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Messages - xsweetpeaxs

Pages: 1 [2]
21
Rumour Has It / Diamond found by dwarf
« on: March 07, 2011, 02:34:14 pm »
Rockhead slurps his twelth pint of ale at the tavern to celebrate his good fortune. The barkeep asks what the celebration is for and Rocky, in his drunken state takes out a small pounch and shows the cut diamond he found earlier exlaining that his luck has finally come in.

The barkeep turns and posts a notice on the lost and found board describing Rocky to a tee and telling what he found.

Rocky starts to cry in his beer and appears unconsolable.



occ//tell me wher yer lost it and it yers.  Kylie,sehky might be missing it
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22
Layonara Server / Version 3.30.2 is online!
« on: February 14, 2011, 12:20:35 am »
[SIZE=32]Version 3.30.2 is online![/SIZE]

This one took longer than expected for the sole reason of me not being able to get to things as quickly as I'd have liked.  My apologies to those who have been waiting on some of this.

There are no downloads required for this one.

Changes:
  • Minor fix to 121 Leringard Arms
  • Functional kitchen added to 137 Twin Dragons Inn
  • Full remodel for 165 The Silver Buckle
  • Cat added to 150 Krandor
  • Kelin's Inn in Krandor now under new management
  • Furniture set up in room used for the Blackford War Council, for convenience
  • Rename Fort Gorge back to Fort of Last Hope.  Just pretend it was always called Fort of Last Hope.
  • Changes to Fort Vehl to reflect Coalition GCDQ outcome
  • GM Placeable Objects (signs, etc) will change their examined descriptions now along with their usual mode of operation.
  • Fancy Fountain housing placeable will give water now like the Fresh Water Keg does
  • Adjustment to a CNR area (no, I'm not telling which)
  • A few area changes due to plot reasons. You'll know them when you see them.
  • A couple GM-only things I'm not mentioning here
Fixes:
  • East gate in Hlint now properly auto-closes
  • Fixed activation of one of the powers of Alandric's WLDQ reward
  • Fixed offset ground tiles in Port Hempstead, Crimson Eagles Memorial
  • Adjusted PvP settings for Port Hempstead
  • Pickpockets in Lor should no longer affect invisible or G. Sanc'ed PCs
That's it!  Thanks to Alatriel, RollinsCat and whomever else may have contributed to this but about whom I've forgotten.  

Enjoy!
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23
General Discussion / Plot requests from all players
« on: January 23, 2011, 11:21:25 pm »
We understand everyone is getting excited about current events in the world and thats fantastic.

I'd just like to make some requests on our behalf of the player community during this time.

1/ Kuhl is effectively locked down and inaccessable anymore without GM interaction. You can in game still travel those areas and kill myrdrachs and drachs and the like but for all intents and purposes that in game activity is separate to actualy gm run events of that same nature and will have no bearing on anything related to the PLot.  We have to ask that you keep that sort of 'adventuring' outside the realm of the Plot. ie from this moment forth plot stuff will have to be handled through GM interaction, guidance or involvement.

2/ Please be patient, there are only a few on the plot team, we are doing our best to keep the momentum happening and help people as much as we can with the things they want to do.

3/ Please try to keep things in perspective. The Cult are a highly organised force with very fast response tactics available to them and large and powerful armies. To the average soldier one Myrdrach could eliminate one, two or even three units of soldiers before it is taken down (approx 60 men), maybe even more, and the Cult have a large number of these. The Cult also have Dragons close to their borders which can cover a lot of terrain in short times, these dragons are capable of carrying nets with Drachs in them or even Drach Ori and others. They are no small pushover and please do not assume they are.

4/ We want to try and make this enjoyable for everyone as we can but when people try to force emote or push certain avenues that seem unreasonable and are not willing to work with us then it makes it frustrating for us and for them and puts a whole negative spin on things.

5/ We are doing the best we can, please try and be happy with what you get.

