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Author Topic: Ideas to keep interest up NWN Layo  (Read 2912 times)

Aphel

"I'm not lacking ideas,
« Reply #20 on: January 07, 2014, 10:11:53 am »

"I'm not lacking ideas, merely time and people. Oh. And stamps of approval."

 

RollinsCat

mixafix wrote: maybe some
« Reply #21 on: January 07, 2014, 12:07:58 pm »

Quote from: "mixafix"&cid="2752705"

 maybe some option  IG to recover a SS. (maybe they could invest some of those fortune points) 

From the list Dorg posted:

Graceful Pleas – Yes, I said it. You will be able to spend Fortune to buy a Graceful Plea, even if you have used all three for a given character. The cost is high, and rightly so. At present, it will cost 100 Fortune to gain one Graceful Plea. 

 

mixafix

Thanks RollinsCatGood point
« Reply #22 on: January 07, 2014, 01:25:10 pm »

Thanks RollinsCat

Good point about the graceful plea system which is a good route for prevention - for those thinking ahead. It likely does not suit the 'last chance saloon' concerns of those already sitting on their last SS, as getting that pc into game might prove difficult. I had more thought along the lines of spending points/or some other method that allowed an IG chance of pursuing the return of a SS - which one way or another of course might turn out to be an all or nothing event for one so close to perming. Not sure ..maybe something more of a collective and collecting type challenge with less personal risk might be the way to go - with a nice financial price tag thrown in for good measure! It could even draw some others into some rp ..hey hey win win!

 

cbnicholson

Make the real life times of
« Reply #23 on: January 09, 2014, 10:25:42 am »

Make the real life times of travel smaller.  I know I've suggested this before and Dorg is against it, but for many, it's a killer to run 15 min real life to get to Miritrix, meet up, then go forth for adventure.  How about some more pay for portals in some of those hard to reach areas?  300 true to a character over 25th lvl really shouldn't be anything to fret over.  My 2 true again or 300, either way.

"Give a man a mask and he will show you his true face." 

Oscar Wilde
 

mixafix

Following on from some of the
« Reply #24 on: January 16, 2014, 10:53:56 am »

Following on from some of the themes here I thought of a similar one that might draw groups together, even some friendly rivalry.

 

Player/s and GM discuss..

Establish and declare  common goal, with no cost or some  fortune points or CDQ or whatever.

Work out the cost of various sub goals in materials and tokens. At a server reset place tokens in game. These may be in themed locations but generally speaking should be placed around the world encouraging exploration, rp and questing around and essentially against the clock (in the form of the next reset) .

It could encourage a rival group to find the tokens to prevent success.

The token count is used to build the common goal - perhaps a combination of window dressing and adventure sites.

 

eg. Some dwarves get together to claim the lost halls. Some building requirements are agreed with a gm. Perhaps a quest is run to launch the theme. Tokens are placed in game with some associated announcement and rumour drops decided by the GM.

The usual suspects - PC corathites, goblins, orcs etc may choose to try and thwart this plan..what knowledge they hold about it would be up to the GM and the general theme.

They organise some rp and go in search of the tokens too to thwart the collection count by the Dwarves.

On a successful count some aspect of the challenge is complete and in game the Dwraves get a new meeting hall for their uncovered halls with a nice rest area for all to use, the great anvil is going to take some more tokens etc 

In tandem with this a level of dungeon might be added below the halls or nearby - for exploring....both the dungeon and the candy count in the halls can be added to with further token searches.

Some of these visual gains have been done via wldq and perhaps cdq previously. This idea though would expand the possible involvement to a larger audience and particularly targets getting in game in their own time to explore and rp a particular theme. Given the reduction of quests and the end of WLDQ this might be a way to keep RP going and follows the maximum RP for minimum GM time theme.

 

 

Aphel

I like the idea, especially
« Reply #25 on: January 16, 2014, 11:20:20 am »

I like the idea, especially since we already have deity-related things. I have already tried and started something here in the forums with one character, but those involved - including myself - do not have enough time right now. And while it's understandable, not having enough time and not having enough players really is a problem for a world like Layonara.

I think I can provide impulses to some more of those, I'll try to type them up real quick and post them here as concepts.

