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Author Topic: New PRC: Marksmen  (Read 2725 times)

drakogear

New PRC: Marksmen
« on: August 17, 2012, 04:00:10 pm »
Just a small thought I've been having.

NWN had with it the Weapon Master class though could only master melee weapons. My idea for this new class is sorta like a weapon master for ranged weapons.

Req:

Weapon Focus in a ranged weapon. (Bow, Crossbow, Sling, throwing)
Point Blank Shot
Rapid shot OR Rapid Reload (Rapid shot does not work for Crossbows)

Opt Reg: (add any if deemed necessary)

Some ranks in Spot skill (marksmen being able to see far and make accurate shots)
Alertness (mainly for its bonus to spot)
Some Ranks in Concentration (taking steady aim with there weapon and not getting distracted)

Abilities:

Snipe (improving either damage, attack or crit chance/damage likely at the cost of all other shots/attacks for that round.)
Called shots for ranged weapon (loss of all other attacks for that round to make one accurate shot at the targets arm or leg. with slimier effects as the feat.)
Disarming shot. (loss of all other attacks for that round to make one accurate shot at the targets hand, wrist or weapon, attempting to knock it out there hand.)
Knockdown shot (reduced attack and attacks for that round to make one powerful shot with a chance to knockdown the target from the impact of the shot)

These are just some thoughts for this new PRC I had in mind. The last three abilities are roughly the same as the current available feats. Not sure if any of those feats can be used with ranged weapons.

Other players are free to voice there own opinions and ideas for this class of course.
 
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Aphel

Re: New PRC: Marksmen
« Reply #1 on: August 17, 2012, 04:08:35 pm »
There is a class like that in some of the D&D rulebooks (something with Battlefields) iirc. Nice idea, and now, implement it with the Toolset. I don't think there are members of the dev team that want to code new PRCs for NWN. For the MMO, mabye, but that's a whole other universe. Just my 2 cents.
 

drakogear

Re: New PRC: Marksmen
« Reply #2 on: August 17, 2012, 04:19:53 pm »
Awwww, well thought I'd share it anyways... and hope maybe put in on the next update if possible.

Was also thinking since we have a custom PRC that is almost a spin off from Arcane Archer (IE Spell Sword) Why not make a spin off from Weapon Master? Have kinda been wanting to play a master archer/marksmen. Mastering either the bow or crossbow. Sure could go AA but that would require an arcane spellcaster... and an elven race... and could only master the bow instead of the crossbow... or sling or throwing weapons.
 

gilshem ironstone

Re: New PRC: Marksmen
« Reply #3 on: August 17, 2012, 04:27:58 pm »
FYI, Called Shot can be used with ranged weapons and can be used on each attack per round.  I have fond memories of that feat being used by two high level AA's at once, totally immobilizing enemies... *Sad panda*
 

drakogear

Re: New PRC: Marksmen
« Reply #4 on: August 17, 2012, 04:31:49 pm »
Quote from: gilshem ironstone
FYI, Called Shot can be used with ranged weapons and can be used on each attack per round.  I have fond memories of that feat being used by two high level AA's at once, totally immobilizing enemies... *Sad panda*


Ah, well guess that can be taken out of the class abilities... or put in as a free feat. Hm... or maybe a required feat. Either way, emphasis the marksmens keen accuracy with there weapon.

What about knockdown or disarm?
 

drakogear

Re: New PRC: Marksmen
« Reply #5 on: August 17, 2012, 04:45:00 pm »
Well... looky what I just found on the NWN wiki.

Archery - NWNWiki, the Neverwinter Nights Wiki - your guide to the game of NWN

Last I checked some of these feats aren't in the the current feat list. Perhaps somewhere in the tool set? If so could use the ones not available in the feat list as bonus feats for the marksmen. Well save for extra shot perhaps as that can only be done with a bow and not a crossbow, sling or throwing weapon.

Edit: Correction, those feats are from a custom expansion
 

Maestro3P

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    Re: New PRC: Marksmen
    « Reply #6 on: August 17, 2012, 04:54:45 pm »
    That's a feat from a custom base class from the Player Resource Consortium (a very extended set of base classes, prestige classes, races and, alas, bugs). So, it's not in the toolset :)
     

    drakogear

    Re: New PRC: Marksmen
    « Reply #7 on: August 17, 2012, 05:03:50 pm »
    Quote from: Maestro3P
    That's a feat from a custom base class from the Player Resource Consortium (a very extended set of base classes, prestige classes, races and, alas, bugs). So, it's not in the toolset :)


    As I've found out shortly after posting it... well... at least we know such custom feats can be done right?

    Hm, and have to say with all three feats (pinpoint Accuracy, perfect shot, and killing shot) kinda makes for a great sniper shot.

    Round 1: ready shot
    Round 2: take aim
    Round 3: Steady
    Round 4: Head Shot!!! and down goes the ogre. 8)
     

    darkstorme

    Re: New PRC: Marksmen
    « Reply #8 on: August 17, 2012, 06:31:56 pm »
    Custom feats are possible.  We have them, with the Scent feat, the Daylight Adaptation Feat, etc.

