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Messages - LordCove

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101
Roleplaying / RP regarding the Corath Temple
« on: September 12, 2007, 02:15:49 pm »
If you don't know where it is, great.  

If you think you know where it is... you shouldn't know it is there unless you have been taken there by a Corathite or are a member of the Corathite faith.  All the character sees is a building set into the hillside.  RP wise, there is not a nameplate on the door that says "Chanda" and "XXX XXX, Temple of Corath".

Remember, the Corathites would not lead someone to the place who could reveal their location. They have spent too much time, money and energy to avoid this happening. They know how many enemies they have.

Note:  The door being unlocked and allowing anyone to just walk right in allows alot of this metagaming to happen, is unrealistic, and there should be temple keys issued to the followers (since it is treated like a PC Home).  If possible, the name should also be removed from the door.
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102
General Discussion / A few thoughts...
« on: September 06, 2007, 07:44:17 am »
I was actually going to post this as a follow up post somewhere, but I've seemed to have misplaced the original post, or the poster never posted.

I've gone through four edits of this to make it as not-negative as possible with still saying what I want to say.....I know it can possibly get people to think Im an even worse person than they do now

But I'm going to post this anyway....


I'm going to give a few of my thoughts as a caster.

Frankly, perhaps its something some discussion on tactics can help me with:

I feel useless as a party member in a strictly non RP sense and have for a while.


 First of all, some people have different ideas of balance than others. Some believe that balance is having the casters able to do some things , the fighters another, the healers another etc. Others thing its more "Well Casters dominated the show so long, lets completley flip the tables." The second one isn't balance. I suppose, in some weird way there's a type of balance to it, but its not balance within server spirit (I think, my judge of server spirit has been entirely skewed lately).

As a caster I've noticed the following things. I will not even  take the time out to say it was only for this update, because it wasn't. One major problem. No, the problem isn't that quest NPCs can do things that normal PCs couldn't ever try despite never ever having their names uttered in common place. No its not the fact that everyone from the smallest pesant to grandest king has true sight. Its not even the Mind, True Sight, and Death Immunities on every monster, though that does play into the fact.

Its their saves...

Evocation has never. never worked unless you've taken an epic focus in it and then you get lucky once and a while.

Everything has such a high reflex save that evocation is no longer useful. Unless you're casting Issacs Missle storm...and what fun is spamming one spell over and over?

Well it was like this before...so thats what people did: Hand, Issac, Weird, Wail, hand Issac Weird Wail

It was kind of boring, but it worked. and it worked in the party's favor...

And then , the added, but completley understood Mind, and Death immunities and True Sight were added to the mix..

Which, would've been fine. TOTALLY understandable. Casting the same three spells over and over is kind of cheap....but mix that with the fact that evocation still doesn't work...

and it turns into a bit of a problem. Casters effectively come buff monkies who sit down during the middle of fights or maybe throw a mass haste , displace, or hey, issac's missle here and there.

Or maybe I'm just completley bad at combat as others in Layonara have told me and Im missing something I as an individual could be doing better.

Maybe, and to tell you the truth, most probably the problem is with bioware: There just arent enough spells in general to make it interesting

Any suggestions?

I have to honestly admit that I don't know what I'm asking for here. I realize I complain a lot. I realise Im saying on the one hand, being able to cast the same five spells is boring, and on the other not being able to cast any is worse. I  know some would beleive that if I have no solutions I should just crawl off my soap box and shut up. Sadly I am cursed or blessed with the ability to make people know how I feel. One day , as everyone says,its going to get me in serious trouble. Maybe that day is today maybe its already come.

I've recently sent a post to L telling him why I was still here: So Ill tell you bits and peices of it.

This stuff Ive mentioned doesn't want to make me stop playing, because its not what I play for in the first place, but its a big part of playing.

So long as quests are thoughtful and creative (and so long as they fit my character if Im going to be there), and so long as I have friends both IC and OOC to rp with, You're stuck with me unless you see it fit to make it otherwise :) I like you guys.

That is all.
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103
Just for Fun / explanation off life
« on: September 05, 2007, 12:36:42 pm »
When God created the dog he said: "Sit all day by the door of your house and bark at anyone who comes in or walks past. For this, I will give you a life span of twenty years."

The dog said: "That's a long time to be barking. How about only ten years and I'll give you back the other ten?"

So God agreed.

When God created the monkey he said: "Entertain people, do tricks, and make them laugh. For this, I'll give you a twenty-year life span."

The monkey said: "Monkey tricks for twenty years? That's a pretty long time to perform. How about I give you back ten like the dog did?"

And God agreed.

When God created the cow he said: "You must go into the field with the farmer all day long and suffer under the sun, have calves and give milk to support the farmer's family For this, I will give you a life span of sixty Years."

The cow said: "That's kind of a tough life you want me to live for sixty years. How about twenty and I'll give back the other forty?"

And God agreed again.

When God created man he said: "Eat, sleep, play, marry and enjoy your life. For this, I'll give you twenty years."

But man said: "Only twenty years? Could you possibly give me my twenty, the forty the cow gave back, the ten the monkey gave back, and the ten the dog gave back; that makes eighty, okay?"

"Okay," said God, "You asked for it."

So that is why for our first twenty years we eat, sleep, play and enjoy ourselves. For the next forty years we slave in the sun to support our family. For the next ten years we do monkey tricks to entertain the grandchildren. And for the last ten years we sit on the front porch and bark at everyone.

