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Stealth Run, a Log.
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Topic: Stealth Run, a Log. (Read 109 times)
Stephen_Zuckerman
Sr. Member
Posts: 4107
Thanked: 66 times
Stealth Run, a Log.
«
on:
July 25, 2006, 11:27:47 am »
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(14:15:57)
darkstorme69:
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Oh, a thought: I've come up with a low-impact script that would allow a new feat...
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(14:16:01)
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pinballdude_2000:
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Aye?
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(14:16:08)
darkstorme69:
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Ever play KoTOR II?
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(14:16:28)
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pinballdude_2000:
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Not yet.
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(14:16:40)
darkstorme69:
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Ah. Well, they have a feat in that game called "Stealth Run"
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(14:16:48)
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pinballdude_2000:
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I was just thinking about this the other day.
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(14:17:05)
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pinballdude_2000:
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Allow a penalty to run while stealthed.
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(14:17:20)
darkstorme69:
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Well, that'd be trickier to keep low-impact.
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(14:17:34)
darkstorme69:
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Since it requires an on-heartbeat script.
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(14:17:51)
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pinballdude_2000:
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Hrm. What was your idea?
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(14:18:15)
darkstorme69:
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Make it a feat that can be taken, and then functions always.
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(14:18:36)
darkstorme69:
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It could be made zero-impact if there were an event fired when a PC goes into stealth, but there isn't.
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(14:18:37)
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pinballdude_2000:
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Sounds just as nifty as HiPS.
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(14:18:53)
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pinballdude_2000:
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It would be infinitely useful to Pyyran.
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(14:19:08)
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pinballdude_2000:
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No more having to scramble to click the cancel stealth button and then run away.
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(14:19:44)
darkstorme69:
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Basically, the heartbeat script would look only at whether the person had taken the feat - that allows the script to ignore most of the population of the server.
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(14:20:05)
darkstorme69:
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Then, if it registers that the person has gone into stealth, it boosts their movement rate.
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(14:20:18)
darkstorme69:
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And when they come out, the converse.
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(14:20:36)
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pinballdude_2000:
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But isn't the Layo heartbeat every six minutes?
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(14:20:46)
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pinballdude_2000:
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Wouldn't that require you to be in stealth on the heartbeat?
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(14:21:00)
darkstorme69:
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No - heartbeat is once per NWN round (six seconds, I think.)
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(14:21:21)
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pinballdude_2000:
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Ah, that would be brilliant, then.
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(14:21:25)
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pinballdude_2000:
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Prerequisites?
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(14:21:30)
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pinballdude_2000:
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Hide 15, Move Silently 15?
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(14:21:36)
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pinballdude_2000:
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The Stealthy feat?
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(14:21:46)
darkstorme69:
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Maybe.. and probably a high DEX.
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(14:21:56)
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pinballdude_2000:
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DEX 16+.
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(14:22:19)
darkstorme69:
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Mmmm.. maybe 15. Circle Kick is only 13, 16 is a smidge unreasonable for a non-epic feat.
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(14:22:34)
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pinballdude_2000:
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The Epic feats have Reqs of soemthing like 30.
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(14:22:36)
darkstorme69:
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Add that to the Hide and Move Silently pre-reqs..
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(14:22:40)
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pinballdude_2000:
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Point.
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(14:22:57)
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pinballdude_2000:
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15, 15, 15, Stealthy.
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(14:23:18)
darkstorme69:
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Basically, the idea is that the person is skilled enough to move silently and stealthily even when travelling at normal speeds.
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(14:23:34)
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pinballdude_2000:
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Yep.
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(14:23:45)
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pinballdude_2000:
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So maybe skill requirements of 14 ranks.
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(14:23:57)
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pinballdude_2000:
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That's higher than HiPS.
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(14:24:03)
darkstorme69:
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Makes sense to me.
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(14:24:17)
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pinballdude_2000:
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Mind if I copy/paste this convo to Layo?
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(14:24:26)
darkstorme69:
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Not at all. Allez-y.
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(14:24:53)
darkstorme69:
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I predict the principal concerns will be a) heartbeat script! Bad! and b) unbalancing.
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(14:25:19)
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pinballdude_2000:
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Probably.
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(14:25:28)
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pinballdude_2000:
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But the Stealthy feat requirement will handle the balance issue.
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(14:25:43)
darkstorme69:
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Yeah.. having to burn a feat on that will probably annoy some people.
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(14:26:06)
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pinballdude_2000:
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Annoy, annoy, who cares? Duelist requires Ambidex, while it makes NO use of dual-wielding.
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(14:26:27)
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pinballdude_2000:
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Copy/paste.
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Faldred
Full Member
Posts: 982
Thanked: 15 times
RE: Stealth Run, a Log.
«
Reply #1 on:
July 25, 2006, 11:39:31 am »
Neat idea. The skill prerequisites are pretty high for a non-epic feat, though. Maybe drop to 8-10 ranks, especially with requiring a pre-requisite feat. (For non-humans, that already takes up 2 out of 7 non-epic feats.)
I'd also suggest adding it to (if possible) the Rogue's bonus feat list granted at levels 10, 13, 16, etc.
Logged
darkstorme
Sr. Member
Posts: 4648
Thanked: 283 times
Re: Stealth Run, a Log.
«
Reply #2 on:
July 28, 2006, 09:44:47 am »
*bumped*
(in a booming, echo-ey voice) Pay no attention to the numerical suffix behind the curtain! I was young! I was stupid! (I am no longer young.) *chuckles*
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Stephen_Zuckerman
Sr. Member
Posts: 4107
Thanked: 66 times
Re: Stealth Run, a Log.
«
Reply #3 on:
July 28, 2006, 10:50:45 am »
I agree with dropping the requirements to 10 of each, and Stealthy. Having it as a Rogue Special Ability would be SWEET, though. Finally, something more useful than Slippery Mind after Imp. Evasion.
Logged
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