    But, as Aphel suggests, the best approach if you want something added to the game is to see how difficult it is to implement yourself.  If you can provide a drop-in package, already tested for balance and compatibility with other haks, new features become a much more reasonable request. ;)

    (FYI, active feats - ones that can be activated - tend to be a bit more of a headache to implement.)
     

    drakogear

    Re: New PRC: Marksmen
    « Reply #9 on: August 17, 2012, 06:53:11 pm »
    Ah, ok. *starts up the NWN toolset then quickly realizes*I have no idea how to work this thing... :\\ O.o :o :(
     

    darkstorme

    Re: New PRC: Marksmen
    « Reply #10 on: August 17, 2012, 07:09:09 pm »
     

    Aphel

    Re: New PRC: Marksmen
    « Reply #11 on: August 18, 2012, 04:59:59 am »
    Quote from: darkstorme
    The Guide to Building Volume I

    It's fun!

    Yes. Yes, it is.
    Compatibility and override issues, long loading times do not distract from that. Neither do scripting issues.  
     

    ShiffDrgnhrt

    Re: New PRC: Marksmen
    « Reply #12 on: August 19, 2012, 04:22:36 pm »
    Go to town on it and make some cool stuff!
     

    Aphel

    Re: New PRC: Marksmen
    « Reply #13 on: August 19, 2012, 05:00:06 pm »
    Did you forgot to add "that works" on purpose?
     

    Maestro3P

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      Re: New PRC: Marksmen
      « Reply #14 on: August 20, 2012, 01:09:22 am »
      If you're serious about trying to create that class, this tutorial and this demo will come in handy. Good luck!
       

      Iconoclastic

      Re: New PRC: Marksmen
      « Reply #15 on: October 20, 2012, 05:54:28 pm »
      I'd like to see the Bowman class from PRC added to Layonara, personally.  But I don't know if its possible to just take a specific class out of the PRC and drop it into a different server's mix?  Its obviously coded already, I'm just not familiar enough with the PRC to know how modular it is, that way.
       

      Dremora

      Re: New PRC: Marksmen
      « Reply #16 on: October 20, 2012, 08:20:50 pm »
      I am not going to put this down but one can already customise a fighter/ranger/rogue/monk etc into being quite a decent archer. Though granted elves do (and sould imo) hold the top ranking when it comes to this class with AA. Not sure theres a point creating a marksmen PRC really but thats just my opinion.
       

      Aphel

      Re: New PRC: Marksmen
      « Reply #17 on: October 21, 2012, 05:11:30 am »
      Why shouldn't there be a possibility to have a real good marksman who is not an elf? If the Arcane Archer uses her or his magic ability and overall elvishness, why do you think she or he would be a better shot than a gnome or halfling crossbowmen who use their cunning instead of magic/mystic skills? I am not sure if it violates the paradigm of Layonara being a low-magic world, but why shouldn't gnomes have mastered optics and scopes? Why should only elves be the race with the ranged PrC that makes them really, really efficient with a bow? Why bar others from playing such a concept? Even if you mix and match the base classes, it's hard to beat the power of the PrC.
       

      Dremora

      Re: New PRC: Marksmen
      « Reply #18 on: October 21, 2012, 07:42:35 am »
      Scopes and optics are applied to weapons, not a result of skill and magic. Also the AA PrC is a result of blending extended life, tradition and magical affinity that elves possess which is why in almost every world they are renowned as archers.  Just like humans are renowned for quick thining, dwarves for their hardiness and PrC defenders etc.
      I am not saying other races can not be good archers, as I said one can design base casses towards a certain goal and can be done well if built and thought out well. I also said for these reasons I am not going to put the idea down even if I personally think its unnecessary; should the class rival that of an AA, then I'll think its overpowered simply because you are essenially taking away one of the unique advantages given to an NWN race to balance them and give them fair representation RPwise.
      If you do that, then you might as well scrap Dwarven Defender since one can argue why should dwarves be the only ones with such an ability. You could create a Guardian or Warden PrC that gives the character a very defence orientated design. But with AC feats and con, you could achieve this anyway even if not to the same extent as the dwarven defender.. but I believe thats the whole point. Gnomes are famed for their tech, halflings for mischief and sneak, elves for their magic and archery, humans for their quick grasp of new concepts and walks of life, dwarves for their hardiness.

      Some PrCs were designed to reflect and give justice to these differences in order to make the stereotypes have more value. Hence why I feel its not necessary to make the Marksmen class, but I won't be against it nless its designed to equal an AA in ranged skill.

      Just picking up on the note of cunning over magic and skill, a gnome will not be able to fire a shot worth 30+ enhancement with a good timing and spotting a weak spot. That sort of power is supposed to stem from decades or centuries of practise mixed with potent magic to eplain why the arrow punces through dragon's hide like it were wet paper. Im not saying you implied the Marksmen to have this level of skill, just taking it for an example as to why I'd take issue to a ranged PrC rivalling AA. If it does not rival it, then sure whatever make it and hopefully it'll blend in well. But like I said it may take less time to simply throw together some classes, feats and equipment to make a ranged character of your own. Sup to you Drako :).
       

      Aphel

      Re: New PRC: Marksmen
      « Reply #19 on: October 21, 2012, 08:01:43 am »
      I leave such things up to the design team then. No point in discussing them here, albeit I think it might be worth a discussion - this is just the wrong frame for it.