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Author Topic: Perfumes  (Read 310 times)

Wintersheart

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    RE: Perfumes
    « Reply #20 on: September 22, 2005, 04:28:00 am »
    I like the idea of perfumes, think it would have excellent roleplay value and could be used on and off quests as in game gifts.

    Having said that I think perfumes should be luxury items in game, difficult to craft (skill wise) and expensive to buy. The bottles should however come with several charges (much like a bottle of perfume).

    If roses were added to the CNR list we could use rose water as the basis for all perfumes the same way aloe functions for curative potions.
     

    NEXUS7

    RE: Perfumes
    « Reply #21 on: September 22, 2005, 05:28:00 am »
    Yep I agre with that they should be luxury good and hard to make
    this could be done v complex resapys or using hard to find CHA
    as all the raw mistrials are all ready in game.

    The muliy apilcation froma bottel is good.

    I know this is ovfus but there should be 2 things which end the afect
    1: Time
    2: Going some thing smelly or getting very wet

    I dont like the idar of Perfumes being counters for bad smells
    it would get to complcated if you could counter a skunk say with a Perfume.
    (players could RP the fact they that dont smell that bad smell cuz they have Perfume on)
    Thats not how they work at all Perfumes are far more sutel they afcat the opaset side


     

     

    anything