The World of Layonara

NWN Discussions and Suggestions => NWN Ideas, Suggestions, Requests => Topic started by: on February 08, 2005, 10:21:00 am

Title: Houses
Post by: on February 08, 2005, 10:21:00 am
How about turning those unused houses in hlint to buyable ones? like the one near the crypt and the one near the bind point... also what about making some buyable houses at haven?

theres a shortage of houses near hlint:p
Title: RE: Houses
Post by: ZeroVega on February 08, 2005, 10:28:00 am
First off, I'm kinda glad there aren't more houses in Hlint than there already are. People need to expand and move out to the other servers/continents. Also I believe those houses are used to quests n' such, at least I've been on a few that led us into the houses. Also there are many unused houses around the world, however I'm sure the content team is prioritizing, and housing probably isn't up on the top of there list, however it's been talked about quite a bit, and I know they're working on it as fast as they can.
   *looks over his post and realizes he's not on the content team*
Title: RE: Houses
Post by: Gilrod on February 08, 2005, 11:00:00 am
The theory that people need to move out and expand is apreciable, but the problem is that lower level (below 12th -15th) do not want to move out in the boondocks of central where they will be slaughtered in their backyards.

Maybe there should be dedicated low level housing (kind of like apartments, on Mistone) that are only rentable by active, characters of a lower level.

(Rent as in pay for residence until reaching level 5, when they have to move out).

I'm just saying it is easy to tell newer players to move out and find a house in a dangerous area.  But what about the higher level characters (level 15 +) that currently fill up nearly all of the homes in Hlint?  They could easily move to Pranzis and survive and flourish there whereas a 7th level that has saved up enough for a new home wouldn't do so well.

So I guess what I am saying is there is a shortage of housing near hlint (or on Mistone in general) where lower level characters can survive because higher level players own most of the homes.  It only seems logical that the higher level characters should "move on" because they would fare much better in other locals and be able to afford it.

Just my two cents.
Title: RE: Houses
Post by: nabokov9 on February 08, 2005, 11:13:00 am
as someone desperately trying to scrape together the coin to buy a house, i agree.  low level housing with a level limit for eligibility is a nice idea.......heck you could even expand the Inn to include a second floor where characters could rent rooms, which might make the Inn more of a roleplaying center than it is now.

or else, what if provisions were made to even allow higher level characters who own a house (or houses) to rent them out?  a new merchant class could be developed, that of landlords.

more random thoughts.....  any ideas?
Title: RE: Houses
Post by: Gilrod on February 08, 2005, 12:19:00 pm
I do not know how hard it would be to script "rent,"  or how much space there is for areas on the server, but if the inns could have rooms added and possibly some of the older houses be truned into single or two room apartment bording houses that are limited by level it would drastically aid lower level characters.

When I say "rent,"  what if you used the standard purchasing system, but sales where limited by level and the server rules included a "move out" rule that required a player move when it reached a certain level or was inactive for more than a month.  This shouldn't require much rescripting (provided that there is space for new indoor areas and item storage on an already overwhelmed server).  The best part would be the revolving "open" housing market, much like apartments in real life where people live until they can save up for a house or wait for someone to die in a particulary neighborhood (which is basically what you are waiting for if you ever want a house ANYWHERE near Hlint).

I would still recommend having higher level players move onto the central server or such (especially when each person on the server can have up to six characters).  I think it would be cool for Epic characters to live on east (the "front lines" as it where), but that would probably be overkill.

Just my thoughts, could be a major waste of time given the mechanics of NWN.  Like crafting, I guess we have to weigh the hard earned gains of the "older" characters versus the environment for the "younger characters."  I think this question should seriously be considered since the area around Hlint is the only place where a newby can hope to survive.

-- by the way, I've been on for about a year now (although my highest character, of two, is 9th level) and would be will to sacrifice my home for such a venture (located in Fort Llahst).
Title: RE: Houses
Post by: NitaThompson on February 08, 2005, 12:32:00 pm
Remember players can "Share" houses which is why Leanthar made the Key Duplicator.  Groups of people can get together and buy a house and make multiple keys.  When it comes to furniture its tied to the person that bought the furniture..not the house.  For example..chest can be locked and unlocked only from the people that purchased them.

