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Author Topic: Duration of Resistance  (Read 337 times)

Skywatcher

Duration of Resistance
« on: April 07, 2007, 08:47:00 am »
I would like to suggest that the cantrip/1st level paladin spell "Resistance" be given a duration of turn/level to make it more in line with other standard buffs.  Thanks.
 

Kindo

Re: Duration of Resistance
« Reply #1 on: April 07, 2007, 09:51:52 am »
Brings up a question I have had for a while, regarding this very cantrip. It says it lasts for 1 hour, but how long is one hour in game-terms? It often feels awfully short, while the turn/level usually ends up lasting longer.
 

Witch Hunter

Re: Duration of Resistance
« Reply #2 on: April 07, 2007, 09:52:50 am »
It's meant to last an hour but it hardly last a minute :(
 

Weeblie

Re: Duration of Resistance
« Reply #3 on: April 07, 2007, 10:02:48 am »
http://www.layonara.com/general-discussion/115115-duration-resistance.html

Quote from: Talan Va'lash
Actually one hour is 4 turns on Layo, which is 4 RL minutes.
 

Talan Va'lash

Re: Duration of Resistance
« Reply #4 on: April 07, 2007, 06:43:32 pm »
It's natural level is 0 (a cantrip) and it is in line with the power of other cantrips. That is the context in which it should be viewed and the context in which it is balanced.

I've no idea why it's a level 1 paladin spell honestly.

Edit: We actually quadrupled it's duration from standard, standard NWN is 1 turn, and it was bioware that made it a paladin spell. Not sure if that's a PnP thing or if they just decided to do it.
 

Skywatcher

Re: Duration of Resistance
« Reply #5 on: April 07, 2007, 10:00:58 pm »
There are other catrips with duration of turn/level (virtue although it doesn't do much.)  My only irratation with the duration is that it ends up being more of a combat buff than a standard buff from a practical standpoint.  One more thing to manage as time passes which makes it not so useful.  This is just a suggestion.  Whatever the team decides is fine.