[...]Other than that, maybe once a character perms, they turn into the undead. [...]
My chagrin is not aimed at the way my SS was lost, but the fact that this is the FIRST SS he has lost and is at level 18. Why so few? Because he has only been killed a few times and this is what is annoying. When you get killed, no account is taken of how many times you have been killed, and this seems not to benefit the cautious character. So whether you have been killed a few times or 50 times, it is still the same level %age roll.
It would work like this:When a character has to roll vs the Soul Mother, they get a +40 to their roll, which is given at the start of the new character.Every time the character visits The Void, the 40 is reduced by 1.This new stat is stored on the character and not on the server to reduce lag.
So how would this work? Two illustrations to explain:Level 5 character, soloing, gets killed by the Red Light Goblins. This is the first time they have been killed so the roll goes like this...%age roll +40 vs %age SS loss 5% (for level) and so cannot lose an SS.Level 30 character, soloing, gets killed by the Red Light Goblins. This is the 20th time they have been killed so the roll goes like this...%age roll +20 (40 - number of trips to the void which is 20) vs %age SS loss 30% (for level) and so needs to roll 10 or over to avoid an SS loss.
The advantage this process would offer is:It would encourage party play since if you are raised from death, you do not pay a visit to The Void.
It would encourage more use of Rasie Dead scrolls etc. and make them worth crafting.
It would encourage parties to take clerics with them.
It would reduce the chances of a straight %age roll failure so make it fairer.
It would not penalise the careful player.
It would make no difference to the reckless player.
It may actually reduce the amount of work needed by the time to sort out SP reimbursements for SS loss.