Title: RE: Houses
Post by: on February 08, 2005, 01:13:00 pm
I agree that some players should move to central^^...
*points at all the houses behind the pool at hlint*
Remi, Gloin, Reventage... and the rest:p

They can handle central! let them have it^^
Title: RE: Houses
Post by: Leanthar on February 08, 2005, 01:16:00 pm
I will throw something in here.
  If they moved to central (and NO I do not want it to happen) then the players (new and somewhat new) would rarely/if ever see them.  Those mid/high level players know the world, know the rules, help out in more ways that people realize.  They play so that they can help other players as well and being on a different server all of the time takes that system away.
  I have over 100 houses, there are more than enough to go around.  Lots more in Leilon and Krandor and even a few in Fort Llast I think.  Those areas are not hard to get to at all.
Title: RE: Houses
Post by: Nuzatch on February 08, 2005, 01:34:00 pm
You can get to Leilon AND  Krandor, and for that matter Fort Hope without even seeing an enemy if you want to.  The roads there are nice, and there's at max a 5 minutes travel time from either one to Hlint.  That is not bad at all.  For that matter, Leilon even has a boat transport to Port Hampshire, so a crafting hall is only a boat ride away if you live there.

Also note, that the further away from Hlint the houses are the bigger they get.  A home in Krandor is far bigger than a house in Hlint, and Leilon houses are even bigger than that.  And from what I know, the Krandor houses are far cheaper than Hlint ones.

Trust me, we all feel your pain, Scherzo is desperately saving for a home.
Title: RE: Houses
Post by: Aragon on February 08, 2005, 01:45:00 pm
Just wondering here, how many low level characters have the coin to buy a house?  I am level 10 and can just now afford the meagerest of homes in Krandor.  Houses shouldn't be so common that anyone can buy one at level 5.  If you really must have one then find someone to share a house with.  Between the bank, an ox, your inventory and a chest stashed in someones house you should have plenty of storrage space, if not see the local trashcan your carrying too much.  I agree with those people that say that people should spread out a bit.  But that doesn't mean that just because you reach level X you should be forced to move to central server.  Hey first come first serve.
Title: RE: Houses
Post by: Etinfall on February 08, 2005, 02:13:00 pm
I can't believe I agree with a corathite ;) I am probally the worst one when it comes to saving. I just cant do it. But I am glad that everybody can afford a house. It needs to be worked hard for. And even harder for prime real estate. I find it fathomable as to how someone can save up that much coin. Yet, I am still trying. And I think the big fellas are on central too much as it is. Not really, but I sure don't want them to be forced overthere. I would not be here typing this if it wasn't for Thordan, Elixir, Gloin, Rhizome, Plenarius, Enzo...and on and on.

Where was I?..oh yeah. Bugbears are too tough...no, that wasn't it. Ahh, who knows. I need to get in game before I remember that it is not my rea life ;)

Etinfall
Title: RE: Houses
Post by: on February 08, 2005, 02:42:00 pm
there are no houses left for sell from hlint to krandor :p
Title: RE: Houses
Post by: Leanthar on February 08, 2005, 02:53:00 pm
You have looked in the Leilon merchant house?  You have looked in the Krandor merchant house?
  Not all houses are sold from just Hlint.
  I ask those two questions because I am very surprised there are no houses available and I want to make sure you understand that you have to go to the other merchants.
Title: RE: Houses
Post by: Aragon on February 08, 2005, 03:10:00 pm
I looked last week and there were still 4 houses in Krandor available.  Leilon is relatively untouched.
Title: RE: Houses
Post by: on February 08, 2005, 03:24:00 pm
Quote
Leanthar - 2/8/2005  2:53 PM    You have looked in the Leilon merchant house?  You have looked in the Krandor merchant house?
  Not all houses are sold from just Hlint.
  I ask those two questions because I am very surprised there are no houses available and I want to make sure you understand that you have to go to the other merchants.
i went to Krandor, and im not interested at Leilon:P  i don't want a house for storage only, i wanna be there sometimes too:O
Title: RE: Houses
Post by: Zhofe on February 08, 2005, 03:27:00 pm
Yeah, no one lives in Leilon because it is alot more expensive than other places.

