woo hoo!I would also think it nice if the craft could be opened up a bit. Say...to rangers & druids and not just neutral or evil characters. The reason being would be that rangers know the forest and its animals, plants what they can be used for etc. They would already know what plants and animals could be deadly due their venom. It is arguable that they would be able to use it for hunting prey or whatever.Think rainforest hunters who use it on arrows and blowgun darts. They arent inherently evil people, they are just using resources available to them.
since it's changing properties, rather than creating a new one, it should just be a change in one column of the des_crft_poison.2da... that is, unless Layo uses a different poison system, in which case we're up a creek without a paddle.
I agree with Mak.There is already a feat available for rogues, that is like one of the poison, meaning it saps the strength on a successful sneak attack. Does it makes the rogue overpower?I'm probably one of those who uses poison on a somewhat regular basis, because I get a good supplies. But depending on where and when and who is there, as stated previously, it's somewhat pointless due to the duration. I get at most, one attack before it poofs off the blade or arrows.Concidering that fighters have their own power feat, (imp power attack, imp knock down, overwhelming crit) Wm have their Ki attack and others, etc, the use of poison will do very little to unbalance things.
Poisons don't really change much.Easy proof is the rogue crippling strike feat. -2 str on each hit (sneak?) and... uhhh.... the effect of it is still only minimal when you also consider the amount of creatures with any sort of NEP/Foe/general ability drain immunity.Remember also that monsters do not follow the weight system as PCs do. 100000/1 lbs and they are still quite capable of moving and running (as far as I've noticed).What could potentially be very harming would be super high DC int/wis/cha poison. I dunno if those exist... but using them on a NPC caster could really mess things up, hehe.In either case, without looking at any code at all, I think it should be fairly simple to change the duration of poisons.