Sorry to point out barion but theres a few that are very high lvl fighter , Like Kobal , fenrir , Gravas , gork , Goldwin , Boon just to name a few
FYI, I'm pretty Sure the Thunder Peaks (The Mountain Parts with Yeti and Werewolves) has never been solo-able... The Bandits and Trollocs are with some skill, but those peaks were never solo able...
Of-course since i don't know all the areas well i cant say if there is exp to be gained for magic-users alone , but when i see that a group with three reasonably high characters have trouble killing a certain bear with out magical aid and a lone spellslinger has beaten them to it and killed the thing alone then i still get the feeling that spell-users can do much more then non-spell users.Combine this with the fact that almost every high character has ways off using magic ( sub-classes , UMD ) and if you look at the rate they are gaining levels , then to me it shows that the balance is not as good as you claim it is .
I'm fairly puzzled with the purpose of this whole thread. As I understand you're currently saying that magic users have an easier time than fighters XP wise? To be honest, right now, spellcasters are much more reliant on party based trips than fighters, since the first need a versatile party of different classes while the regular TP trip only needs a few fighters.I also believe that Thunder Peaks was never added with the intention of it having to be soloable. Several updates have increased the danger level by a huge margin up there and good, it's not supposed to be as easy as it once was.Listing different characters who can or can not solo the place doesn't really show anything. Some characters have better abilities that suit better to the place, not to mention overall toughness and gear. Rogue levels or multiclasses with caster levels don't guarantee success up there, heck they might make it worse, since in the long run it's all about Player intelligence and certain character traits.I think that currently things are still balanced towards the fighters, with spellcasters having an easier time in parties. Just because a single character now has a much harder time in the Peaks should not be taken as evidence of mages having it too easy. On the contrary, it proves that the Peaks were too easy before and turned into a solo farm.
Again , it's not about The Thunderpeaks .And I'm a bit disappointed that every one seems to focus on them .I also would like to point out this thread has two points to begin with and only one has reacted to the other point since every one seems to get all worked up over a place that has nothing to do with showing the unbalance ( again , as i see it ) between characters that can use magic and those that can not ( a bit weird to use a place were magic doesn't work as example for the difference )
@ souls : The example i used was to show that fighters are forced to group up by the changes made : " I don't know anything about changes that have been made to force them - as is done with fighter characters in The Thunderpeaks for example - to go out in balanced groups ."I cant help it if people take only a few words from a line and use them .@ Pibemanden : " Surely Lin'da downed that bear, and Storold could do it alone too. "Could you go through that cave WITH-OUT using your magic ?" But, it would be the only kill. Lin'da can probably take some more but really we are talking getting around 3.000 xp sure we might seem like super cool when we run around with magic because we can take almost anything as long as we don't have to take more than one or two spawns (Normal size 3-10) but I can't take one spawn of my CR. Actually I am sure any non mage can take a spawn of their CR even with the magic they get through UMD. " Doesnt that in part prove my point ?Any body any comments on the first point ?( crafting )