The combination of barkskin and stoneskin for a ranger at level 16 is pretty darn strong though.+5 natural AC and DR 10/3Might consider giving barkskin a lvl 4 spellslot as well, just so it will mean a ranger needs to invest in wisdom to be able to combine these two.
A Ranger with less than 14 WIS seems like a terrible idea, to me. Let's not forget that these hunters are supposed to be insightful. Harrumph.
hmm cant say I agree with that, rangers cant wear heavy armors (and keep their special abilities)
forcing them to put more points in wisdom them the 14 they need to cast lvl 4 spells would in my eyes defeat the idea of giving the ranger the spells and push them towards druid instead
Just trying to balance things here. But if you want a class that can both fight and cast spells, don't complain about needing more than one ability.
You are talking about the MOST underplayed class in the ENTIRE game and you are worried about a little balance or making the class too powerful? All but about three rangers are played as rangers but have multiclassed. That is the thing that will hold the straight ranger from getting these other abilities. And seriously, the ranger class has never really been about casting spells. They do fight well, but they cannot go toe-to-toe with anything. A little magical protection will help the class.
As far as the stoneskin/barkskin argument, what is the difference if the ranger casts it or if someone casts it on him/her?
I think polymorph self is a great roleplay spell, but it just doesn't make sense with the current forms. If the forms were animals then it would be great!
I just want to mention something.I'm currently considering making additional spells available to Rangers, but one thing I won't be doing is adding new spells specifically for Rangers or changing the behavior of any existing spells specifically for Rangers.
There's nothing wrong with being passionate about this topic. But I think it's not necessary to be so defensive about it. Balance is your friend!