Life has now been explained to you.
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104
Just for Fun / World Leader Application: Squishy
« on: August 31, 2007, 07:41:02 pm »
New World Leader Application: Squishy
 [FONT="] [/FONT]
  [FONT="] [/FONT]
  [FONT="]Name: [/FONT][FONT="]“Squishy” Kuala’shtus Mela’fulumus[/FONT]
  [FONT="]Translation:[/FONT][FONT="] Deep Eye of Immanent Doom; a common beholder name[/FONT]
  [FONT="]Original Submission:[/FONT][FONT="] See Rhynn’s CDQ[/FONT]
  [FONT="]Character Development Threads:[/FONT][FONT="] Squishy has no hands and therefore can not write. Occasionally he has been known to use telekinetic power to balance a pencil, or dictate to Rhynn, Saru, or the Lim Lim. However thus far, nothing has occurred, because two of the three can not write, and Rhynn either thinks its cute and hugs him or at times, obliges to which excerpts such as the following occur.[/FONT]
  [FONT="] [/FONT]
  Floobar Kelleboots Oggitama Rhynnykins Kelleboots Oggar Gloofo Floog Flog Ohhhbarbarbarbarbarbar Kelleboots
  [FONT="] [/FONT]
  [FONT="] [/FONT]
  [SIZE=13]Story[/SIZE]

   
  [FONT="]          [/FONT][FONT="]Squishy began his life, as a below average beholderkin, at the bottom rung in the treacherous hives of the beholder; after all someone must be at the bottom. This was, unfortunately Squishy’s lot in life. Yet in the face, of upmost despair, everyone must have hope. [/FONT]
  [FONT="]            And so, within this normally mild and timid eyeball, after years of abuse by his larger, smarter and simply stronger kin, something finally broke. He went spare. The madness that he embraced was not of the ‘froth at the mouth’ every day manor. It was, instead of religious hysteria.  This was unfortunate. He began to rave and rant about a time of great pain, followed by the promised one, who would lead all beholderkin to a time of equality and power where they would take control of great soaves of the surface lands. [/FONT]
  [FONT="]            As with any society, especially in the highly xenophobic clans of the beholder, anyone whom decides to go against common convention, especially based off religion, would soon find themselves either banished or killed. [/FONT]
  [FONT="]            And so, before either of those two things could happen, Squishy begun his long flights into the deepening darks of the underworld. Being at this point at best, only mildly connected to the commonly accepted reality of the sane it is unknown how long Squishy wandered the tunnels, jibbering out his prophetic visions of a better tomorrow.  However his wanderings in the deep would take him once again into what he knows as the time of pain.[/FONT]
  [FONT="]            He would stumble across Deep dwarf slavers, who found him both harmless and hilariously amusing, something to throw around, punt with a stick and in general make even more miserable. [/FONT]
  [FONT="]They would loose their favorite ball quite swiftly when it fled directly into the hands of a group of half orc slavers during a pitched melee in a dispute about wages. This would continue Squishy’s time of pain, the orcs thought that the Deep Dwarves had the right idea, and proceeded to use this small eyeball as their favorite throwing object. [/FONT]
  [FONT="]All the blows to his head must have continued to deteriorate what little sanity he may have had. As he began to rave to himself more and more about the time of pain soon being over and the Great One leading him to his destiny, some strange luck occurred. This came within a years time.[/FONT]
  [FONT="]            When the half orc seriously underestimated one of their latest torturing victims. Having witnessed her cast such miracles as ‘crawling out of her own form’ , defeating the Wicked Ones, and helping release him from The Time of Pain, he began his new life, as the first and only prophet of his idol of worship: Rhynnykins[/FONT]
  [FONT="] [/FONT]
  [FONT="]It is still assumed that he has suffered one too many blows to the head, and now spends his days , wandering while following her and raving about the beginning of his new order dedicated to the greatness of the one who rescued him from the time of pain, and her offspring, which he views, as a sacred child, or mayhaps just a follower.[/FONT]
  [FONT="] [/FONT]
  [FONT="]            [/FONT]
 
[FONT="]Accomplishments[/FONT]
 
[FONT="] [/FONT]
 [FONT="]The Slaying Of The Primal Water Elemental [/FONT][/B][FONT="]– It was a dark return to the underworld and squishy was determined to locate a beholder clan and bring them the great news of his religion and its growth although he still wasn’t certain about all the details.  However determined, the Squishy was taken aback to see the one that brought him from the Time of Pain into the Time of Whatever This Time Is Now (once again it is stressed that he has not quite figured out what he is doing) being attacked by a giant moving wall of water. Which he promptly attacked with all his small globular might. It was apparently enough.[/FONT]
  [FONT="] [/FONT]
  [FONT="]The squishy is worthy of World leader not just because of his ability to slay such things as a primal water elemental; that would be powergaming. He is also worthy because of his ability to befriend and successfully travel with noteworthy heroes; and accomplishment few creatures as supposedly ‘evil’ as he , could ever dream of doing.[/FONT]
  [FONT="] [/FONT]
  [FONT="]Furthermore, he would like to take a moment to explain in his own words, how he has repeatedly assured the success of all adventures and quest that succeeded in his presence. [/FONT]
  [FONT="] [/FONT]
  [FONT="]            Kelleboots Floogy Mormormor Veneleotu Gabby Bops Angula Baldor Kelleboots Kelleboots Bimbo Kelleboots Rhynnykins AVENTUR FLOOG![/FONT]
 
[FONT="] [/FONT]
 [FONT="] [/FONT][/B]
 
[FONT="] [/FONT]
 
[FONT="]Future Development As World Leader[/FONT]
 
[FONT="] [/FONT]
 [FONT="]            It is not entirely certain of what Squishy’s true goals may be. This is because they have changed on average once every half hour for the past years. However, it can be considered the overall goal of the Squishy to unite the beholderkin under his new beliefs. If successful, he will indeed unite them, underneath the concepts of equality for all eyeball kin, under the teachings and examples of the one idol….As soon as he figures out exactly what these teachings are.[/FONT]