6/ Have fun...thats an order :)
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24
Rumour Has It / Wren in conversation with Kylie
« on: January 14, 2011, 05:46:09 pm »
I cant tell you the details as to why I must ask this of you. But there is a chance that I may be gone soon. If for any chance I vanish I am charging you with care of the house in Nith. I ask that you hold it in trust until such a time as any of The Network come to claim it. Please keep this between us, even this much information can put you at risk. If you have no questions I will accept your handshake as your bond.

One more thing, how is that order of spirits going? Remember I need as many as you can make with as much variety as possible. If possible don't wax seal the corks.
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25
Just for Fun / Funny Animals
« on: January 05, 2011, 01:27:06 pm »
A friend of mine sent me this and I though I'd share.  Enjoy:

Hilarious British animal voiceovers. [VIDEO]
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26
General Discussion / And thats it....
« on: December 21, 2010, 10:15:37 am »
Well, this might have been seen coming, but its time I hung up the GM gloves.

RealLife has took a wonderful turn in the form of two crazy, mad-cap spawns of Mini-Me's, whom continue to suck and drain every ounce of will to live that I have ( kidding of course! ;)  )

Add to that various other things, and sadly I just don't have time for GMing anymore, so I'll put the GM Wand back on the self, and hope someone else will pick it up and have a wave.

But I do thank you for the opportunity I had to bring about some chaos, fun and laughs to this wonderful little world you've all created. I'll be sure to keep an eye out for the MMO when it's released, and likely bring about some great ancestor of the Tempest's to see it.

I wish you all well, and of course a Happy Christmas!
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27
Poetic License / Poems from a Company of the Muse Event
« on: November 09, 2010, 10:31:04 am »
These poems were beautifully written by Rollinscat for an Ilsarean event that went in to the [lore]Broken Halls[/lore].  Thanks to him for providing the flavor for this trek.

Author: Talise Al'thyn, 416

In the rough lands it is kill or be killed
Healing voice weak to necessity's blade
Mountains and plains as savage as man
Little heed to a tender heart paid

Carnesîr fights in a bloodless campaign
A foothold for a message of peace
There is no peace in the bowls of survival
Words fall unheeded until they cease

Life's light a candle in dark heavy winds
Shelter a laugh from the gutter of souls
The best that is hoped for is brutal and short
Slowly the heart slips away from the goal

Shattered, broken, hope's head on a stick
He drags one foot in front of the other
Children of Xi-Lo-Sung scattered together
Welcome him home like a brother

Broken circles heal to a loop
Depths recede to tide's gentle pull
The past sliding off worn tired shoulders
Amarylla, the healer's heart is full

From fire-licked pit rises smoldering eyes
Claws touch the soil and claim it for self
The healer prays, sweating, for days and for nights
Aeridin grants just one wish to the elf

A seed left to grow under blunt demon nose
Amarylla still clings to the splintered mount's side
A shelter of minds and of hearts and of hope
Hidden by prayer from the land's bloody tide

Of Taurnil the healer nothing remains
His legacy bound to the god-given haze
Look when you pass and Amarylla may smile
Winking on full moons or mid summer days

Author: Unknown. Year: Unknown.

Love's consequence isn't always rose
Or embrace, but harsh repose
Bitter blows, the heart a scar of stitches – I'm sorry, dear

What once believed a thousandfold
Builds a wall of thorns and cold
Passion's hold, a grip slacked with each sparse apology

The leering of expectation's face
To know your duties and your place
Disgrace backhanded as reward when freedom calls

And more her people suffer, kin
Sisters to the pain she's in
Worn thin, tending animals worth more to men

Come then queen, flee or resist
But frozen, wilting under fist
To exist, and nothing more – every face with eyes on you

Fear's corset cinched from years obeyed
She kneels to pray for heaven's aid
In trade, a promise made, binding only her

History a leaden gown, but now -
She straightens, nevermore to bow
Neither sow nor beast to bear the sins of men

For mothers, daughters and kingdom-state
More than self, more than mate,
A date, she tells the man whose fist holds their reins

Tables covered with nature's spread
She reclines, waiting on their bed
And said, in silken tones for him - "Try the wine..."