Somewhat related to this, but can a display house or two be put in? I mean, I like my place in Krandor, but I would like to know what the dimensions of a new house would be if I ever decided to move.

Perhaps have the real estate building in a town be built like the houses in that town? I know it would probably be a bit of a hassle, but it would give us a better idea of what we are spending our 50-100 thousand gold on ...
Title: RE: Houses
Post by: ZeroVega on February 08, 2005, 03:46:00 pm
Going to make a few points here
[list=1]
 Yeah, I may never buy a house, but there's a chance I'll have to eventually. However I have to look at buying a house from an RP point of view. Drow, Wizard, Apprentice to Coldfinger, Necromancer, TN/CN alignment, kind of a loon, and kinda rude. Why in the world would Hlint sell me a house? :) I'll probably end up buying something in a remote part of Dregar or Rilara (if housing even exists there). And that's just how it is.
Title: RE: Houses
Post by: nabokov9 on February 08, 2005, 05:03:00 pm
I like all the discussion here  - i've learned a few things about the housing process, actually. i just wanted to add a few things:

the last time i inquired in the Krandor real estate office (no more than two days ago), i only got the "End Dialogue" option from the merchant, which leads me to believe there are no houses currently available in the town.  anyone else have updated info on this?

secondly, is there a place where all this information is compiled, rather than finding it in bits and pieces through forum threads?   things like storage chests and use only by the player who purchases it, multiple keys, floorplans (are there two or three standard layouts, for instance, or are the layouts random?), customization (can you change the floorplan?), re-sale rules, locations of houses for sale (by continent or even town/area), and so forth  - - -  it might be good if there was an online document detailing this stuff, which might alleviate time consuming responses from GMs and Leanthar  - -  obviously they have more than enough to do with coding and updates, etc., so if there is a summary of the housing process, maybe someone could post it and let these guys worry about the bigger issues.


thanks for the discussion!



Title: RE: Houses
Post by: Marius Falconhand on February 08, 2005, 11:37:00 pm
This is kind of on the same subject. Would it be possible for a player to have and area in their house to craft? It seems that most true craftsman strive to build their own forge or wood working facility, or any other place for that matter. Is it possible to get an area of a house for a player to set up as a crafting shop? It might make it a little more interesting if players were able to craft from their homes. Anway, that's my two cents. I'm saving the rest for a house on this world eventually.
Title: RE: Houses
Post by: on February 10, 2005, 09:06:00 am
so will there be more housing?
Title: RE: Houses
Post by: Leanthar on February 10, 2005, 09:16:00 am
As I get time yes, but maybe not on west server.  The more areas we have in a module the more heartbeat lag it causes.  West already had 325+ areas so it is basically maxed out is my thinking.
Title: RE: Houses
Post by: on February 10, 2005, 10:17:00 am
Well, maybe remove all the houses that are used by unactive players?
Title: RE: Houses
Post by: Leanthar on February 10, 2005, 10:29:00 am
No house (that I know of) is used by a character that has been inactive for more than 90 days.  We do not delete characters until at least 90 days and it is usually as much as six months.
Title: RE: Houses
Post by: Fian Bearsark on February 10, 2005, 12:32:00 pm
What real estate office governs the houses in Fort Hope? This would be a nice location for me. I checked Krandor and none are available there currently.