[SIZE=10]now be certain to double check which forum you're looking at[/SIZE]
[FONT="] [/FONT]
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105
Roleplaying / Looting Etiquette
« on: August 30, 2007, 07:33:45 am »
Yeah, this seems like a weird thing to post on Layonara, I feel like I’m three seconds away from saying “Roll Greed on Green unless you need it then take it, and pass on all special Bind on Pickup Blues so we can discuss who needs it most”. Funnily enough, that’s really close to what I want to say:

 

  1)Designate one looter: Since NWN Has no way of making loot go right into the bag of a master looter, or in a round robin fashion, its probably best to just designate one person to do it, and hope they are good at math and have a lot of weight reduction bags and/or can carry a lot.  

   
  2) Don’t Leave the Looter Behind: They are doing a service to YOU , the rest of the party, and therefore it’s not really nice to leave them behind. They could have a really bad directional sense, get ambushed by a spawn, or simply loose out on the XP The rest of the party receives while going forward. It won’t slow you down that much to wait for the looter.
   
  3) Save Discussing Loot for the End: And pay attention to the task(s) at hand
   
  4) Need Before Greed: When rolling, if someone or more than one person needs the item more than you do, I think it is only fair to let them roll for it. Of course, it may not be in your character’s nature but sometimes this can impend on the fun of others. If no one needs it , feel free to roll for it.
   
  5) Do Not Roll To Sell!: Don’t roll on an item just to sell it unless no one , even in the slightest, needs it or could put it to better use. It does a disservice to the rest of the party to just turn around and sell something someone else was going to use. If you do plan on selling it if no one needed the item, make your intentions clear and discuss it with your party. Sometimes its only right for the gold from the sale to be divided and sometimes its just the luck of the role..

PS: Refer to:
LORE: Handling of Loot
   
  ~That’s really All I had to say. Thanks.
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106
General Discussion / Cute holiday pics of the Kids
« on: August 27, 2007, 04:36:14 pm »
As promised here are cute pics of the kids from the holiday...

They got to meet Thomas the Tank Engine and stand on the footplate which pretty much made their day.  The guy stood behind them is the train driver.
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107
NWN Ideas, Suggestions, Requests / Portal Suggestion
« on: July 29, 2007, 06:30:32 pm »
Suggestion:  When the new version comes live and/or when Central and east are brought together,  I suggest a portal to be placed in Fort Miritix (or the one further up, Last Hope?..or both) To lead to Arnax. This portal, because of its higher level will assume more in the way of loot gained and pocket expend ages and should cost more than the standard 300. My suggestion is 1000. These portals will be one way.

Reasoning:  
Its not fair for fighters that wizards teleport off and the rest can cast invisibility and get back safely. There was another forum that cited this I just don't remember what. Often times fighters would be stranded waiting for another group to pass by or otherwise resorting to the OOC of hopping on an alt or finding another way to contact someone for help.

Edit: Fighters being melee classes without spell casting.
Edit II: This is assuming enough things stay the same to warrent this.
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108
Layonara Server / The state of southern Dregar, Prantz and Broegar.
« on: July 28, 2007, 01:32:31 pm »
Hello everyone,

Due to the withdrawal of permission to use certain written texts, we were forced to rewrite history for the kingdom of Rael, its ruler Broegar and several other links to it (like all other kingdoms on Dregar).

This has caused a delay in handbook release.

In the Lore/History section, you will find a new history of Prantz.
Major changes are:
1) The new ruler is known only as Lord Rael, it was him who lead the army that conquered Prantz.
2) a different form of government there, as well as a changed set of laws.
3) religion is still outlawed, except for the worship of Sulterio

I do want to point out that things like the battle for Prantz, the proclamation of the laws, and the recent agreement with the Rofirein church did happen, it’s just different NPCs and an overhaul of text because of the withdrawal of permission.

We will put an updated version of Prantz in game with the next update.

I would like to thank Honora for her time invested in this rewrite (and the other ones), she continues to amaze me with her creativity. Thank you.

If there are any questions related to the change above, please post them here and Honora or myself will try to answer (Honora knows Rael better than I do, hehe).

Thank you for your understanding, follow this link for the text.
Ed
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109
General Discussion / Weary of Friendly Fire
« on: July 20, 2007, 11:51:10 pm »
I hope you folks find this constructive.
 
 I'm getting a little weary of the blind pokes from the wings.  And it's towards one thing in particular: That roleplay has depreciated on this server.  I don't care who's saying it or whether they have more or less experience on this server then I do, I'm just a bit weary of that sentiment.
 
 Now, I haven't been here as long as a few of you, but I've been playing NWN since it came out and Layo for the majority of it.  Here's what I've noticed of what goes on in any module:
 
 - There are new players
 - There are old players
 - There are plenty of players in the middle
 - There are young people
 - There are old people
 - There are those suffering from college omniscience
 - There are snotty people
 - There are brown-nosers
 - There are anti-establishment ranters
 - There are quiet people
 - There are nice people
 - There are people that rp more then adventure
 - There are people that adventure more then rp
 - There are people that think adventure can not be rp
 - There are anti-progressionists or those edging towards it
 - There are powermongers or those edging towards it
 - There are people who play 10 hours a day
 - There are people who play 1 hour a week
 - There are people who get along
 - There are people who don't get along
 
 There are people you end up loving, likewise there are those that rub you like rough grain sandpaper.
 
 There are all sorts of personalities and people and varying tenures and maturities that have been on Layonara at any given point in its online existance.  Same goes for every other server.  These roles and this variety has never changed in it's overall percentages from what I've seen, it's always a true mixed bag.
 
