So if someone decides to quit playing for a while because of something significant and impacting in their life, they should only "blame" themselves for the loss of their virtual assets? Or if someone's PC dies (hard drive failure, power supply failure, motherboard failure, lightning strike, etc), then they're somehow to blame?Sometimes not playing is not a choice; it's a necessity or a consequence of life. Sometimes people can give warning, sometimes they can't. I would hope that if real tragedy struck any member of this community that the amount of play time they need to have in order to keep what they have would be the absolute last thing on their minds.
or what ever other reason that has nothing to do with RL.
Riiiight..... the point in your post being?
You know some people simply decides to share their gaming time between games, or go outside for a walk, read books.. etc etc. That's not RL imposing on them. It's a choice of how they spend their leisure time, and that's what I mean. Of course there are those who decides to share their gaming time as doing things for us, like run quest, script, work on lore.. and that I don't consider the same Anyways, I can't be clearer on what I meant than this so lets get back to other things about how we could work out the gold persistency issue?
Solomon and Herod? You're thinking too recently (and possibly fictionally, in the first case).
I won't get into a biblical history debate here, but Solomon's existence (as described in scripture) is called into question by many prominent historians. He appears in a number of scriptural accounts (biblical or otherwise), but is believed to have been credited with the accomplishments of other rulers therein.Moreover, the region he supposedly ruled over was largely unpopulated during the time period he was supposed to have ruled it. Odds are, a ruler existed upon whom the story of Solomon was based - in the same fashion as there was likely a bandit who provided the inspiration for la Jeu de Robin et Marion.