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Author Topic: Armour Balancing  (Read 534 times)

ShiffDrgnhrt

Re: Armour Balancing
« Reply #20 on: February 19, 2008, 06:24:20 pm »
Just to show Medium Armor some Love, Shiff used to where nothing but Chain Mail.
 

lonnarin

Re: Armour Balancing
« Reply #21 on: February 19, 2008, 06:41:49 pm »
Quote from: Chongo

 
 Old malar leathers should be oxed, now. Old Legendary Dire leathers sould really really be oxed. Old mithril scale mail should be oxed. And so on.
 


So what you're saying, to borrow a phrase from an old 90s commercial...

Ox-icute em!

haha, sorry... couldn't resist.  So tell me, what changes were made to the oxicutable file?

haha!  ok, no more ox puns.  Promise.

ok one more...

What did Scotty say when he found a bouvine in engineering?

Switching to Ox-illery power, laddy!

mwahahah
 

stragen

Re: Medium Armours
« Reply #22 on: February 20, 2008, 12:17:41 am »
Guys,

I'm glad to here that at high Epic levels medium armour makes a revival.  I was wondering if there are any good medium armours for pre-epic characters.

Playing a battlerager (Jacrum Shieldbreaker) I have really enjoyed using medium armours.  I stay away from chainmail (dex/ac 5/2), but chainshirt and scalemail (dex/ac 4/4) are  useful. I like the chain shirt over the scalemail simply because of the customization styles available on the chain shirt.

Following the progression of other amours I expected a cobalt chainshirt to be +2AC and -/5 slashing resistance.  I was a bit surprised to find that the chainshirt that my character ordered was +2AC and +2/5 soak. Soak damage +X/Y isn't very useful in Layo, as the creatures you face at a reasonable challenge rating usually have weapons with an enchantment of +X or greater.  For example the the cobalt chain shirt mentioned has a level requirement of 20.  Most layo creatures with a CR or 20 will cut through that like butter.

I had a chat with Chongo and he assured me that this armour hasn't changed.  Does anyone know if the cobalt scalemail is also +2AC +2/5 soak or is it +2AC  -/5 slashing resistance?  Maybe I mixed the two up.  Is there a medium amour in existence that has +2AC -/5 slashing resistance?  Is there something similar to Dire Tiger leather amour but in metal?

I'm reluctant to go for either heavy metal or leather armour.  Full-plate seems a little cumbersome for a battlerager, while leather just doesn't seem right for a dwarf.  But there is a pull to go one way or another, purely from a survivability benefit.

Cheers,

Stragen
 

Desicardo

Re: Armour Balancing
« Reply #23 on: February 20, 2008, 02:50:26 am »
Ok, I have a bit of an issue with the updated armors.  After reading the thread and realizing my malar leather was pre update, I went IG to ox it and get it updated which it did nicely.  Unfortunately it jumped the lvl requirement up from 15 to 19 so the armor I have been able to wear when I hit 15 I can no longer wear for another 4 lvls so I am back to my panther leather which is a substantial step backward.  When it was mentioned the armors were beefed up a bit, no mention was made of lvl requirements jumping with it and I am feeling a bit shafted now.  I spent the true on it with the understanding it would be wearable and now it is stuck in a closet for a good long time as I am not on enough to get lvls very fast.  Just a little urked at the moment at the lack of mention that this would be a possibility.  By the way, is there anyway to undo the update?  I would be more than happy to do without the extra umph if I could just wear the thing.
Desi
 

ycleption

Re: Armour Balancing
« Reply #24 on: February 20, 2008, 03:02:31 am »
I'd have to check for sure, but I think Drexia has a malar armor sitting around somewhere...If the powers that be say that it's kosher, I would be happy to OOCly trade you an old version for your oxed version, or you can RP asking her to repair or adjust your armor or something if you prefer....
Like I said, I'd have to check to be sure, (and pending the blessing from the DMs) but I'm sure that even if I don't, someone else will have an old set.
 

Dorganath

Re: Armour Balancing
« Reply #25 on: February 20, 2008, 08:42:37 am »
That's fine if you want to make an OOC trade.  There is, unfortunately, no easy way to undo the "ox" process.
 