 Likewise, there are the all too common sentiments always bouncing around:
 
 - We don't roleplay enough
 - We are too harsh on rules
 - The cliques are unbearable
 - There isn't enough community
 - Things aren't balanced
 - Devs need to be more open
 - Devs need to use more discretion
 - XXX gets preferential treatment
 - XXX shouldn't be where they are
 - XXX dev(s) are out to get me
 - And of course:  Us versus them, in any of it's myriad forms
 - And finally: Times have changed for the worse
 
 If I spent more then 5 minutes hatching this I'm sure I could list a hundred more, all bouncing back and forth against each other in the ongoing pendulums of opinion and emotion.  The same themes passing by, generation after generation of players and devs alike.  It's the last one that usually makes me chuckle, but as of late is growing tiresome on my ears.
 
 "Times have changed for the worse".  I've heard this many times, and it comes in generation-based waves usually.  The thing that always irks me is not so much the ignorance or self-righteous tone it usually takes, but the contradiction it typically puts on their grievance.  Whatever their issue, most often depreciation of roleplay or playerbase, they usually voice this before or during their departure from the server, which is usually just proving themselves quitters who never quite got it.  And here's why.
 
 Generations come and go.  They attain server lore, they participate in events changing the server.  On a server like Layonara where there is so much player impact, the server shapes itself around them.  Usually it's a particular era of players, people that became their own little adventuring company during those times.  They become the center of roleplay focus, not based so much on their *ability* in roleplay, but by the fact that they are so engrained in things and happenings on the server.  And in these little era's coming and going, there seem to be a few trends.
 
 Many head towards development for the server since they've helped shaped it during their era.  Some get sucked into development so far that they don't re-emerge.  Slowly the adventuring companies of 'old' wither, "this dev doesn't log onto play enough, this guy got bored and left, this guy started playing another game, we can't do anything without the people who don't play as much anymore," etc etc... while there's still a core group struggling to hold on.  Some adapt, some leave.  And I honestly can't forgive the excuses of 'the server has changed for the worse' before departure.  
 
 The correct response has luckily happened for the majority, and can be summed up  as:
 
 What did XXX player do when his favorite RP and adventuring buddies left or moved onto pure development?  He picked up new players, gave them a chance, brought in new generations of server shapers, and continued to have fun.
 
 Generations come and go.  Eras of lore come and go.  It is not an easy thing.  It is not easy to find your favorite individuals moving on.  But get off the high horse, roleplay is not depreciating, the server is not changing for the worse.  The excuse of roleplay caliber is age old inaccuracy.  If you simply let new people in they find their ground, probably at the same pace you did.  
 
 People saying this have just lost their immediate reminders of identity.  There are always going to be the different types of players coming and going;  good, bad, experienced or inexperienced.  There is always going to be the same percentages of those types of players coming in.  These sentiments are a pretty simple matter, you think the community has lost it's sense but it's you that has lost your sense of community.
 
 Community is always going to be changing.  To be a long standing player on any server, you need to accept this.  Community is bigger then just one generation, just look at the progression of Layonara.
 
 Now, in all of this I will make one concession.  A significant chunk of the Bloodstone era generation, the people that shaped a lot of the lore we have grown to know... they are gone.  Some left around or immediately after the fall of Bloodstone, Reventage for example.  Some have just recently not so much left, but have moved into development of the new Layonara, Rhizome or Orth for example.  They log in now and then, but not like it used to be.  And hey, I get it.  It's a downer, those are the people I really miss adventuring with.  And they do hold a lot of the server lore for their eras of gameplay that we currently regard as Layonara history.  Our personal sense of lore has definitely hit a struggling point due to this change.  And yes, it's a downer.
 
 And in this concession I will say that we could in fact use some change, that some of the "let-down" complainers may have some footing, however poor their delivery.  Plot quests need to be reinvigorated, perhaps redelegated to bring forth new and motivated blood.  Generations of players need to be fostered through a server-wide cause.  Once it was Bloodstone, the mainstay of plotlines to maintain that community gathering point.  I will conceed this, that things could be worked on in this sense to bring forth some cause.  There are so so many players just waiting in the wings, waiting to find some cause to get back in there.  For some it's the update.  Fair enough, I can't say I can criticize that heh.   For others it's apparently roleplay, and the simple solution to that folks is to just log in and try it.  But yeah, I'll go with it, we could use some plotline cause, so however misguided this roleplay sentiment may be, I can somewhat see an issue in it all.
 
 But the community is still there.  The caliber is the same as it's always been and there are a lot more individuals waiting in the wings to surprise you with their roleplay.  It's not like the people sticking with NWN after all this time are the click-happy powermongers looking for more.  More graphics, more monsters, more killing!   No, it's the people looking for community.  To any of you calling out the depreciation of roleplay, wake up.  Find your sense of community instead of needing the last generation of players to hold your hand through it.  Honestly, step it up.   Instead of floating on the outskirts proving yourselves not of the caliber you preach... step it up.  Talk to the new player, the younger generation, do what the generation we hold in such high regard did before us and continue to help the Layonara community find new roots.
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110
General Discussion / Why I still visit the Forums
« on: July 18, 2007, 07:59:49 pm »
Some days you read the forums and you get a bit discouraged right?

This person not happy about this, this person not happy about that. One gets tempted to leave the forums pages well alone and just play the game. I get enough negativity at work, I don't need to get it in my play as well. I'll just remove forums.layonara.com from my bookmarks, I think i'll just enjoy the game for what it is ...

Which prompts my question to myself, Why do I still visit the forums every single day?

