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Author Topic: Resistances and Enchantments  (Read 1293 times)

Fian Bearsark

Resistances and Enchantments
« on: January 24, 2012, 03:32:05 pm »
Before I spend lots of coin, I wanted to double-check if I understand the allowable weapon damage enhancements here.

Lets use a basic longsword for example (bearing in mind any enhancements will change the level req. of the weapon). I know I can't do this:

Iron Longsword +1d4 Fire damage, +1d4 Cold damage

But can I do this?:
Iron Longsword +1d4 Fire damage, +1d4 Silver/Titanium damage (not elemental damage)

As far as resistances are concerned, can you add these to any equipable, inventory slot item? (Ring, cloak, belt, boots, etc.) I realize it may remove existing resistances so you could not put two different elemental resists on the same item and I also realize damage resistances of the same kind don't stack - the highest only is used to compute damage resistance.
 

miltonyorkcastle

Re: Resistances and Enchantments
« Reply #1 on: January 24, 2012, 03:42:10 pm »
[LORE]Item Enhancements[/LORE] more or less covers what you're asking.

Yes, you can do what you proposed in your example: Iron Longsword +1d4 Fire damage, +1d4 Silver/Titanium damage (not elemental damage)

One thing to note, however, is that the bonus damage from the silver and titanium enhancement provide bonus slashing damage, which has issues working with (read: doesn't stack with) the enhancement bonus (+1, +2, etc.) on slashing weapons, since that also provides a slashing bonus. You'll not find this conflict with piercing or bludgeoning weapons, and it's not something we can easily fix (there is even now a discussion on the matter, but for now, it is what it is).

All that said, a silver/titanium enhancement will not overwrite the elemental enhancement, and vice-verse.
 

drakogear

Re: Resistances and Enchantments
« Reply #2 on: January 24, 2012, 04:10:58 pm »
Thinking the answer is no to my question but does the table in the link apply to crossbow bolts too or is it just arrows?

Also, do the metal types of the arrowheads provide a similar bonus with other weapons? (Melee, thrown... Bolts?)
 

xsweetpeaxs

Re: Resistances and Enchantments
« Reply #3 on: January 24, 2012, 04:16:27 pm »
Different metal type arrowheads provide different extra bonus damage to different monster:

For example, silver is against undead, titanium is against giants, etc etc.

Different feather types provide different type of damage:

For example, owl feather does slashing, raven does bludgeon, stirge does negative energy.

I hope this helps.
 

drakogear

Re: Resistances and Enchantments
« Reply #4 on: January 24, 2012, 04:26:07 pm »
Quote from: xsweetpeaxs
Different metal type arrowheads provide different extra bonus damage to different monster:

For example, silver is against undead, titanium is against giants, etc etc.

Different feather types provide different type of damage:

For example, owl feather does slashing, raven does bludgeon, stirge does negative energy.

I hope this helps.


Yeah... kinda mentions all that in the table I was referring to in the item Item Enhancements link.

Was asking if the metals had any similar  bonuses with other weapons. Like a silver longsword to use against undead.
 

darkstorme

Re: Resistances and Enchantments
« Reply #5 on: January 24, 2012, 04:28:32 pm »
And in answer to your question, Dracogear, yes, the table applies to crossbow bolts as well.

The metal rules do not; metals for melee weapons only affect their ability to penetrate DR (and apply a slight damage/AB bonus).

You can, however, apply a silver or titanium enhancement to a weapon (as discussed in the first two posts) to give it a damage bonus against undead/lycanthropes or Pit creatures respectively.
 

drakogear

Re: Resistances and Enchantments
« Reply #6 on: January 24, 2012, 04:38:59 pm »
Quote from: darkstorme
And in answer to your question, Dracogear, yes, the table applies to crossbow bolts as well.


Yay! Alex can keep his crossbow! :)

Hm, what about the tinkerers bow parts for increased damage and compound bow parts for crit damage? There anything like that for crossbows?
 

miltonyorkcastle

Re: Resistances and Enchantments
« Reply #7 on: January 24, 2012, 04:49:54 pm »
You can apply a 'mighty enhancement' to a crossbow, but compound bows are made at the crafting bench, not added to a bow, so you can't make compound crossbows as far as I know.
 

darkstorme

Re: Resistances and Enchantments
« Reply #8 on: January 24, 2012, 04:55:56 pm »
Also, given the nature of a compound bow, it doesn't make much sense to apply its cams to a crossbow.
 

drakogear

Re: Resistances and Enchantments
« Reply #9 on: January 24, 2012, 05:03:35 pm »
Ah, but they do have cams (pulleys) on crossbows... at least today's  (compound) crossbows
 

darkstorme

Re: Resistances and Enchantments
« Reply #10 on: January 24, 2012, 05:22:30 pm »
Yes, but the purpose there isn't to increase mechanical advantage as it is in a compound bow.  The purpose there is to make the crossbow more resilient and less likely to break, as well as reducing the cross section of the bow.  It doesn't actually improve the crossbow's draw strength.

So the advantages that the cams impart on bows, in-game, make sense, but it wouldn't make sense for the cams to have the same effect on a crossbow.  Crossbows already employ mechanical advantage to impart substantially greater draw strength than a bow.
 

drakogear

Re: Resistances and Enchantments
« Reply #11 on: January 24, 2012, 06:52:34 pm »
Heh, ok... bit of lazyness on my part... didn't really read the section... just saw and posted. Though...  the improvement (If I'm reading it right) is that a compound crossbow is easier to draw back than a regular crossbow witch would mean a faster firing and reloading not that that can be changed in game very much. Though thats just the advantage Bows have over Crossbows.

Bows can shoot more in one round than Crossbows... though Crossbows have a higher damage (1d8 light, 1d10 heavy) than Bows (1d6 Short, 1d8 Long)

In terms of crit however: Crossbows 19-20/x2 Bows 20/x3

Hm, was thinking of Lando making a sorta scope for Crossbows (increase crit range)... but hes already been deleted... though that doesn't mean some other inventor cant make such a thing. ;)

That way, Bows get farther increased crit damage with there cams and crossbows get a farther crit range with scopes (improved accuracy of shots to targets vitals and/or exposed areas)
 

 

anything