The World of Layonara

NWN Discussions and Suggestions => NWN Ideas, Suggestions, Requests => Topic started by: twidget658 on August 30, 2007, 12:23:15 pm

Title: Longevity Rewards
Post by: twidget658 on August 30, 2007, 12:23:15 pm
Request one SS be returned to a -- player -- for every year that they have been with layo.
 
 I recommend for it to go to the player so the player can apply it to the character(s) of his/her choosing. If a character is played for several years, then a return of a SS(s) would probably be most welcomed and probably needed. It also would encourage staying with the server.
 
 Or
 
 It could go to each character as the character reaches his/her 'birthday'. It would be a great 'birthday' gift. Happy birthday to [Character Name] you have been with for a/another year.
 
 Some people say that the loss of SS is an OOC thing, so a RL year SS reimbursement would not be metagaming or cause significant hardship on players trying to figure out how their character would RP getting a SS returned. The other players that see it as a IC thing, then they can just RP it as a 'healing' or a gift from their deity.
Title: Re: Longevity Rewards
Post by: Falonthas on August 30, 2007, 01:22:18 pm
a nice idea but i see about a half a dozen permed chars appearing not having a clear  idea of what has transpired for the last period of time
Title: Re: Longevity Rewards
Post by: twidget658 on August 30, 2007, 03:12:30 pm
Happens all the time in RL. People coming out of comas after many many years.
 
 But, I was not thinking about bringing back perm'd characters. Not much soul healing could happen when the soul is not in the body. It would take something huge for that to happen, like say a grand cleric named Athus. However, soul healin can happen gradually...like every RL year of the character.
Title: Re: Longevity Rewards
Post by: SteveJW on August 30, 2007, 03:26:05 pm
Falonthas...don't think it would be retroactive for those who have permed. But...it would be nice for those who are on the verge to get a new lease on life.
Title: Re: Longevity Rewards
Post by: twidget658 on August 30, 2007, 03:30:14 pm
Heh, you caught me editing mine, SteveJW.
Title: Re: Longevity Rewards
Post by: LynnJuniper on August 30, 2007, 03:38:45 pm
I actually like this one. Rhynn is fine where she is (6/15 I think) but it's still not a bad idea. Going just on time and nothing else; its free of favoritism. Its like saying "You need ___ months for CN and ____ For Evil"
Title: Re: Longevity Rewards
Post by: ycleption on August 30, 2007, 03:49:33 pm
I like this idea in general, I think that there should be some sort of mechanical recognition of longevity, whether it's a returned soul strand, or x quest-hours worth of xp, or whatever. I would caution that it should be structured in some way so that it doesn't encourage behavior like not logging on for a month in anticipation of getting that reward.
Title: Re: Longevity Rewards
Post by: twidget658 on August 30, 2007, 03:53:42 pm
Quote from: ycleption
I like this idea in general, I think that there should be some sort of mechanical recognition of longevity, whether it's a returned soul strand, or x quest-hours worth of xp, or whatever. I would caution that it should be structured in some way so that it doesn't encourage behavior like not logging on for a month in anticipation of getting that reward.
 
 The same rules would apply that is for WL's apps and such. 12 months of plat time and not 3 months here, 2 month break, 3 monthsplaying, etc...once the character has hit 12 months of being played. Something like that. Not sure on all the specifics, they will come out during the discussions. Great point, though.
Title: Re: Longevity Rewards
Post by: ColtCommando on August 30, 2007, 04:46:04 pm
Would be hard to keep track of that kind of time, for fairness and equality and such.
 
 
 I.E.  Cideous the charector was created a little over three years ago.  But I played consistantly just over a year after I created him, then was gone (well highly intermitent) for about a year, and now I have been back for a year next month.  
 
 
 So under this ruling I would be "eligibable" for 2 right?  But how dooes the team go through the headache of figureing out the times for everysingle PC on Layonara, would be on major headache.
Title: Re: Longevity Rewards
Post by: twidget658 on August 30, 2007, 09:45:01 pm
A post for reimbursement would spur the check...I would say that it would only go back so far; maybe the past year. A character with more than one character, the lost SS could go to the player and he/she decides which character gets the SS returned. It is the same check that they do for WL. The player has to be active or they have to wait until they accrue 12 months.
Title: Re: Longevity Rewards
Post by: Tobias on September 01, 2007, 10:49:09 pm
Considering I just got my 14th SS.. I am starting to really like this idea..  :)
Title: Re: Longevity Rewards
Post by: Gulnyr on September 01, 2007, 11:36:06 pm
What is the basic unit of time measurement, and how many hours per unit is considered "active?"  For example, if the basic unit is a month, how many hours per month in-game counts as an active player?  Can it be broken down into hours like that?

