I like the limit, its reasonable and yet it is limiting enough that you can have characters that you actually will pay attention to and focus on in some more meaningful way that having a dozen or so characters and not having any real focus on any of them.
This might be about having space to keep old, well established and developed characters, while at the same time being able to start new ones.Having put so much time and effort into developing a character, I can see why someone would want to "keep" that character, even if they are only trotting them out on high days and holidays. To have nothing tangible to show for it after all those years of playing them can seem unsatisfying.
Well, basically...There has been a few times I wanted to start a new char, when either a friend made a new one, or when I saw new players come to the server, to be able to help them out and have some fun with them, develop new character friendships and all. I understand that the level split rules has been taken out and that is absolutely good, but at the same time. Having a char that is maybe 10, 15 levels up from you can sometime make things too easy and you loose some of the fun. So having the option to start new chars, and keep your old fixes that situation. You then can keep the rps and stories you had going alive, and can make new one at the same time. Meet new people (new players) and try new concept you wanted, without having to sacrifice ongoing stories.Now Like I said, I am sure there are other people that have ideas that they would like to explore but may not be able, for different reasons, to let go of a character after the amount of hours they have spent into them. Sure in the past if there wasn't a rule that limited the amount of characters a player could have, would have brought some database problems when there was maybe 100 or more players. But that's not the reality today. And as Willoff pointed out, this could also be a mean for the older players here, to be able to start a new without scarifying their chars, and spend time with the newer people, helping them, and trying out new concept they could have always wanted to try out but didn't.