My answer,

The community.
I love knowing the player behind the character. I love knowing the names of DMOE's kids. I love knowing how different Polak is in RL to how his character is in game. I love knowing that Dorg, despite every reason to have lost it during his long reign as dispute handler, retains a great sense of humour. I honestly care about people's wellbeing here, Interia, Solarina ... I hope Nibor is okay. Maybe he's run off with Minnie Driver? How do I know we share an unrequited love for Minnie? The PM system in these forums. I like knowing that LordCove and I could be friends in RL, Sall's sense of humour and flawed nobility has to come from somewhere.

I love reading each and every one of lonnarin's posts, no matter what the subject. The guy is irrefutably a legend. I cannot wait to see Darkstorme's and jrizz's and Acacea's perspectives on new submissions. I love a submission where the player has invested the time and thought. I love Lynnjuniper's CDT for Rhynn, Fatherchaos' for Durthak, Scriptwrecked's for Vlanin, Dezza's for Leisa, too many to name. I love writing in mine. I purposely write provocative Trade Hall advertisements because I enjoy reading the responses OOC as much as I write them that way for any IC reason. I think it's great that Filatus and I agree on so much in these forums and yet our characters are on the verge of PvP every time they meet in game. I voraciously digest any discussion on RPing alignments and attributes. I was more educated by a forum discussion on global warming that took place on a thread here a little while ago than my accumulated knowedge on this subject from any other media. I love reading posts written in dwarven accents.

I think Honora is one of Layo's greatest assets. Everything she writes, I enjoy reading, and believe me, I know it ain't easy to write this stuff. Much harder than it seems. I put my hand up maybe 6 months ago to write some stuff and in that time have maybe generated 10 pages? This woman is amazing. I cannot wait for the handbooks. Which leads me on to her hubby, every post he writes I feel like clicking on the thanks button.

The owners/administrators, Orth, OneST8, Thak, the big L. They all have a bigger capacity for copping ungratefulness on the chin with a smile than I do. Thanks to you.

I love being involved in the various faith forums. I play one Corathite ne'er-do-well and, amusingly, one less well known Aeridinite priest. I enjoy questions of faith interpretation for both of these from people that have invested a lot of thought on the matter. I admire and respect Ed for holding and organising this huge store of lore in that head of his.

The Just for Fun thread. A little bit of flippancy never hurt.

Why do I still visit the forums every single day?

Maybe you have some of your own reasons, these are some of mine. Focus on the positive!
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111
General Discussion / I'm still here and having fun!
« on: July 08, 2007, 07:05:33 pm »
I've been here for what....4 years now on Layo, ever since Beta 4.  To see how Layo has developed over time still fascinates me!  Back then it was a north and south server and the south server still had some rough edges on it but even then it was fun because of the people who play here.

To see how far it has come since then is just awesome and I am always grateful to L and the team for having Layo up and running and constantly being refined.

In fact now I'm getting a chance to group up with people who I haven't tried to group up with and having a good time!  Of course I am sorry about that strand you lost the other day Rose on East and the one that Shiff lost in the desert.  :(

News of the development by the team of a new game engine has not deterred me in the least.  I'm here to have fun and escape from the dreaded real world which for some strange reason keeps knocking on the window.

To L and the team, keep up the great work, I'm going to continue to have fun on Layo.:)
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112
Introduce Yourself / Inny
« on: December 08, 2016, 04:02:21 pm »
Hello, Welcome or 'Hellas’ as I use to say... I thought it is about time to introduce myself here. Yes I know some were asking me to introduce myself so well I have no other choice. Before they start poking me again, please let me go on. I wonder why they want some details about me though as there is little interesting about me, really... *eyes the people behind him, sighs slightly and goes on* . As far as I know I always had a fable for fantasy, started by books over movies and now I ended up in front of my comp playing mostly RPGs. So what are my hobbies? Well I guess you always figured one out. I spend most of my time playing Layo (oh wonder) or some other games like Morrowind or Valkyrie Profile, whereas I don’t even possess a PS2 but the game is just great, better than FF imo. If I am not around at my comp there are most likely three other possibilities where to find me. I am either playing PnP with my friends, currently DMing two groups which is a lot of fun and usually makes my day. Also is a source of inspiration for my character on Layo or for my quests. So if I am not around for PnP you can find me in the Gym or outside playing either Volleyball or Beach-Volleyball, depending on the weather of course. No I won’t mention that I already played Volleyball outside while it was raining and thunderstorm was coming closer. I am both, player as well as coach. Yeah you got it right, I am a coach as well, believe it or not. Currently I am coaching a youth-team and they are only a few years younger than I am. As for my own team I am playing for we were kinda successful last season as we won in our league. So when I am not around I am usually found relaxing on the coach or either in front of my computer watching a nice anime. Yes I know I am an anime addict and I don’t regret it. I am used to that my friends call me either Freak or Otaku, heh, so no worries, I’ll live! Besides that I can be found reading, drawing, hanging out with friends or listening to music as well. Music’s mostly metal or classical music like Wagner. Even though I am German I never attended to his “Der Ring des Nibelungen” but I really should as it sounds interesting and already got some good feedback about it. So what else do I have to do in my spare time? At the moment not much as I just finished school and am on my summer break right now. August 1st starts my life again with a job. It has something to do with computers and I will work at an university. I never figured out how my job is called in English but in German it is called “Fachinformatiker – Fachrichtung Systemintegration”. Now something about Layo itself. I joined February 6th 2005, the day of my mother’s birthday so I will never forget about this date. So who am I? Well I am the player behind Dorena, Valaria and even Liasanya. As a GM you might know me as Valkyrie, Flame Haze, Lenneth or even Innocence. Yes I know, some even call her INNYYYYYYYY! So well, these are the basics about me. Hmm picture of me? I doubt there is anyone existing, at least not a good one. But feel free to figure out how I look from this thread. *winks* Anyway, I will see you around then *he bows slightly in front of the audience and slowly fades away from sight.*
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113
General Discussion / i know some people have been quiet of late
« on: June 23, 2007, 06:12:08 pm »
after L with the future announcement