If it can be broken down into hours like that, then could the total hours per year be used instead?  Could it then be a measure of a certain number of hours required rather than a certain number of months?

If it can't be broken down into hours like that, then what objective measure would be used to determine activity?

There was a character, who I haven't seen in a while, named Bandicoot Baittoes (aka BB), whose player could only play on Friday nights (in US timezones).  He probably averaged about 12 or 15 hours a month, which is 3 or 4 hours a week.  Despite his bare minimum schedule, he was always fun to have around, and I would call him active just for his addition to the RP.  There are players here now who can probably rack up 12 hours a month just during normal, short afk breaks, so it's hard to imagine that a time standard would be set so low.

I'm just curious what objective method would be used to show that a player is active without unnecessarily shafting the players with less time, especially those who would be judged active by subjective methods.
Title: Re: Longevity Rewards
Post by: twidget658 on September 01, 2007, 11:48:19 pm
Quote from: Gulnyr
What is the basic unit of time measurement, and how many hours per unit is considered "active?" For example, if the basic unit is a month, how many hours per month in-game counts as an active player? Can it be broken down into hours like that?
 
 If it can be broken down into hours like that, then could the total hours per year be used instead? Could it then be a measure of a certain number of hours required rather than a certain number of months?
 
 If it can't be broken down into hours like that, then what objective measure would be used to determine activity?
 
 Are you a nuclear trained person? If you are, you will know what I mean, if not, then just disregard the question.
 
 I would suggest that active would be defined as 'normal playing routine.' For example, if a player played every Friday and Saturday, then that would be his 'active status'. Another example of something that would not work would be a player taking about a month or longer break. That players SS could be returned once the player accrued 12 months of play, therefore it could be rewarded at the players 13th month. This information could also we requested in the 'Annual SS Reward Request.'
 
 For example, questions like below would assist the team and make their verification easier and more focused:
 
 Normal Playing Routine:
 List the Breaks from Normal Playing Routine:
Title: Re: Longevity Rewards
Post by: Stephen_Zuckerman on October 09, 2007, 02:40:33 pm
Why not just an honor system, or a blanket return of Strands? The strands from Athus were returned for everyone, regardless of activity, and I think that with this, that would be the better idea, too.

Even still, giving SSes based on how long someone's been here is still a headache for the Team - not everyone got here at the same time, after all. For me, I've been here two years and a couple of weeks. For others, a year and six months... They'd have to go in for each and every player to figure out how many SSes they're entitiled to, and THEN find out which characters they wanted the SSes returned to.

With all of that said, however, I really like the idea, and would even if Pyyran wasn't on his last. The RP and history is all the reward I need for longevity, but a little mechanical recognition isn't something I'd object to.
Title: Re: Longevity Rewards
Post by: EdTheKet on October 09, 2007, 03:06:55 pm
The loss of a Soul Strand is by no means an OOC thing.

Souls are attached to the body with ten Strands. Each time you die there's a chance a strand will snap/be cut.

If the last one is gone, your soul will lose the connection with the body, and proceed to the Harvester of Souls as mentioned here:
http://forums.layonara.com/histories-content/96859-planes.html#post557442

In the section on "The Thread and the Desolate Frontier".


So, I could argue, as you age, your strands get weaker, and you should lose one ;) But I won't :)
Title: Re: Longevity Rewards
Post by: Shadowblade225 on October 09, 2007, 08:42:24 pm
We all know the world would go to heck without the elders keeping the young whippersnappers in check ;)
Title: Re: Longevity Rewards
Post by: Stephen_Zuckerman on October 10, 2007, 12:09:20 am
Quote from: EdTheKet
The loss of a Soul Strand is by no means an OOC thing.

Repeated for emphasis, and for the basis of comment.

