Witch Hunter - 3/1/2007 8:31 PMAlright, it's getting REALLLLLLLLY annoying to walk into town and suddenly stutter for 2 minutes while the game loads 40 pack oxes and 20 horses... seriously - what IC reason would there be to leave them in town?They smell, they leave waste, they make noise and so forth so forth... any decent guard would drive them out of town.I'm suggesting a law againts leaving them in town, and if not upheld one could be taxed or go as far as lose his Ox/Horse.Make a stable area for them to be kept in - not every player wants to experince ox lag and not every character wants to experince the lovely smell.
DiegoBastet - 3/2/2007 People in D&D, and layo to it, eat better, bath better, live better than the people of our world. Ok, it's the dark age of layo, but still, people don't need to eat rotten food, don't need to worry if their children are going to survive the winter, and they don't consider themselves doomed with they make a cut on their legs while working, fearing a deadly infection.
Leanthar - 3/2/2007 8:56 AM This didn't work in Hlint...What makes you think it will work anywhere else? We had a barn and it was rarely used (and I mean rarely). We had stables at one point and they were never used and we ripped them out. Players (most) do not care and there is no way for us to enforce this stuff. Players find inconvienet to travel an extra 15-30 seconds in order to aid/assist other players (help with lag) and they don't do it (for the most part). So yeah...not much we can do here folks. We have tried on multiple occasions. The other option is to rip out the oxen system entirely. Players need to be responsible for their own actions, sadly many are not--but there is little we can do but go in and and police things (wasting yet more of our time on our already full schedule--beyond full I might add).