The World of Layonara  Forums

Author Topic: Soulstrands, a suggestion.  (Read 469 times)

Dorganath

Re: Soulstrands, a suggestion.
« Reply #20 on: March 17, 2007, 11:04:35 am »
Quote from: Witch Hunter
Argh don't get me wrong - I'm not saying the system needs to be removed nor am I saying it's bad, I just think the lose of two strands in a row is er... depressing on a player level.

Quote from: Dorganath
By way of contrast, my own character lost 3 soul strands truly in a row at level 22.

Again, I understand completely.
 

Witch Hunter

Re: Soulstrands, a suggestion.
« Reply #21 on: March 17, 2007, 11:08:06 am »
Oh I wasn't refering to you *chuckles*... rather the more lucky ones out there.
 

Stephen_Zuckerman

Re: Soulstrands, a suggestion.
« Reply #22 on: March 17, 2007, 11:24:55 am »
Like me. *Chuckles.*

Though honestly I'm terrified what'll happen when I start really playing Ceviren... He won't kill anything, so... Keeping him alive is a lot harder than it sounds.
 

Interia_Discordius

Re: Soulstrands, a suggestion.
« Reply #23 on: March 17, 2007, 11:49:40 am »
Kinai's got over 20 deaths and a 3 soul strand loss. The girl's a reckless but lucky rogue!
 

ycleption

Re: Soulstrands, a suggestion.
« Reply #24 on: March 17, 2007, 02:08:57 pm »
Side note:
One of the funny things about random distribution, is that streaks tend to happen quite a lot; even streaks that seem quite improbable are actually very likely in a large sample. I think in any game many people's complaints (not, I realize, in this post) stem from not understanding this.
Still, I agree, it can be depressing. . .
 

 

anything