While the loss of Soul Strands is definitely an IC thing, and time that a player's been at Layo is definitely an OOC thing, I still have to say that I would support the idea of returning the SSes. Yes, I am one of the most stringent (some would say to the point of nazism) adherents to a separation of OOC and IC, yet... With the workload it would cause the team aside, I think that this "reward," this... Acknowledgment of the Team and the Community (assuming the Community agrees that it's a good idea) would be a huge boost to the morale and server pride of some of the longer-playing players. Add that to the fact that they'd get to play their favorite character that much longer... The regrowth of SSes doesn't take away the RP that's already happened for the loss of them, and certainly gives opportunity for further RP revolving around the regrowth, and eventual reloss.

That's probably all the elaboration my point needs... It's something I could go on redundantly about for a while, but it's already out there.

Thoughts?
Title: Re: Longevity Rewards
Post by: Interia_Discordius on October 10, 2007, 12:20:53 am
It's hard to restart a character, and having them live and be your favorite thing for some time and then having them perm would honestly be enough to cause me to quit. Although some would say it is best to move on and switch characters etc, and I do agree with what arguments are given, I still feel that long-term rewards are a good thing, and like Stephen said, a good way to up the spirit.
Title: Re: Longevity Rewards
Post by: Lynn1020 on October 10, 2007, 02:41:58 am
I for one won't start a new character. I have two now and both have lost several SS.  If they were to perm I would have to find something else to do with my time. (Like my housework maybe :p ).  

Its just to hard to make a new one get them to where you want them.. end up attached to them to have them taken. :(
Title: Re: Longevity Rewards
Post by: DMOE on October 10, 2007, 03:14:19 am
This is probably going to sound a bit harsh and for that I am sorry but losing characters is simply part of RPing.

I get attached to my characters, so much so that when they die I have cried and trust me, my PnP DM's all hated that but even getting that attached I have actually done things IC that OOC I knew would effectively suicide my character to play the character properly.

As much as we love and become attached to our characters, they do not live forever.

To me, if I have played them properly and stuck to their personality and values from start to finish, while I am gutted they have died it is time to pay homage to them and slide their character sheet into the 'dead' file while the DM tosses the source books at me and tells me to roll up the new one in a different room so they don't have to listen to me cry ;)

While I can understand the desire for returned SS, I do think they are a good thing and can totally understand the team's desire to not have them returned out of hand and therefore in a sense 'cheapening' the whole point of them.
Title: Re: Longevity Rewards
Post by: Cambo on October 10, 2007, 06:22:32 am
Hmm... well it doesn't 'cheapen' them if they're only given out once a RL year..  that's a pretty darn long amount of time.  Just think how many SS's you lose in a year O.o.  Heh, even though I haven't been playing long, I'm with Lynn and Interia on this one.  If I'm permmed, prolly just quit and spend the time I had on here towards my life in some way...
Title: Re: Longevity Rewards
Post by: DMOE on October 10, 2007, 06:36:22 am
Then I have a question for everyone who will quit if they perm.....

Why did you bother joining a server that has a perma death system over the many servers out there without perma death?

I have been playing here for over 2 years now.....There has been one SS return in all that time as a result of someone's successful WLDQ...I'm happy with that.  As Ed the Ket has stated, SS loss is not simply an OOC thing, therefore there needs to be a GOOD IC reason for a SS return.

I knew when I joined the server that my character could perm and I decided I was happy to take that risk to play here.

While I can understand the frustration of losing SS at the end of the day....Is not the ability to develop a character within this wonderfully world reward enough for longevity, or are we all so shallow that we require something 'shiny and special' to signify the fact we log in and play somewhere we have fun?  I mean....not like anyone makes people stay around here.
Title: Re: Longevity Rewards
Post by: Lynn1020 on October 10, 2007, 08:59:28 am
I only said I wouldn't start a new character  because of there only being a couple of months left of Layo. O.o
Title: Re: Longevity Rewards
Post by: Interia_Discordius on October 10, 2007, 09:47:49 am
Quote
Why did you bother joining a server that has a perma death system over the many servers out there without perma death?


Yeah, didn't make that part clear, sorry... New characters are fun, but I've had like 8 months or something now with Kinai to get her to a desired position, and if I make a new character...

Well, sure, I could... But **points up at what Lynn said above her**

It isn't the fact the server is going to die that bothers me, as all servers die, it's the fact now there's a ticking clock left to let you know when it'll really happen. No exact date, sure, but an idea nevertheless. That kind of such changes the way players play sometimes, although I feel it was kind of the DMs to let us know in such advance.

