The World of Layonara
The NWN Persistent World => Layonara Server => Topic started by: orth on May 26, 2005, 12:26:00 pm
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Okay this will be my thread updating the changes coming soon and give you folks a head start.
To start, Layonara now supports over 250 new heads. These will be included in the next update. However, in order to be able to select these heads at character creation you will have to download a seperate heads archive for your override folder.
You will NOT need to download this archive to see the players with the new heads. It is only if you wish to use one when you create a character. The heads will be in a hak update I'll talk about soon.
Instructions if you wish to be able to select a new head at character creation:
1. Download http://orth.ca/heads.rar (21MB)
2. Backup your Neverwinter Nights override folder
3. Extract all files in the archive's heads directory directly into the Neverwinter Nights override
4. You will now see the new heads when you create a character.
If the extraction wants to overwrite any existing files, I'd highly recommend you do that to ensure compatibility with the heads that all players are seeing in Layonara and to fix any ones that might be buggy and updated. (Also why I suggest you backup)
Oh and before anyone asks, no we will not be LETOing characters to change their heads, unless there is some Character Development or a CDQ reason for so.
That's it for now.
orth
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none of the heads that characters currently have will be affected by this will they?
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Don't think so, I'll correct any of course if they do, but it shouldn't...
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Hmm, what else do we have here....
http://orth.ca/screenie2.jpg
http://orth.ca/screenie3.jpg
http://orth.ca/screenie4.jpg
http://orth.ca/screenie5.jpg
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Oh nice, now we can actually see both Ausir and Orn. I wonder which of them is the closer one.
Now if we could just get them to the sky at the same time...
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The first one isnt a new skybox is it? Unless theres something different on it that isnt in the screenshot I've seen that one.
and by the way... in that first photo... does it look like Atlas is naked barring his scabbard? or is it just me?
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Wow.
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Aye, WoW!
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Sweet, those look great! I wonder if Syn will at last have a head... (from other people's point of view, at least ^_^).
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Nice I'm really looking foward to it...I've been wanting to create an wild elf...but I never really cared for the standard NWN bioware heads.
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A selection of just some of the creatures you might happen to come across in our world after the next update. Each of them with their own story. Most of them lovingly fashioned and sprinkled in Layonara spice by our resident creature maker Icey. Great job Nicky!
Sun Bear
Spectacled Bear
Giant Panda
Eagle
Water Buffalo
White Tiger
Snow Leopard
Ferret
Cornugon
Fisher
Mink
Raccoon
Red Panda
Spotted Hyena
Mice
Potbelly Pig
Pig
Gem Golems
Slimy Scorpion
Hive Queen Ant
Ant Larvae
Flies
Redback Spider
Hellwasp Swarm
Mosquito Swarm
Minogon
Androsphinx
Gynosphinx
Hieracosphinx
Goat Trollocs
Yeti
Salamanders
Vorlan Demon
Spiderfiends
Osyluth
Twig Blights
Vegepygmy
Thorny Riders
Assassin Vines
Undead Pirates
Ice Ghoul
Ogre Skeleton
Animated Things
Elite Orc (Uruk)
Spiker
Well that's less than half of them heh... soon the download will be upon us friends. And it just keeps getting better....
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That gets a wow-and-a-half.
At least.
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Wow, that's impressive.
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more baddies to bash... Great work!
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Looks brilliant!
Will the pot-bellied pig be wild or domestic?
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Does this mean we'll have pork to eat?! wooooo!
Some of those things are gonna be nasty... Corungons... and osyilthithtish or whatever they are... those are cool.
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Hmm lost dwarven city?
http://orth.ca/screenie6.jpg
http://orth.ca/screenie7.jpg (image is kinda blanched, it was too dark so I just adjusted the brightness with my photo editor, but the detail is great)
Spectacular tileset (http://nwvault.ign.com/View.php?view=hakpaks.Detail&id=4392) added. Areas coming...
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Eeeeeee! *screams like a girl* Orth, L, everyone who worked on this... you guys are amazing! Weeseee!
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Now you only need a huge Balor, put it on that tileset, and we've got ourselves our own Lotr. ^_^
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Fl/\\m3Str!k3 - 6/2/2005 2:25 AM
Now you only need a huge Balor, put it on that tileset, and we've got ourselves our own Lotr. ^_^
We do have a huge Balrog (Balors are the standard DnD creatures) model... not saying anymore than that though ^_^
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Wintersheart - 6/1/2005 4:23 AM
Looks brilliant!
Will the pot-bellied pig be wild or domestic?
I made them Neutral
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Oooooh!!!
Are we there yet?
Are we there yet?
Are we there yet?
Are we there yet?
Are we there yet?
Are we there yet?
Are we there yet?
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Come on Orth, use your super-borg power!
I need that custom content :D
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Oh, heh, nevermind Orth, you rock!