Also, maybe a "phone book" of sorts could provide a list of addresses and then also what houses are still available in each area/town. Those wishing to remain incognito could be "unlisted".
Title: RE: Houses
Post by: NitaThompson on February 10, 2005, 12:33:00 pm
I will go back and check the housing tomorrow to make sure that all housing is current and I will list which houses are available for purchase as well.
Title: RE: Houses
Post by: Sakura on February 10, 2005, 12:43:00 pm
Please keep me unlisted ^_^ Thanks.
Title: RE: Houses
Post by: NitaThompson on February 10, 2005, 01:42:00 pm
Oh I wont list who owns which house.. dont worry  

I am just going to list the vacant homes and check on the occupied homes to make sure residents are still current.
Title: RE: Houses
Post by: NitaThompson on February 11, 2005, 05:55:00 pm
Houses for Sale in Leilon

119 Leilon  VACANT
120 Leilon  VACANT
121 Leilon  VACANT
123 Leilon  VACANT
124 Leilon  VACANT
125 Leilon  VACANT
126 Leilon  VACANT
127 Leilon  VACANT
128 Leilon  VACANT
129 Leilon  VACANT
130 Leilon  VACANT
133 Leilon  VACANT
136 Leilon  VACANT

154 Ranger’s Vale   VACANT   (For Sale in Hlint)


Title: RE: Houses for Sale on the Central Server
Post by: NitaThompson on February 12, 2005, 04:21:00 am
Here is a list of Houses for Sale on the Central Server
  All of these can be purchased in Lorindar.
  [TABLE=head;sort=1a,2,3]201|VACANT|
202|VACANT|
203|VACANT|
204|VACANT|
205|VACANT|
206|VACANT|
207|VACANT|
208|VACANT|
209|VACANT|
210|VACANT|
[/TABLE]
Title: RE: Houses
Post by: on February 17, 2005, 12:04:00 pm
154 Ranger’s Vale is no longer vacant^^

me buy:D
Title: RE: Houses
Post by: Bodinec on March 14, 2005, 05:53:00 pm
Did I miss something or is the realtor in Krandor not selling house now or is it messed up?
Title: RE: Houses
Post by: ZeroVega on March 14, 2005, 06:01:00 pm
  If the realitor doesn't list houses to sell to you, either A) All the houses have been sold or B) No houses were ever for sale there
    In the case of Krandor I believe all houses have been bought.
Title: RE: Houses
Post by: pulindar on March 14, 2005, 07:21:00 pm
i was wondering how many rooms are in the houses being sold in Leilon for 65k  also the housing thing is cool thanks DM's
Title: RE: Houses
Post by: Reventage on March 15, 2005, 03:15:00 am
If you are thinking of buying a house and have the one you want narrowed down, just send a message to the DM channel. If there are any DMs on and they have the time, I'm sure they'll give you a small tour in the interiors so you can see what you are buying before investing all that gold.
Title: RE: Houses
Post by: on September 01, 2005, 01:26:00 pm
What of areas to set up as groves as not everyone is comfortable with a roof over their head. I would even accept a natural cave entrance in which to slap up a wall with a door or hidden behind a rather large boulder.

Its a druid thing. :)
Title: RE: Houses
Post by: Pibemanden on September 03, 2005, 01:03:00 pm
Can someone please make a list of all the avalible houses on the servers, I think I speak for both Rugo, Orrin and myself when I say that we are pretty tired of running around on the continents in search of a house...
Title: RE: Houses
Post by: Filatus on September 03, 2005, 04:24:00 pm

I was wondering whether players can buy houses in Spellgard in the future. I've been there a few times and it looks designed for the whole crafting, living stuff.

Is it being worked on, still at the bottom of the wishlist, etc.?
Title: RE: Houses
Post by: Pibemanden on September 04, 2005, 12:47:00 am
Quote
Filatus - 9/3/2005  4:24 PM


I was wondering whether players can buy houses in Spellgard in the future. I've been there a few times and it looks designed for the whole crafting, living stuff.

Is it being worked on, still at the bottom of the wishlist, etc.?