but what we are all forgetting is we have a wonderful world still open to us and there isnt any need to panic thinking its going to leave us anytime soon

they made the announcement to give us a hey gang this is whats going on behind the scenes

not a heres whats going on the rest is dead now till then

yes some people didnt care for not be told
but as a whole this will only be much better

the announcement let us as a community know why maybe we havent seen some faces for a bit
and now its understandable

i know everyone is still reading the forums i have seen 25 to 50 people online from time to time when the server counters read 7

dont get sad
look at the new as ascension from the old
a layo without someone else saying what layo can be

but until thats ready and L and the teams have said it
we have many months ahead of ourselves to play just as we always have been

so go log in remember why you love layo so much
you love it because you can escape from the real world into the realm L has layed down at our feet to wander roam and help shape

so throw off your meloncholy and go log in
go see your friends
and remember
even after the switch  its the people you log in to interact with inside the big sand box
not just to play alone in the sand
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114
General Discussion / Enjoy Everyday
« on: June 22, 2007, 06:32:48 pm »
I write this with a heavy heart.

A good friend of mine died yesterday.  He was 40 years old, had three children 18, 7 and 3.  He was going through security to get on a flight to go and spend a weekend in Las Vegas and dropped dead from a brain anuerism in the security line.

I write this, well, to remind everyone that what you do everyday should be precious.  

Hug your children.  Kiss your wife or husband.  Tell your parents you love them.  Pet a dog.  Look at nature and revel in it's beauty.  Give a beggar a dollar.  Make the world a better place, somehow, even if it's just your small slice of it. And don't let petty   stuff overwhelm you. See the beauty in life, and contribute to it.

It seems to me that we never know when we have nine soul strands lost, and the next one is the last.

Spread Joy, Happiness, and Love,

Nathan
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115
General Discussion / A post to the community regarding DM encounters
« on: June 21, 2007, 05:02:45 pm »
Hello all,

Please note that this post is the opinion of me alone and does not represent what others on the team. This post is just to clarify something that I have noted while I have been on as GM especially when I have been providing custom encounters to the party. I would like to state that to me being a DM means providing an entertainment for players. This is either by quests or providing dynamic encounters through challenge.

I don’t have an issue of people requesting a Soul Strand. Nor do I have a problem with people thinking that "perhaps this encounter has unfair". That is in your player’s right to make a request or to have thoughts like that. What I have a problem with is when players have the mindset that because they have faced a losing situation or your character has died that the DM is out to punish them. I hear things like "What did we do wrong?" "Oh we must have got someone out there angry".

For me I would normally never use spawns or even overpowered spawns to police a situation or because I am angry at the players. Instead you are going to receive a tell saying that we need to have a little chat. Getting a GMs attention for 20 minutes filled with creatures encounters and mayhem or more at a time is a privilege  and not a punishment.

It is sad to see that the playerbase view the DMs in this way. I want to say that as far as I am concerned, getting a custom (harder) encounter from me is because I want to spice up an experience or because I feel happy of what is happening in regard to RP. You will also find that the encounter will be suited in for your tastes. If you are at the inn, during a player event, you aren't going to see monsters instead perhaps you are going to talk to the bartender or the waitresses or whoever...to make the experience better.

That is also why after each encounter where you are safe I will spawn in just to let you know that I hope everyone had fun *regardless* of the outcome and that is because I did it for your enjoyment. There are however times when we as DMs spawn things to keep things in the Lore of the World. But in those circumstances I will notify you about that too.
 
Much Respect,
  Tanman
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116
General Discussion / The Final Stroke of V3
« on: June 05, 2007, 12:00:53 am »
[SIZE=16][/SIZE]
 [SIZE=16][/SIZE]
 [SIZE=16][/SIZE]
 [SIZE=16]I've always found pictures to be a good snare for you unfortunate readers.[/SIZE]
 [SIZE=16][/SIZE]
 
 [SIZE=16]I've been on three servers where they announced plans to at some point end their module progress. What I've found is a typical response from the playerbase, including myself. Interest in progression of your own character lessens, and the sudden reminder of the server mortality usually hits me for about a two week depression.[/SIZE]
 [SIZE=16][/SIZE]
 
 [SIZE=16]There's a lot of major differences here however. First, the timeline put on NWN is of our own making. The new medium for Layonara is a massive effort very good people are working on. But it is going to take time since it is such a massive effort. And it's not two months, or six months... it's a long time. I hope the team working on it doesn't mind me saying that. NWN truly is in the hands of the players here. And this brings me to the second major difference. Layonara is continuing. The campaign and histories are continuing. The histories your characters are creating and helping to build are continuing. Characters of your own making are going into the very written history of Layonara. Look around. We *are* Layonara. This is not a plug pulled.[/SIZE]
 [SIZE=16][/SIZE]
 
 [SIZE=16]What is going to keep us going is simply the continuation of motivation. Any way you slice it you're playing Layonara, be it this generation or the next. Had you found out that v3 would've been a character wipe, would you have fled? How many of us have started new characters since that discussion and found them in late stages of their life, engrained in the server, fulfilled. A lot of us I'd say. This is absolutely the same thing. I mean, Ketil is barely over a year old. I think of the time I've had playing him, and sure I want more, but that was a really really good year I've had with him. The same opportunity is in front of each of your characters right now. People just tend to get down when they see some finality to a character, it's something we don't like to admit as being possible. But we're talking about a *long* time here. Get over that sense of impending closure and realize it's not changing the game for you whatsoever.[/SIZE]
 [SIZE=16][/SIZE]
 