Either way, if I perm...Well, c'est la vie, time to find a new game. Layonara and a couple other servers are the only reason I play NwN right now. It's not an addiction or anything for me like it once was, but there's just not many good servers left with a decent amount of players. I had quit NwN once long ago until my old buddies from the previous server found Layonara and convinced me to join, after all.

Like I stated before, there's good arguments on both sides...Personally though, as a player, the idea of a returned SS sounds pretty good ;)
Title: Re: Longevity Rewards
Post by: mixafix on October 10, 2007, 10:18:20 am
yeah I am with ed on this aging might lose one...but no one dares, and as DMOE suggests thats the nature of the game.....


I am not sure PCs going on for ever, limited or no danger etc is what RP server is about

No risk...no gain....one door closes another opens etc...


change or potential keeps it fresh..in my opinion
Title: Re: Longevity Rewards
Post by: twidget658 on October 10, 2007, 11:04:33 am
Quote from: DMOE
...or are we all so shallow that we require something 'shiny and special' to signify the fact we log in and play somewhere we have fun? I mean....not like anyone makes people stay around here.
 
 
 I guess you don't care about promotions at work, getting a 'thank you' from your husband, getting a hug from your children, getting a handshake from a friend, etc...and NOT even asking for it. You get these types of rewards and acknowledgements because the people around you want to show their appreciation, not because you do it for the rewards. It is not shallow thinking, it is just a suggestion to the staff about a way to recognize and acknowldge people for staying with Layo. Just because you do not agree with it does not make everyone else 'shallow'. That is pretty self-centered and putting yourself on a pedestal if you think your way of thinking is more superior because you are 'hardcore'. That may sound a little harsh, but I really don't care about you calling people shallow for making suggestions and recommendations. Ever been to a brainstorming conference? EVERY idea is considered. You never know, that one idea that everyone laughed at may be the companies success.
 
 Now as far as perming, I deal with death in RL and I am not in favor of it. Really, no kidding, I don't like death in RL. I am not saying get rid of the death system, just a SS per YEAR. A year is a long time and a lot of players do not stay that long.
 
 Why did I start on a server when I know there is a death system like this?
 
 Types of lines of thinking (by no means all encompassing and feel free to add some):
 
Title: Re: Longevity Rewards
Post by: DMOE on October 10, 2007, 11:40:50 am
I actually think the idea of having a SS return is a good one....I just think it should be for a good IC reason not simply a 'time' reward.  

I am failing to see why the staff need to thank people for staying with Layo beyond the quests, time and effort they put into running the place, oh and lets not forget money out of their own back pockets to pay for the servers as the donation system rarely covers the monthly bills.

Is all the team do happily for free not enough thanks to the players?

Sometimes I think people forget how much time and effort these guys actually put into this server and quite simply, the fact they are willing to keep doing it to and that allows me to play here is enough reward for me without OOC rewards.  

Does that make me superior? *shrugs* Well you've obviously made up your opinion of me and I'm not about to argue that in the forums.

As I say....Give me a good IC reason for a SS return, I'll back it, fight for it, even have my characters die for it....Well the nice ones anyway, but I will always think OOC that the work and effort the team put in so I can play here is reward enough.
Title: Re: Longevity Rewards
Post by: Lynn1020 on October 10, 2007, 11:57:37 am
Quote from: DMOE

Sometimes I think people forget how much time and effort these guys actually put into this server and quite simply, the fact they are willing to keep doing it to and that allows me to play here is enough reward for me without OOC rewards.  


No not everyone forget how much time and money everyone has put in to Layo.  That includes the team and the players.  We are only talking about suggestions.  ;)
Title: Re: Longevity Rewards
Post by: twidget658 on October 10, 2007, 05:37:04 pm
Quote from: DMOE
I am failing to see why the staff need to thank people for staying with Layo beyond the quests, time and effort they put into running the place, ...
 
 All right, you made me laugh on this one. No one said 'the staff needed to thank people' that is an exaggeration on your part. I am quite content with it, I was simply making a suggestion and not taking anything away from the team.
 
 
Quote from: DMOE
...oh and lets not forget money out of their own back pockets to pay for the servers as the donation system rarely covers the monthly bills.
 
 Yes, I totally agree, that is why I have donated every month since I have been playing...plus. Donate your level? Yep, I donated mine and others. Why do I donate? To support the server so EVERYONE can experience and enjoy EVERYTHING that I do here. It is also a way to say 'thanks' to L and to support his vision that has come alive. I do it for nothing in return.
 