It would be awsome if spellgard was opened for housing, Storold spends some time there and thinks that the city looks rather empty. Also there is a waypoint on the map that sayes mercants but when you enter the building it's empty. It would be great to see this city being brought to life after all it's the home of a rather big temple of Lucinda.
Title: RE: Houses
Post by: on October 08, 2005, 11:30:00 pm
In some of the forum's posts, I read that it would be nice to have characters settle elsewhere. I for one in-game spent a lot of coin, looking for something available in which to rent. Yes, I am not happy with risking my neck and returning for another visit through the bindstone if I screw up, because i am trying to get enough coin together to keep a room for storage of all the things that I need for inventing.
Point Harbor, although very nice, with more gardens than buildings, no place for residency
Leilon, nice port city, with access to many other ports, but the only availbale place to stay is at a 1000 coin a week and that is for the smallest of rooms. Not sure my very private inventor likes sharing a room or coming to her room and finding her door unlocked.
Hampshire, though this being a good hub for character activity, there is little to attarct anyone there for extensive stay of residency
Karthy, except for typing it into my bio of having been tutored as a cleric for twenty years, going back there, I am sure, there will not be any available housing.
Hlint, this is where characters begin, and many never truelly leave, as this is the main hub for characters to hook up with other characters to go on ventures
Llast, short of a few buildings, not much there in the way of housing
Krandor, lots of houses, many already taken, not sure all of them are in use, but I am sure their owners are somewhere
Fort Hope, nice little town, though more like a walled hamlet, two buildings of character use, though one would think with a windmill, the crafthouse would be accessible, nope.
Rangers Vale, two or three trees with doors, thats about it.
Harmony, basically the same as Rangers Vale
Even the temples, which you would think, would be  very suitable for both paladin and cleric to reside would offer something of a residence. They have vacant rooms but no place for your character to stay longer than a rest.
There are houses with names, but none seem to be in use.

Just a thought, the more populous an urban area is the price should be high in order to buy in for a place of residence. It is a given that a major port would be an expensive proposition. I think though wilderness locations would be less of an impact uopn the pocketbook but may have the greatest risk, either getting there, or greater expense for supplies.
It would be nice to be able to see characters spread out a bit more, as it stands currently, low level characters are concentrated near hlint and the surrounding holdings.
My original idea was to find a house, get a few other characters together to go in on it. Thus it would make purchasing a residence affordable.
Title: RE: Houses
Post by: ThrainSil on November 07, 2005, 07:48:00 pm
I am a new player but reading all this gave me flashbacks to Ultima Online.  I played that long ago and while it was fun the players got everything they wanted and the result was one giant suburban sprawl.  Hope the GMs don't let Layonara become filled with houses. I was a ranger there and bought the first house way NE of Yew.  Was a fun place, great view, middle of no place.  In little time I had castles and houses all over my yard.
Title: RE: Houses
Post by: on November 09, 2005, 01:48:00 pm
This not UltimaOnline. It is LayonaraOnline and its L that is building a world. Fantasy is supposed to mimic reality to a certain extent.
However, I do understand the point. But what is a town or city, but a place to live. Unless of course the idea is to have all the characters currently in play, live in squalor.

~~Ah, good a nice tree. I will just curl up at its base a get some shut eye.[Upon waking] Het can not move.What is going on? Eek! [crunch, slurp = just been drained by a spider][Oh, hello Soul Mother, here is a DT, but I had no choice, could not afford a place to stay.]~~

By the way, check out the prices at Leilon Arms. 1000 coins a week(RT), even if you share, 26000 is the third of the way there to having your own house, to share with others. I mean share, not rent. Save and then all can move to another server and purchase another house.

EG. Bought a house for 65000 [not remembering how hard it was for them get house originally] but does not stop them from asking twice that. This is when fantasy mimicking reality, really bites.

Think the biggest complaint is fairness.
Many of the players that have houses for their characters. You never see. Are half the names on houses even active?
Title: RE: Houses
Post by: Filatus on November 09, 2005, 04:02:00 pm

You can't just check each month whether players haven't logged on Komoda, RL gets in the way sometimes. There is a periodical cleaning of unused characters I believe, but I don't know how often it happens. Not too often I guess since players who haven't played for two months might suddenly return.