 [SIZE=16]We play here for the community and that is what we must retain. Levels, progression, everything tangible to a single character ends up falling back on your interest in the community when it's said and done. When you've seen it all, when you have no more surprises around the corner, it is the surprise from a trusted and dynamic community that you will find your interest has been in this whole time.[/SIZE]
 
 [SIZE=16]I know what the pessimists will pick out of the big announcement post, as they like whispering it in my ear now and then. Timelines, character closure, last update... things of that nature. [/SIZE]
 [SIZE=16][/SIZE]
 [SIZE=16][/SIZE]
 
 [SIZE=16]So let me shed some light on some realities on the update side of it that you haven't been able to see yet. For you players playing here in the years of 2004-2006, think of the updates you witnessed. The new scenery, it wasn't all that major. Mind you, a lot was going on, the game was being refined, scripting was allowing greater diversity and variation of gameplay, on the whole the NWN engine was being perfected for Layonara. Then came the V3 announcement. The initial update for V3 is what you have seen so far. It seemed like a significant change for some, the pessimists did their pessimism thing and probably complained about rangers or barbarians or bards *winks*. Some were blown away by the change in appearance. Most were merely excited about the newfound source of motivation.[/SIZE]
 [SIZE=16][/SIZE]
 
 [SIZE=16]I usually stick to that middle crowd, complaining. That said, this "final" update, this conclusion to the major push for V3 of NWN, it's been worked on for several months. Several months where wives, husbands, coworkers or bosses of those working on it narrowed their eyes at the bags under eyes or the far away looks. I know for a fact that my wife is plotting a detailed sabotage of the server machines, bioware, Leanthar's house, and the developer of our computer to top it off. It's a big update that took a lot of work.[/SIZE]
 [SIZE=16][/SIZE]
 
 [SIZE=16]This update is more substantial then what you're used to. It's quite likely the most substantial percentage change of material in NWN Layo to this point. And that's what I'm mostly going to be talking about here.[/SIZE]
 
 [SIZE=16]Updates come and go, and with version changes they hit surges. We didn't hit all the changes proposed for the V3 vision. That's clear to everyone. Kingdoms, farming, etc.... they never hit home. But updates also hit lulls. Lulls where there's not a ton to do. I can say with confidence that in the grand scheme of what V3 was realized as, this is the typical final stroke before the standard lull. We've made the important stuff hit home, we've made the core of V3 hit home. So to hit the stuff we should be concentrating on...[/SIZE]
 [SIZE=16][/SIZE]
 
 [SIZE=16][/SIZE]
 
 [SIZE=16][/SIZE]
 
 
 [SIZE=18]The Scope of the Final V3 Update[/SIZE][/U][/B]
 
 [SIZE=16]What's new, what's different, and why should I be excited? Well Leanthar detailed the percentage changes on the servers. Bear in mind that this is a massive amount when compared to other updates you've seen. I don't want to go into the unknowns and mysteries that are in there waiting, it ruins most of the fun, but I can detail what they mean for you as players.[/SIZE]
 [SIZE=16][/SIZE]
 
 [SIZE=16]Belinara and Dregar[/SIZE]
 [SIZE=16][/SIZE][/U][/B]
 
 [SIZE=16]These have been merged. I actually view this as a plus because communication and grouping will be on the rise. Green tells or not, being a server apart limits grouping, and I'm glad to see the merge. More importantly, you are looking at huge rebuilds and added material. The first time you travel to Arnax you are going to immediately be hit with the changes with some impressiveness. Travelling north, you will be lost. It's a good thing. Dregar has likewise seen some major changes, I'm not going to tell you much about them. I can just say that the adventure is going to be new, exciting, and if you thought the new Firesteep was something... you ain' seen anything yet.[/SIZE]
 [SIZE=16][/SIZE]
 
 [SIZE=16]Obviously new material is great, but a lot more has been done. Traffic has been funneled in ways that will pool people for roleplay and roleplay adventure. Thematic environments have been added, those places that naturally attract people for myriad reasons, and promote that magnet for roleplay.[/SIZE]
 [SIZE=16][/SIZE]
 
 [SIZE=16]A few ambassadors for lore that we have all grown accustomed to listening to over the years have been made aware of the specific histories and themes of some of these grand new schemes on Dregar and Belinara. Look to them, you know who they are. Follow them to the new focal points for roleplay and adventure, prepare for the new adventures, and better yet the new campfires and places we'll come to know and love and gather at.[/SIZE]
 [SIZE=16][/SIZE]
 
 [SIZE=16]The New Balance[/SIZE]
 [SIZE=16][/SIZE][/U][/B]
 
 [SIZE=16]The balance of the world has not shifted in any wild manner. What has been done is the empowering of particular classes that until now have been left wondering why they are so unable to deal with the world around them. It's not a matter of changing a class, or limiting another. It's a matter of creating environments that foster certain character types that may have been limited before. Where and how? You'll figure that out quite fast I'm guessing. To what scale are we talking here? A massive scale. I'm fully aware of the woes of melees, the fact that a party of one class can do all while the party of all another class can do naught. You'll see role reversals in this regard, without taking anything away from a certain class. But it will be a new and dynamic set of environments that will let all characters have their shining moments instead of being left in the dark on all occasions. Additionally, a slight shift in magic level will be realized. It's not profound, since anything profound would be a true mistake. But some class characteristics have met with limitations given magic levels, and the bar has been slightly raised. Be patient, meet the adventure head on, and look forward to a big smile here and there. Even you rangers. I am very proud of what people have come together to achieve on this front, and all I can say is that I'll see you all at the crossroads.[/SIZE]
 [SIZE=16][/SIZE]
 
