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Author Topic: Suggestion for augmented soul strand loss/return  (Read 450 times)

Interia_Discordius

Re: Suggestion for augmented soul strand loss/return
« Reply #20 on: June 07, 2007, 11:46:17 pm »
Quoting Jrizz "2. Death means loss of play time.
In this method when you die and respawn you go right to the eye of the storm and you cannot enter the world again for 24 hours (could make it 30 so that it would really mean missing a lot) RT. With that there is no chance of SS loss. If you chose to wait for a RD or R spell then you risk the loss of a SS (resurrect would have the current % chance and RD would have some modifier so that the risk was higher). This way you would have to let your party know before setting out if you wish to be "helped" by a cleric if you die."

A fine idea, really, but the only problem gets involved with the people who are on severely limited playtimes. I think losing more time than the reflections shouldn't be considered.
 

jrizz

Re: Suggestion for augmented soul strand loss/return
« Reply #21 on: June 07, 2007, 11:49:01 pm »
Quote from: Interia_Discordius
Quoting Jrizz "2. Death means loss of play time.
In this method when you die and respawn you go right to the eye of the storm and you cannot enter the world again for 24 hours (could make it 30 so that it would really mean missing a lot) RT. With that there is no chance of SS loss. If you chose to wait for a RD or R spell then you risk the loss of a SS (resurrect would have the current % chance and RD would have some modifier so that the risk was higher). This way you would have to let your party know before setting out if you wish to be "helped" by a cleric if you die."

A fine idea, really, but the only problem gets involved with the people who are on severely limited playtimes. I think losing more time than the reflections shouldn't be considered.


That is why you have more then one PC :)
 

hawklen

Re: Suggestion for augmented soul strand loss/return
« Reply #22 on: June 07, 2007, 11:49:50 pm »
Quote from: jrizz
Life is full of possibilities :) I for one can see a few ways that Layo NWN stays alive.

Those were pretty good ideas jrizz. I liked the #1 of your previous post.

Sadly, nwn is dead, and layo nwn is soon to follow. No one will care about it after the new release of v3. Thats what I pretty much from Acacea's quote you quoted. I will continue to play, RP and have as much fun until the corpse is buried in the ground

EDIT: another idea, is like have a quest to find your way out of the void, if fail, you cant play for 24 hours. heee
 

 

anything