from what they were or the aberrant form became a race unto itself.There are some standard creature races that fall into the latter category, and these are taken from part of the lore that we have developed for the MMO:Orcs: Corruptions of the human formTrolls: Corruptions of the human formGoblins: Corruptions of the halfling formThere's more, but they don't and probably won't appear in NWN.So yes, this means also that Aeridinites can in fact legitimately display animosity and other negative feelings (even name-calling!) toward PC Orcs, Half-orcs and goblins....and even milty's GM avatar.There's also the Myr'Drach of course, which are also corrupted humans.In the course of writing this, the question came up about Elementals and Pit Dwellers. Elementals are the manifestation of some natural entity, usually from another frequency or one of the elemental "planes". What exactly this means will have to wait, as I don't know how much Ed wants let out at this time, but I think it's safe to say that Elementals are natural, if alien. That said, to put an Aeridinite mind at ease, destroying an elemental manifestation does not actually kill the natural entity that formed it. Stopping here....Spoilers! *winks*Pit Dwellers are difficult to categorize. They are absolutely alien. Some bear resemblance to things native to Layonara. Some are horrific creatures. They are, not unlike creatures native to Layonara, products of their environments, be they harsh or pastoral. Pit Dwellers, however, can feed upon and grow larger/more powerful by consuming souls. This ability alone doesn't necessarily make them fair game for Aeridinites, but of course if they are engaged in such an activity, then they are probably destroying life in the process....at least if the Pit Dweller is on Layonara.Aeridinites can be, but do not have to be, pacifists, vegans or members of PETA. As was noted above, they have to eat, and plants are life too! They have respect for life and death alike, and if a creature is killed for food, an Aeridinite would make an effort to be sure the creature was used in full and its remains were not disrespected.Aeridinites can defend themselves and others, if needed, regardless of the attacker. This does not however give an Aeridinite license to run into the middle of a spawn and destroy them, claiming self-defense. We all know how things work mechanically. Don't do it, if you can avoid it (i.e. you aren't ambushed).Aeridinites can take action against an individual or group who is engaged in the destruction and/or perversion of life. Of course, they have start with less violent means, and subdue if possible, leaving deadly violence as an absolute last resort. This again applies regardless of the nature of the individual or group in question.Lastly, an experienced Aeridinite, especially clerics, would have a fairly good sense about what is and is not an aberration/corruption, especially upon some examination. That doesn't necessarily mean that you the player would automatically know, but by all means, if you have a question about a particular type of creature, ask a GM. If we don't know, we can find out. In the absence of someone to ask in the heat of adventure, err on the side of caution.Incidentally, Elohanna did a decent job of things on the quest Sunday night. She wasn't right about the Goblins, but it's better to be careful then go the other way. Live and learn, right? All good lessons, I hope, and I hope no one has given you OOC grief about her RP during the quest.So as I said, I am not making an exhaustive list, and I would guess that Ed isn't either. It's nothing personal; I won't be compiling such a list for you...myself...anyone.Not even Ed.
Anything that attacks you outright is fair game. Whether it be a bear, a goblin, an orc or a child with a spit sharpened candy cane. If it seeks to end life, then it is a foe of Aeriden.
Getting different information from players and GMs alike can be very confusing at times
QuoteQuote:Originally Posted by lonnarinAnything that attacks you outright is fair game. Whether it be a bear, a goblin, an orc or a child with a spit sharpened candy cane. If it seeks to end life, then it is a foe of Aeriden.I disagree. First because of what Dorg already said about mechanics. You do not have the license to run into a spawn, kill everything and then claim self defense.Second, even if somebody attacks you, the first words of the dogma are "Preserve and protect life".
Quote:Originally Posted by lonnarinAnything that attacks you outright is fair game. Whether it be a bear, a goblin, an orc or a child with a spit sharpened candy cane. If it seeks to end life, then it is a foe of Aeriden.
After reading this thread I'm beginning to Think about my Life/Death character I've tried to get approved long ago. So, Aeridenites aren't as pacifistic as I thought... interesting. Though now this has got to to wander about something. What if... you wander about solo and come to close to a hostile NPC? If there first thing to do is preserve life then they can not fight back and kill it. So does he try running away? Oops, game mechanic problem, "This guy won't stop chasing me! Can't kill him but also can't let him kill me... Must... keep... running... must... preserve... lives...". Can't quite stop the guy and talk to him. Whats the Aeridinite to do then? Can't go running into a town, one of the people there might kill him or he might kill one of the people.
Though now this has got to to wander about something. What if... you wander about solo and come to close to a hostile NPC? If there first thing to do is preserve life then they can not fight back and kill it. So does he try running away? Oops, game mechanic problem, "This guy won't stop chasing me! Can't kill him but also can't let him kill me... Must... keep... running... must... preserve... lives...". Can't quite stop the guy and talk to him. Whats the Aeridinite to do then? Can't go running into a town, one of the people there might kill him or he might kill one of the people.