 [SIZE=16]Epic Themes and Adventures[/SIZE]
 [SIZE=16][/SIZE][/U][/B]
 
 [SIZE=16]Creating themes for epic characters has always been a problem, everywhere in NWN, whatever roleplay-based server you might be on. There seem to be only two speeds in epic adventure and challenge: 1) Everyone in your group dies ultra fast, or 2) Everything you're fighting dies ultra fast. NWN is what it is and it's hard to combat the tempo of adventure in epic levels. Roleplay is limited due to the tempo of epic grouping. [/SIZE]
 [SIZE=16][/SIZE]
 
 [SIZE=16]But there are themes, hidden themes here and there, that will bring new dynamic to epic adventure. Thought process, lore, decision making, the demands of what roleplay servers should be. It's the best possible that people can do with NWN and I'll say that in full confidence. Look forward to those massively epic adventures, and enjoy the new style of play. That said, good luck finding them.[/SIZE]
 [SIZE=16][/SIZE]
 
 [SIZE=16]Oh, and additionally, the bar has been raised all you epics. Every CR abounds, finally. Have fun, and don't be hasty or the soul mother will steal your company from the rest of us.[/SIZE]
 [SIZE=16][/SIZE]
 
 
 [SIZE=16]Leanthar's courtesy in informing the community of plans in motion that will not be seen by us for a long time I deem a gesture of faith in the playerbase here. Our server here is made by the motivation of the playerbase and the higher standard of gameplay that continues to grow. Realize that Layonara is here to continue, in two ways. In one, NWN will keep going for some time to come, Leanthar was just gracious enough to share the full picture of things. A long time! Don't get down because the doc just told you that people typically don't live past 100. Appreciate your time and the people you're sharing it with. And in the other way, Layonara persists. It has blown through the roof of being held by a single game engine, and the histories we have all come to be a part of look as though they will continue far beyond the lifespan of a single engine. And this is something we should all be grateful for.[/SIZE]
 [SIZE=16][/SIZE]
 
 [SIZE=16]I'll see you at the crossroads soon. There's a lot of new adventure for us to enjoy. Oh, that's right, and it's coming in the next few days.[/SIZE]
 [SIZE=16][/SIZE]
 
 ;)
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117
General Discussion / *sings* "Every player is sacred..."
« on: May 22, 2007, 05:59:13 pm »
You know that movie? :-)

Seriously.  Every single player, whether they've been here from the beginning or just for a week, is sacred.  We're a community in a growing desert; anyone that finds their way to our oasis needs to be treated like royalty.  The "elders" of our own community need to be treated even better!

I am imploring all of you to take a moment and thank the other players that surround you.  Sent them a tell ingame, "((I like what you've done with your pants!  Want to go slay orc?"

Our home here on the Layonara servers has changed dramatically in the past few months.  More changes, I have no doubt, are waiting in the wings.  Let's shore up our fellow players by attending their player quests, listening to their back-stories, and being respectful of them as people.  Let's support our team by exploring their landscape.

I, for one, feel lucky to have a place to see and share tales.  See you in there!
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118
General Discussion / Why Do You Play on Layonara?
« on: May 11, 2007, 01:25:41 am »
[SIZE=16]Maybe you play on Layonara because you love the unknown...[/SIZE][/U][/B]
 
 
 
 [SIZE=16]Or perhaps the adventure draws you in...[/SIZE][/U][/B]
 
 
 
 [SIZE=16]Maybe you're looking for peace and quiet...[/SIZE][/U][/B]
 
 
 
 [SIZE=16]Or perhaps just a pleasant place to call home....[/SIZE][/U][/B]
 
 
 
 [SIZE=16]Or simply a place to meet some friends...[/SIZE][/U][/B]
 
 
 
 [SIZE=16]Perhaps you enjoy the majesty of civilization...[/SIZE][/U][/B]
 
 
 
 [SIZE=16]Or maybe just the majesty the lands offer...[/SIZE][/U][/B]
 
 
 
 [SIZE=16]Maybe you love the thrill of great battles...[/SIZE][/U][/B]
 
 
 
 [SIZE=16]Or just maybe... a glutton for punishment?....[/SIZE][/U][/B]
 
 
 
 
 [SIZE=16]Whatever the case may be... one thing is clear.  Layonara is the world for all imaginations, and it is on us to live those dreams.[/SIZE]
 [SIZE=16][/SIZE]
 [SIZE=16]V3.  Still on the rise....[/SIZE]
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119
Organizations / Permanent deletion of threads and Post
« on: May 10, 2007, 11:48:06 am »
Could we have the hard deletion option enable please, we delete threads and post but it doesn't clear up the space.
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120
General Discussion / Character Approvers
« on: May 04, 2007, 03:14:08 am »
Inspired by Merlin34Baseball's 'good post' I just wanted to make another positive statement!

People have been so quick to denigrate Layo of late. See L's recent post - can you blame the guy? Anyway, I cast my mind back to when I started here and submitted my first (of many!) character and then .... waited .... and waited .... and waited .... and waited for approval.

How good/responsive/thought-provoking/constructive are those on the character approvers team now?!!? I think they are doing an unbelieveable job. I can't quite work out when they must sleep or work or whatever but I shouldn't question my fortune (as a member of the layo community) to have these people in the job that are there now.

I applaud their efforts.


PS. If you agree with me, don't forget to tick the thanks button, Tanman is beating me! hahahahaha
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