The players that have the biggest need for houses are the crafters, for storage purpose. They spend most of their time on Layo with crafting. That takes them all over the world for components, which means they rarely are in Hlint. Just because you don't see them doesn't mean they're not there. They could be playing in a completely different timezone, or spend most of their time on central.

Next to this, are you saying 1000 gold per week is too much rent? Really.. the price of an emerald will provide you with two years of living in the Arms. Considering how easy someone can get 1000 gold pieces, I don't think it's expensive at all.
Title: RE: Houses
Post by: Leanthar on November 09, 2005, 04:05:00 pm
Please keep in mind also that the owner of the house is not the only one that lives in the house--many (most) houses have multpile tenants.  Just because the 'owner' is not around does not mean the other tenants are not around...
Title: RE: Houses
Post by: Malc3k on November 10, 2005, 12:17:00 am
Let me get this straight....are there any houses available in Lellion still? and if there are do i hafta ask a DM to set up a deal? because i checked the house merchant there and they have none left to sell. It's the same for every single town/fort i've been to on the west server
Title: RE: Houses
Post by: Acacea on November 10, 2005, 04:12:00 am
I don't think there are anymore available on West. Maybe some still in Pranzis.

Also, towns and cities are there to be lived in, sure, but by the commoners and traders and other of that sort. Yeah every character is a craftsman right now, but it's more like a "just because it's there" thing than by trade. These are also the same towns and cities that the majority of characters are setting out from in their bios. Your average adventurer seems to think at this point, "Gee, I'd like a nice home to decorate and sleep in because I have no survival skills whatsoever and can't set up a camp or find an inn."

It does seem like the people who are loudest for more houses have little else to do with them except stash things and "RP sleeping," which is cool in some cases, I guess, I just think there are a lot more things that could be done with your own space RP wise than just looking for a place for your character to sleep at night, considering you'd think they'd be able to manage that without paying a huge amount of hard earned money for what is essentially a giant shoe closet filled with pairs of things we probably didn't need to buy and will never wear again. :) (That sentence was a little long...)

So basically...I think they're neat and lots of cool things can done with them. Yay. And I think there are a ton of them already with only a few being used to their cool RP potential. Not yay.
Title: RE: Houses
Post by: KageKeeper on November 10, 2005, 06:29:00 am
I think I will weigh in on this debate. :)

Houses should be for the inhabitants of the towns (the people we DON'T see) as well as for any characters who have "retired" or for those that have a shop set up. There are a couple of other exceptions as well.

We are all, for the most part, adventurers and heroes. The Dragon brought us here to help fight Blood and his minions. There is a war going on. One that is has reached Mistone, the last bastion of relative safety. If you think about it, we would rarely be around to enjoy our house. We would be out training, fighting, doing recon, ect, to get the upper hand.

So I think there are far too many house. This is just my opinion, of course. Now, to be fair, Luna does have s small room in a friends house. She is rarely, and I do mean rarely, ever there. *shrugs*
Title: RE: Houses
Post by: miltonyorkcastle on November 10, 2005, 07:33:00 am
*points at Kagekeeper's post and claps*  My sentiments exactly.
Title: RE: Houses
Post by: on November 10, 2005, 02:41:00 pm
In another thread there was a post suggesting farming. Such a craft would enable druids to have their groves. Which in my opinion is one part of the class that is missing. Rhizome comes to mind for having a sacred grove where other druids can come together, reside and even use for storage.
The other thing, what is a druid living in a house for, it is contrary to what a druid believes in. Personally I see a druid living in a cave, a large hollow oak tree or in a grove.

A cleric would want a house, not so much as a place to stay, but as place to establish an altar. Yes, I know what you are going to say, that is why you have deities with friends and allies so that you would have a place to pray. However, this is good if you are in a venture. For a cleric to have a place where they can place an altar, its about establishing a sanctuary for others who are in the midst of a venture in a wild place and perhaps need a place to perhaps lighten their load before going down into forgotten ruins or exploring caves that no one has been to in a couple of centuries.

