The World of Layonara

NWN Discussions and Suggestions => NWN Ideas, Suggestions, Requests => Topic started by: stragen on June 18, 2007, 02:03:37 am

Title: ShadowHawk Outlaw Weapons v1.0.7 - Now with weapon Feats!
Post by: stragen on June 18, 2007, 02:03:37 am
Quote

ShadowHawk Outlaw Weapons v1.0.7
NOW WITH WEAPONS FEATS!


ShadowHawk Outlaw Weapons v1.0.7 -- Neverwinter Nights 2 Vault (http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=2682#Files)

It appears that this is the source of the Custom Weapons in the CEP.  It also appears that at some stage custom weapon feats were added.  Does anyone know if these custom weapon feats work?  Can this be added to Layonara?

It would be... cool.

(http://vnmedia.ign.com/nwvault.ign.com/fms/images/hakpaks/2682/1119269682_fullres.jpg)
Title: Re: ShadowHawk Outlaw Weapons v1.0.7 - Now with weapon Feats!
Post by: Stephen_Zuckerman on June 18, 2007, 02:41:22 am
Oh gods yes. Being able to Finesse and Precise Strike some Katars... Oooh. *Shivers gleefully.*
Title: Re: ShadowHawk Outlaw Weapons v1.0.7 - Now with weapon Feats!
Post by: stragen on June 18, 2007, 02:52:08 am
Karana Elksoul... with a maul again?  Oh the pounding.

Come on Nibor21 only you can make this happen.  Or delegate it to someone else on the project team *winks*.
Title: Re: ShadowHawk Outlaw Weapons v1.0.7 - Now with weapon Feats!
Post by: Acacea on June 18, 2007, 03:23:52 am
If I recall, the feats are basically just like the subrace bonuses - supernatural effects. So they probably wouldn't work that well after a certain point, but better than nothing I guess. The part I can't remember is if its applied when equipped, and if so, if stuff happening onequip is a strain or not. Someone else needs to hit that, I wouldn't know.

I want a weapon of choice: unarmed strike. Boo. :P
Title: Re: ShadowHawk Outlaw Weapons v1.0.7 - Now with weapon Feats!
Post by: Stephen_Zuckerman on June 18, 2007, 04:35:09 am
Please, please, please find a way to cram it into the impending update, guys. Wowee. This would be so awesome I can't even put it into words.

Well, except maybe one.

VOLDO.
Title: Re: ShadowHawk Outlaw Weapons v1.0.7 - Now with weapon Feats!
Post by: vitor on June 28, 2007, 08:30:36 pm
I would like to see glaive (some kind of two handed spear, 1d10), Short Spear (to use with shield!) and I like the heavy mace too.

 BUT ANYWAY THESE FEATS LOOK GREAT!
Title: Re: ShadowHawk Outlaw Weapons v1.0.7 - Now with weapon Feats!
Post by: LynnJuniper on June 28, 2007, 09:35:26 pm
Pity I still cant have a dual fan weilder, but Uh..Hello Katar weilding Brownie assasin >>;
Title: Re: ShadowHawk Outlaw Weapons v1.0.7 - Now with weapon Feats!
Post by: miltonyorkcastle on June 29, 2007, 01:49:29 pm
0.0 .... If these get added I want a rebuild with Steel to use mercurial longswords instead of scimitars.... ;)
Title: Re: ShadowHawk Outlaw Weapons v1.0.7 - Now with weapon Feats!
Post by: vitor on June 30, 2007, 03:24:48 pm
I think i would submit a new PC with two mercurial longswords too!
Title: Re: ShadowHawk Outlaw Weapons v1.0.7 - Now with weapon Feats!
Post by: Stephen_Zuckerman on February 14, 2008, 05:21:41 pm
Bump. This looks like it would be a relatively easy inclusion... And with the update coming up, Dorg... :)
Title: Re: ShadowHawk Outlaw Weapons v1.0.7 - Now with weapon Feats!
Post by: Dorganath on February 14, 2008, 06:47:45 pm
I'm not adding anything else to the next update that isn't already scheduled to go in, sorry.  If I keep adding "one more thing" it'll never get out, and it's way behind as it is.
Title: Re: ShadowHawk Outlaw Weapons v1.0.7 - Now with weapon Feats!
Post by: Stephen_Zuckerman on February 15, 2008, 05:29:15 am
:( Think there'll be another one after this, perhaps? (At some point in the future, not necessarily "soon.")
Title: Re: ShadowHawk Outlaw Weapons v1.0.7 - Now with weapon Feats!
Post by: Dorganath on February 15, 2008, 08:50:51 am
Possibly...maybe. I don't know. I'm not really supposed to be working on them at all, only there's little other choice.  There might be one for 1.69, but that remains to be seen.

My key concern about this is not so much that it's an "easy addition" but rather we already have custom weapons and it's possible that this "easy addition" would turn into a rather lengthy and difficult integration.

As with all suggestions, it will be considered. That is the absolute most I can or will say about it right now.
Title: Re: ShadowHawk Outlaw Weapons v1.0.7 - Now with weapon Feats!
Post by: Stephen_Zuckerman on February 15, 2008, 01:02:26 pm
After looking at this hakpack in particular in more detail, it looks a little... Well, it uses on-hits to do all of its stuff. Not sure how I feel about that.

But it's on the table; up to you mods. :)