 
Quote from: DMOE
Is all the team do happily for free not enough thanks to the players?
 
 Another exaggeration. That is almost to the point of absurdity that you would even ask a question like this. They volunteer because they want to and they enjoy doing it and giving back. That is the thing with volunteer...you can unvolunteer. No one is taking anything away from them.
 
 
Quote from: DMOE
Sometimes I think people forget how much time and effort these guys actually put into this server and quite simply, the fact they are willing to keep doing it to and that allows me to play here is enough reward for me without OOC rewards.?
 
 I don't think people forget it. But does this keep you from making a suggestion? Just think where the server would be without suggestions.
 
 
Quote from: DMOE
Does that make me superior? *shrugs* Well you've obviously made up your opinion of me and I'm not about to argue that in the forums.
 
 My opinion of you doesn't matter and saying that you do not want to argue the point in the forums in a way to try to get the last word and to try and end with without a rebuttal. I was fine until you called everyone that didn't see it your way "shallow."
 
 It is perfectly fine for you not to support he suggestion. It is perfectly fine that explain your side and views. It is not okay for you to ridicule and call people shallow for suggesting it.
 
 In closing, don't put others down to try to make yourself look better. People tend to see right through that and call it for what it is.
Title: Re: Longevity Rewards
Post by: DMOE on October 10, 2007, 06:15:06 pm
Quote from: twidget658
 
 In closing, don't put others down to try to make yourself look better. People tend to see right through that and call it for what it is.

In all the times I have ever posted on these forums, which is well over 2 years now, I have never put others down to 'make myself look better' so I'm failing to see why I would start now but thank you kindly for assuming I am.  

I'm failing to see where I ridiculed people and I did asked if 'we' the community were shallow enough to want to put OOC rewards before the simple enjoyment of playing on the server.  

You may not agree with that, that's fine but I am entitled to an opinion, much as you are entitled to your opinion of me which you are happy to share with the server and when I say I am not going to get into discussing it, I am obviously wanting to have the last word without rebuttal.....Trying to avoid a public mudslinging match on the forums? Oh no....I couldn't possibly be doing that.

If your opinion of me truly didn't matter then why didn't you simply say...

"DMOE, I find the attitude that people who would want this are shallow offensive"

rather than going on a nice tirade about your opinions of me as a person and the assumptions on what I may or may not be thinking?

Regardless of how I phrased it, which you obviously found offensive....

I commented because I feel very strongly about this.  I have watched the attitudes change towards levels, towards deity relations, towards RP in general.  I have watched the team working hard to claw things back in some of these areas and accommodate differing play styles in others.  I did not want to see another integral part of Layo be lessened.

And in closing, my Mother always told me, people in glass houses shouldn't throw stones....You were offended by me being offensive, but yet you replied in an offensive manner, commenting on me as a person and making assumptions to my actions and why I acted that way - based on one comment.  I'm failing to see where you gained the moral high ground you so obviously feel entitled to for 'defending' the server from my offensive comments when you did it with your own.

You found me offensive, to the server as a whole it seems, I've found you offensive, to me personally and now I am stating that I am not going to respond to any more of your comments regarding me personally on the forums.  Not because I fear rebuttal, but simply because I see absolutely nothing to be gained from it.  Feel free to PM me any further personal comments you have about me though.
Title: Re: Longevity Rewards
Post by: Interia_Discordius on October 10, 2007, 06:21:02 pm
...Anyhow, what I want to know is, is this a suggestion that the GMs will consider as implementing, or is it a no go? If you guys are considering it, I think the debates on the topic would be useful, but I'm getting the feeling people are going to begin looping each other here soon if it continues :)

Either way, I think it's a good suggestion. It's nice to have the yays and the nays going on and bringing up different, important aspects that I would like to believe is important to the server...You know, me and my two cents out of a million dollars saying this comment, anyways.

Thanks, Twidget, for bringing the suggestion up...
Title: Re: Longevity Rewards
Post by: Weeblie on October 10, 2007, 06:29:10 pm
Primary answer: I am sorry to say it, but SS returns or another SM vacantion are two things that are a no go right now.
Title: Re: Longevity Rewards
Post by: Honora on October 10, 2007, 06:31:41 pm
I gently suggest the heated part(ies) take their conversation to PM's?
Title: Re: Longevity Rewards
Post by: Acacea on October 10, 2007, 06:39:24 pm
I do not think they will. I understand the basis of many arguments in the thread - for example, I don't think it's presumptuous or selfish exactly to be discussing ways of both throwing a bone to the people that have been there for the server for a long time in any capacity - yes, including just playing, because good, long term players are important in any server - and trying to stall perming a little as at this stage in the server's lifetime, a perm for someone is more likely to result in a quit than in others, and it has been acknowledged by most by now that it is not going to be 'turned off' or anything.

