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Author Topic: Wizard Summons based on Wizard Specialist school  (Read 275 times)

Lareth

Wizard Summons based on Wizard Specialist school
« on: July 16, 2011, 04:30:38 pm »
I was thinking this might be a neat idea, would it be possible to have Wizard Summons based on their choice of Specialist school, as well as Alignment, Deity etc.?

So for instance:

Illusionist - Summons Sprite like creatures, or Air element style creatures that might be more reflective of their class, rather than say a flying book

Necromancer - errm kinda obvious, summon skeleton, zombie, ghoul etc going upwards with level  //Disclaimer - have just started a new wizard, specialist Necromancer, so not entirely neutral in my opinions here ;)

Conjurer - Maybe give the folks whose specialty is Summoning somewhat more powerful summons than other classes, would seem reasonable to me, being as this is waht they love, and live to do.

Not sure if the other schools actually get Summons, or not, but if they do, could tailor theirs to match a little more closely.
 

Acacea

Re: Wizard Summons based on Wizard Specialist school
« Reply #1 on: July 16, 2011, 04:59:42 pm »
Wizard specializations are not really grabbable with scripts. I wanted to go through them awhile back, but I could never find anywhere they were labeled - it's not like cleric domain powers, which are like feats, unless it changed in 1.69. It is/was just some invisible bonuses that a script can't latch onto.

I read somewhere that you could use some NWNx plugin stuff for it, but that is kind of over my head.

It's kind of on topic, because I am uncertain if it can be done without cobbling.
 

darkstorme

Re: Wizard Summons based on Wizard Specialist school
« Reply #2 on: July 16, 2011, 05:24:16 pm »
My two cents from a Lore/D&D perspective:

A specialization reflects a wizard's particular focus of study - the field of magic they spend the most time researching/practicing.  Conjuration is one of those fields - but isn't impacted by them (with the exception of Evokers, of course).  A Conjuration spell is a Conjuration spell, whether or not its caster is particularly gifted with Illusions - it still functions the same.

The divine censer is, obviously, an exception, where the caster allows their deity to direct where their conjuration comes from - but that's a god intervening, not something the caster is doing.

On top of this, the concept of Conjuration in Layo has been a contentious one in the past, and I can see all sorts of ways in which this could muddy the waters further.  Using Necromancy as an example: Creating undead in Layonara is an incontrovertibly Evil act (barring GM-specific circumstances).  A Necromancer who has a zombie as their Summon Creature I, however, could argue that they weren't creating undead, just summoning it from somewhere else and dismissing it when they were done.

On a mechanical level, the issue of balance would likely be troublesome as well, unless the differences were purely cosmetic.

(Also, Acacea is right - retrieving specialization requires NWNX using either LetoScript or the Exalt plugin.)
 

 

anything