 

Dorax Windsmith

mixafix wrote:eg. Some
« Reply #26 on: January 16, 2014, 11:09:25 pm »

Quote from: "mixafix"&cid="2752837"

eg. Some dwarves get together to claim the lost halls. Some building requirements are agreed with a gm. Perhaps a quest is run to launch the theme. Tokens are placed in game with some associated announcement and rumour drops decided by the GM.

The usual suspects - PC corathites, goblins, orcs etc may choose to try and thwart this plan..what knowledge they hold about it would be up to the GM and the general theme.

They organise some rp and go in search of the tokens too to thwart the collection count by the Dwarves.

 

Wow Mix, what a fabulous idea!  I'm in!

 

Aphel

Took me a little longer than
« Reply #27 on: January 18, 2014, 02:02:46 pm »

Took me a little longer than expected to get around to it, but here are some ideas from my side.

An effort for the wardens of the land

After the war against the cult and the recent famine and the destruction of settlements in or near woods by dark elves, there are plenty of tasks to solve to rebuild and strengthen both their numbers, resources and influence. Recruits need to be found, alliances made and resources of all kinds gathered. The wolfswood, the forest of fog and other regions provide a lot of possibilities for RP and development. There are conflicts with the city dwellers to solve, conflicts on the borders of kingdoms and so on, and some might even support those nature-aligned in unlikely alliances: Kingdoms have a keen interest in information about what is going on in their sphere of influence and need capable scouts for their armies, some religions like to have access to good trackers or information about where certain creatures dwell. Those patrolling the lands and taking care of it are usually the first to find and fight undead incursions, attacks from the deep or corruption that whips wild creatures into a frenzy. Also, great mysteries are hidden - for a reason - and harsh guardians make sure that they are not discovered.

 

And cultural endevour

There have been a lot of enjoyable events of a more cultured nature in the past, but why stop there? Between the Silver Buckle, The Angel's Guild and The Academy of Hempstead there are still a lot of things to explore, stories to write and to read, and songs to sing and dramas to play. I'd love to see something like a school for artists, a theatre piece or two, an gallery of sculptures and so forth. Culture is also a well of provoking ideas: why not spread literacy, or discuss ethics, morale and religious philosophies? It goes even further, to the point where problems must be solved and things devised: what good civilisation without development of technology? A meeting of those interested or professional in crafting generates not only conflict between them, but also with other factions that do not like when certain things are developed. In short: stories ought to be written, paintings to be painted, a theatrr or bard school founded, knowledge spread, solutions found for problems that ill individuals and groups. Dwarves retaking old places? Hilm and Fiorez developing their spheres of influence? Regions recovering from war and famine? There's plenty of opportunity to be had for arts and sciences.

 

With fortune and the possibility to write forum entries in IC forums (CDT or others), most of the "tokens" can be aquired without much further ado, however, it's important to do it.

 

 

Aphel

Dorax Windsmith wrote:mixafix
« Reply #28 on: February 04, 2014, 10:12:32 am »

Quote from: "Dorax Windsmith"&cid="2752844"

Quote from: "mixafix"&cid="2752837"

eg. Some dwarves get together to claim the lost halls. Some building requirements are agreed with a gm. Perhaps a quest is run to launch the theme. Tokens are placed in game with some associated announcement and rumour drops decided by the GM.

The usual suspects - PC corathites, goblins, orcs etc may choose to try and thwart this plan..what knowledge they hold about it would be up to the GM and the general theme.

They organise some rp and go in search of the tokens too to thwart the collection count by the Dwarves.

 

Wow Mix, what a fabulous idea!  I'm in!

 

Anything moving in this direction already?

 

miltonyorkcastle

Actually, yes. At least, I'm
« Reply #29 on: February 04, 2014, 12:35:09 pm »

Actually, yes. At least, I'm working with a current WL on something like what Mix suggests. :)

 

Aphel

Use the "Rumor has it"
« Reply #30 on: February 20, 2014, 08:02:55 am »

Use the "Rumor has it" section of the forums to spread news and rumors about the world, making it look less static. Severe weather destroying roads near Fort Llast? Storms keeping the merchant fleet of Hempstead in the harbor? Trade relations between two kingdoms improved by new bill on trade taxes? Let us know!

 

 

anything