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IceDragonDuvessa - 6/1/2005 4:30 PM
Wintersheart - 6/1/2005 4:23 AM
Looks brilliant!
Will the pot-bellied pig be wild or domestic?
I made them Neutral
Excellent!
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So cool I can't wait. Oh I guess I'll have to. But I can't. I may explode. For Aeridin's sake HURRY. Please.
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Super Borg Powers!
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Amazing!! *wanders off drooling over the thought of roasting a potbellied pig* yumm....
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Sadly Orth is not Borg... He just designed them, built the first prototypes, then they implimented their current form all by themselves and have totally obscured this fact with declaring Orth "assimilated".
Personally, I think when I first coded up the idea of having an Orth around to fix things and generally make life better I should have just skipped all the "need sleep" bytes as he's so much more useful when he's awake and at his computer.
:P
hehe
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hehehe.
What he doesn't code in his sleep?
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Now we ned Ragamuffins and glass golems :)
Kiddding Great work every one :) can't wait to see the gem golem
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Tathnolu Casting Empowered Fireball
Tathnolu Casts Empowered Fireball
Glass Golem Damaged (67 Fire)
Tathnolu Acquired Fire Rod VIII :)
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*removes all the golems she made just to bug Celgar*
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New Colour Guard
Do you know what they represent? Think about it for a bit.
http://orth.ca/screenie8.jpg
Flag Artwork credit: Terry Robinson, on the forums he is known as Common Terry.
NPCs (Don't mess with some of them): Icey
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nice flags!
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Well, I know what at least two of them represent... grrr
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Zero I think them Glass golems are pretty buffed up. If i remember they can only be killed by blunt weapons... I don't remember any more.. To bad we can get them to look like they do in the Monster Manual V3. They are stained glass men,women,angels, What ever shape you want to make them using a staind glass window. I remember fighting a stained glass dragon at was 12 feet tall and 1/16th of an inch thick :)
Be perfect to keep in a Lucinda temple or any temple as a matter of a fact
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Flags from Left to Right
Dregar, Mistone, Rilara, Roldem, Voltrex, Xantril
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orth - 6/2/2005 10:41 PM
Flags from Left to Right
Dregar, Mistone, Rilara, Roldem, Voltrex, Xantril
And the one on the far right???? ;)
Wait...whoops...my mistake.
*makes note not to post after 11pm*
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Left to right.
Dregar, Mistone, Rilara, Kingdom of Roldem (Orth missed this one), Voltrex, Xantril
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I never missed Roldem....
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Kinda makes sense with the flagbearers.
Guy in shiny armor for dregar... not sure of the mistone one. a wizard guy for rillara, the monk looking guy for roldem, the elf for voltrex and the screwed up guy with fiendish heritage with the xantrill one.
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Talan Va'lash - 6/3/2005 12:29 AM
Kinda makes sense with the flagbearers.
Guy in shiny armor for dregar... not sure of the mistone one. a wizard guy for rillara, the monk looking guy for roldem, the elf for voltrex and the screwed up guy with fiendish heritage with the xantrill one.
yeah that was the thought I had in mind when I made em
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*smacks forehead* Orth had it right.. I was just looking for "kingdom"... shutting up now. :)
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Aww, don't feel stupid L. That's my job. Great work on the flags Ice!
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*smiles* didn't make the flags... just the guys holding them, but thanks Zero
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Meh! Same difference. ^_^ It all looks great.
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Looking good, can't wait ;)
But when did we loose Rilara?
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This is really great...there are so many good haks out there I was always wondering when and if they'd be added to the world to enhance it. It can be a pain to do such things, especially with all the scripting layo has. I'm really looking forward to it all. I'm wondering (and I hope I'm not out of line by asking - I know this takes a tremendous amount of work that i'd like to say thank you to those involved) if the area transitions are going to be modified - not the triggers but rather the area to area transitions..for example..(unless this has changed since I took a long break from layo)...in the port hampshire outskirts you're in a green grassy area..then the next area..BAM...desert - inserting a drylands area or rural with a dry atmosphere..or something along those lines in between to make a realistic gradual transition. Or another example...with pranzis the capital city..some rolling hills and a dirt road...then BAM..the city...no gates on the outskirts...I know there are haks to do that..but again great work and I'm not an expert so maybe this isn't feasable. I once created a module using the nanosky haks starting from a daggerdale swamp hak all the way up to the mountain peaks using the frozen wastelands hak with the icy mountain peak sky. As you slowly ascended from swamp to jungle to rural grass to dry grass to dry lands to green mountains to snowy mountains to the peak. Unbelievable scenary as you looked far into the isolation of the icy mountain peak.
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The modules are pretty maxed out for the number of areas that they can have in them.
If I recall Bioware intended modules to have something like 50 areas each.
Each of the layo modues has hundreds of areas already.
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I see...thanks Talan. I didn't even know that.