Falonthas

Re: Armour Balancing
« Reply #26 on: February 20, 2008, 09:09:42 am »
i recall drogos malar leathers were 19 required out of the box and this was long before the august updates

so desi's must have been real old
 

ShiffDrgnhrt

Re: Armour Balancing
« Reply #27 on: February 20, 2008, 09:37:51 am »
Could you guys work on Posting Updates of armor, though?  I'm sorta afraid to ox any of my stuff without knowing what I'm gonna be getting.  I have Addy Full Plate and Panther Leather armor so I'd like to know if they've been changed before I ox them and have to re customize everything ;)
 

Chongo

Re: Armour Balancing
« Reply #28 on: February 20, 2008, 01:18:01 pm »
In the next update I'll actually be posting mandatory ox'ing for downgrades the team as a whole deemed necessary, so yes, we will try to be better about this.
 
 The August update was pretty massive, and involved a lot of balance changes as well as spawn/ world changes for Layonara.  There were actually several posts detailing that there would be an upward shift in many armor types, and I do believe I listed several there.  It was quite a while ago, and while I will personally try to be better about actually listing things, it's my opinion that so many months after the update, it really is the player's responsibility to research things like this if they want to maintain the qualities of something that has been redone.
 

ycleption

Re: Armour Balancing
« Reply #29 on: February 23, 2008, 02:25:04 am »
May I suggest the crafting difficulty of malar armors be increased since they are improved? The new versions are significantly better than ancient dire bear, but still much easier to craft.
 

ShiffDrgnhrt

Re: Armour Balancing
« Reply #30 on: February 23, 2008, 02:33:50 am »
Too be fair though, I never even knew that things were improved from the August Update till now...
 

Filatus

Re: Armour Balancing
« Reply #31 on: February 23, 2008, 02:47:10 am »
Guess you should have read Dorg's post about the update more carefully. ;)

http://forums.layonara.com/layonara-server/113498-new-version-online-v3-2.html#post586892
 

ShiffDrgnhrt

Re: Armour Balancing
« Reply #32 on: February 23, 2008, 03:14:48 am »
Ummm..  Where did it mention "Readjusted Armors"  It doesn't actually say any thing was fixed...  At least not to me...
 

Weeblie

Re: Armour Balancing
« Reply #33 on: February 23, 2008, 03:30:49 am »
As matter in fact, the changes (unless for the re-rebalancing edits) are found in the huge update (the one Daeron linked to is a small fix): http://forums.layonara.com/layonara-server/113498-new-version-online-v3.html#41

- Numerous CNR Item Alterations

It cannot be more clear than that...
 

ShiffDrgnhrt

Re: Armour Balancing
« Reply #34 on: February 23, 2008, 03:33:39 am »
Alright, now I'll admit to being a bit stupid, but "Numerous CNR Item Alterations", in my mind does not equal "Numerous Craftable Item Alterations."  It equals "Numerous CNR Alterations," as in "Numerous Changes to the CNR" not "Numerous changes to whats made out of the CNR."

Sorry for being stupid >.>
 

s0ulz

Re: Armour Balancing
« Reply #35 on: February 23, 2008, 05:50:57 am »
Potato potato.
 

twidget658

Re: Armour Balancing
« Reply #36 on: February 23, 2008, 09:47:39 am »
I tend to have to agree with Shiff. From what I have read, the statement is very general. Hind sight being 20/20, you can make almost any agrument fit and be suported by such a vague statement. So, what at the time of the update would have spurred a person to believe and to think about oxing anything made from certain CNR or other items to be up/downgraded?
 
 Chongo seems to be on top of this, though.
 

Dorganath

Re: Armour Balancing
« Reply #37 on: February 23, 2008, 12:21:05 pm »
There's not much reason to change CNR raw materials because most of them don't have any properties of any consequence.   It's admittedly ambiguous in hindsight, though CNR encompasses everything from the raw materials to the tools used to the crafting stations to the final products.
 

Chongo

Re: Armour Balancing
« Reply #38 on: February 24, 2008, 02:20:42 am »
Quote from: s0ulz
Potato potato.
 
 
 I'm loving how I read this.
 
 
 yclep:  Malar is still harder to get, so it's my opinion that these things sort of balance themselves out.  Maybe it's an easier leather to work with after all?