So no, I don't disagree or find any fault with the discussion itself, however I do feel that it is largely moot. They aren't going to give back soul strands as an OOC reward (I agree that it should involve an IC event), and with everything on their plate, Ed isn't going to sit down and try to think of an IC excuse for it to have occurred. On the contrary, the loremaster is more likely to think of a hundred reasons why it should not. They did want their IC system in place, but it did not make it - I am not sure how willing they would be to consider a sort of contrived replacement based on something like was suggested, but maybe someone can answer. What I mean is a quest similar to what they had in mind for whatever was automated, or donation of the interested party, or whatever, and perhaps could only be attempted if xyz, whatever. If someone wanted to waste a cdq... never know.

Speaking of the Loremaster, I do disagree about the aging meaning losing soul strands, by the way. It was my understanding, which will no doubt be corrected, that it's more that a soul is tethered to say, a bindstone, by those strands...after all, when you die by natural causes, or even unbound murder, your soul is taken whole. It is only when tethered to something that defies death that your strands snap one by one, instead of all at once. If someone lives out their allotted lifespan, they will die of old age - the vessel expires, and the soul is taken whole. The soul does not necessarily weaken as the body age; I think that's in some way faulty logic. We lose strands because they are under such constant wear...who knows what condition they reach the deities in after all that! But just physically old...*shrugs* It is the vessel that is cracking, not the soul within it.

((Edit - too slow. That is what being longwinded gets you!))
[/SIZE]
Title: Re: Longevity Rewards
Post by: Tanman on October 10, 2007, 10:26:50 pm
Just for clarification....there is one way that you can retrieve one SS back IC after the character perms as stated in: LORE: Death (http://lore.layonara.com/Death)

It is by bargaining with the Soul Mother herself and that in itself is by no means an easy feat to accomplish.

Quote
Bargaining with the Soul MotherIt is said that if a character is ever permanently dead that brave adventurers could travel to the Plane of the Lost and deal with the Soul Mother in order to get a small part of their soul returned (i.e. one Soul Strand). This would surely be a deadly and highly dangerous quest however and it is rarely attempted. Even souls that have traveled to their deities they must return back through the Plane of the Lost so one must still deal with the Soul Mother.
Title: Re: Longevity Rewards
Post by: osxmallard on October 10, 2007, 10:40:03 pm
I'm in.  Who's with me?

- Lillian.

// =)
Title: Re: Longevity Rewards
Post by: Acacea on October 10, 2007, 11:23:46 pm
That is for the friends of the permed character, not the character themselves, though. The actual act, I mean. And no one has attempted it in NWN and when the subject was broached it was suggested that it may not be the case, anyway. There are several people who are considering doing just that, however, but that is not at all the same and has probably a 99% chance of failing, as any death on the plane of the lost is instant permadeath.
Title: Re: Longevity Rewards
Post by: jrizz on October 11, 2007, 12:09:45 am
Im with you Lil. We should find plenty of help when we get there.

Wren
Title: Re: Longevity Rewards
Post by: Falonthas on October 12, 2007, 10:31:05 am
im game whose strand are we hunting
Title: Re: Longevity Rewards
Post by: EdTheKet on October 13, 2007, 05:06:45 am
Quote
Ed isn't going to sit down and try to think of an IC excuse for it to have occurred

Nope, I am not :)

Quote
But just physically old...*shrugs* It is the vessel that is cracking, not the soul within it.
Good point.

And a note on the bargaining. It is to bring back somebody who has permed. This person will come back with only ONE soul strand re-attached so at very high risk to perm again.
Everybody who dies on the "plane of the lost" will be permanently dead immediately. It was almost attempted once, but then the player of the permed character (who permed on one of the ECDQs I ran) convinced the players not to try it as it could mean that they'd permanently lose their characters as well.
Title: Re: Longevity Rewards
Post by: Acacea on October 13, 2007, 02:23:05 pm
It is still a subject brooded over every day of some character's lives... *Shifty*