Not to cut in, but is changing the feat even on the table, Dorganath?Because if it is or theoretically could be, perhaps we could aim this thread towards that area - what could we change it to, so that it could still keep it's relative exotic and epic nature, but still be realistic to get and not too overpowering.As I briefly gave a few ideas before, how about those for a starting point of that sort of discussion:- Make Dev. Crit add exotic crit damage to critical hits and lower it to STR 25.- Make Dev. Crit have some sort of other incapacitating effect that has an immunity, but is still of great help to melee, such as paralysis or stun.
The development and balancing team was not out to "punish" anyone, power-builders or not. To suggest that is insulting to the equal, if not greater, amount of thought, given by more than just one person, into the balancing of the world as a whole, not just one feat, class or type of class.
First, Wren was created (in 2006) after Dev. Crit. was changed to its current requirements (in 2005).
I'm curious if any trials were done with a fighter using this feat against various mobs in a GM test area and the results charted and graphed before it was decided on removal? Just my own curiosity...
Of course I miss when ALL critical hits were as complex as the old AD&D 2nd Edition Combat & Tactics expansion way back in the 80s. Roll percentile to choose the body part assaulted, roll a second percentile to see how badly. Blindness from hitting the eye, instant death from neck severing, severe head trauma from bludgeoning, heart stabbed through by dirk, die. I remember our group facepalming when the elf tried arching into combat and shattered the cleric's shield arm with a critical miss that became the critical hit on the party member. *evil grin* Ah poor Turin. The only one there with healing abilities and he couldn't cast somatic spells.