Not every one is comfortable with entertaining others at the leilon or wild surge inn. For some a house, and I agree, is a giant shoe box. More a warehouse than a house. Whereas, for some the idea of a house is where friends can come together and rp without standing in the center of a town, or sitting in an inn where you have npc drunks disrupting your conversation by standing over you, crashing next to you, or making other rude comments and slurs.
Title: RE: Houses
Post by: Dorganath on November 10, 2005, 03:21:00 pm
Quote
Komoda - 11/10/2005 4:41 PM 
  Not every one is comfortable with entertaining others at the leilon or wild surge inn. For some a house, and I agree, is a giant shoe box. More a warehouse than a house. Whereas, for some the idea of a house is where friends can come together and rp without standing in the center of a town, or sitting in an inn where you have npc drunks disrupting your conversation by standing over you, crashing next to you, or making other rude comments and slurs.

  I don't know how many other ways this can be stated.
  Housing is limited.  Housing always has been limited.  Housing always will be limited.
  Furthermore, home ownership is a priviledge, not a right.  There are hundreds of other places besides Hlint to go to RP with one's friends.  Most people on the server find some way to do this. 
  On farming:  If/when such a system is put into place, it will not be a means of storage.  It will be a means of growing crops and raising livestock, and will be open to all classes.
  Oh Rhizome's house:  Anyone can own a home. We won't be excluding people because of class, race or what have you.  If you want to know....ask him in-game.  But quoting what a druid would and wouldn't do...that's not going to go anywhere.
Title: RE: Houses
Post by: deagle on November 10, 2005, 10:47:00 pm
OOH! Twixel would like a cave of his own. The stone is much more comfortable than the wooden house he sleeps in.
Yes indeed and he would be much closer to the Deep Mother.
Yet, bears will not give up home to Twixel so Twixel must live in wooden home with friends.
Title: RE: Houses
Post by: orth on November 11, 2005, 06:15:00 am
Just so everyone knows, 9 houses on West were foreclosed and put back up for sale due to inactive players.

If one of these houses turns out to be yours that you have been using, please contact me via PM.
Title: RE: Houses
Post by: Zhofe on November 16, 2005, 03:52:00 am
To whoever said to look at the prices of the Leilon Arms

1000 a week is quite a fair sum I believe. When you consider the lack of housing, and the fact that we are really the only ones renting, we COULD charge ALOT more for the rooms, but we did not build the 'Arms to make gold. We have already spent more than I think we can ever get back, and are constantly spending more.

1000 a week, for 52 weeks (a year of playing, so a little less than the entire time I have been on Layo) is 52000 gold. The cheapest houses on West are 50,000 gold, if they are up for sale. More than likely, you will only find a house on Central, those start at 85,000 gold. We did the math when we set this up. If you cannot make 1000 gold a week with a character, then that character probably does not NEED the space that we provide.

And, about dieing because you have no place to rest, I count atleast 3 inns on Mistone alone where you can pay 7 gold for a key for a safe rest area for the night.
Title: RE: Houses
Post by: eddiecoyote on December 01, 2005, 12:45:00 am
I have been to a few houses and apartments.  They are nice but it isn't the life for me.  I spend most of my time in the temple or out on the road looking for evil.  However, Justain, paladin of Toran, started a club in within this club was a training room.  I made good use of that room once while visiting.  Yet as a member of an organization, most of the time I feel like the lone ranger. 
  This struck an idea... the Toran Temple would have a barracks room for paladins.  This would a place where they can store a suit of armor, or weapons, and such.  It would also provide for a safe rest area.  Add to this the bank, that is, move our storage of money from the world bank to the church, and pay tithes, this does a couple of things.  It makes the temple a central part of our routine, it brings in the element of having to get coin for the church to continue it's mission, it possibly brings the orders of Toran together more often, and hence better RP as an organization.
  Just the the Wild Arms Inn has a post board, so too would the temple, again, facilitating communication.
  Example, the seat near the big tree beside the bank in Hlint.  This is a hugely popular gathering spot. 
  I suppose that each group of devotees would have similar desires... but I am assuming that each would be different in character and goals.
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