Powder ground from love-pink bloom
Wets the lips of wine's perfume
He consumes, better to enjoy the lofty heights of royalty

Spinning head strikes marble seat
The cup lays bleeding at his feet
Conceit! He cries to halos that time the slowing of his beat

Pressed head to chest, to hear his end
A kiss for what had never been
And then, the promise of a new dawn on cooling flesh

The Queen Acanthe sits on her throne
A statue's perfect face, alone
Tears sown, and grown in place a stronger crop – the Daughters of Windwyn

Author: Ari Anamithal eo Tyailmcla, 231

Love needs no curves to form a heart
Not silken skin or powdered face
But two minds of understanding
Longing to entwine, embrace
I would bear winter on my back for you

Twice as wrong, you and I
For pride I stand aside
Praying this war folds before the gods scoop you up
As a hand of cards, played

Still we meet - to talk, you say
Of politics and peace
It is not peace that brings me here
We carry each other's burdens, oxen of ill-timed release
And bend to meet each other's eyes

What will we do when the excuses break
Brittle thin branches in the storm
We can only go where the winds say to go
Or walk forever in one place...

Could I forget?
Peel you from me to don armor and shield
So we can pace our well-worn grooves
On opposites sides of this battlefield?
I would have better luck holding back the sky

It matters so much and so little
The shape of your ears, the length of your life
Our people at war and all I can think
When will I see you again

We are finally blown together
Reason tossed aside, a cloak on a summer day
The beginning of our end in this sweet madness
Over and over we sneak away
And pretend we're not falling down a well

They follow, flush with coin from my wife's hand
Each with a reason to see us dead
But I am her power and I am not one of you
It is not I who does not arrive in our spot

But I who finds you here, and there, so careless
Not even tears can survive my rage
They will bend but no more will break
The battle plays out on every stage
But here there will be peace

Our passion laid you under ground
A victim of woman scorned and the greedy eyes of family
Leaving me to kneel here, alone
Carving out your memory on stone that will not feel
The blood of elf and man

*the following appears to be a rubbing from carved stone*

Ceela silnala ilcc sal ahyilc
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28
Rumour Has It / Center
« on: November 03, 2010, 08:32:33 pm »
*On a good calm day in center, the peace got broken by the passing caravans , A gnome lass seems to be in shock as the travelers move around *

*The conversation on the Bull's eye is warm and fast to spread *

Yes, the lass says that her crystal balls were stolen, *One of the patrons speaks to another*  

Ah.. I bet was one of them , falconers  *the other nods distractly*

Who knows, those gnome trinkets would probably explode if you come to close  anyway  *the first one answer *

*The other nods at that *

// Static quest for you guys in Center, Read the description on the sign ;)

have fun. . Any discovery please Pm me about it, and if able to take a screenshoot would be way better .

Have Fun  !!

Redeemer
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29
Layonara Server / Version 3.30 is online!
« on: October 27, 2010, 08:02:36 pm »
[SIZE=32]Version 3.30 is online![/SIZE]

 

 This version is a pretty significant update in some ways, and it also requires new HAK files.  Please note that I've restructured the “control” HAK file into two files: a “ctrl” HAK and a “res” HAK for size and management reasons. You will need to download both of these files as well as the latest TLK file in order to enter the game.


[SIZE=-1]http://nwn.layonara.com/downloads/files/layo_resv3r1.rar (HAK)
        http://nwn.layonara.com/downloads/files/layo_ctrlv3r10.rar (HAK)
        http://nwn.layonara.com/downloads/files/layonara_v24.rar (TLK)
[/SIZE]

(NOTE: the All-in-One HAK has not yet been updated)



 This update contains some initiatives that we've been working on in one sense or the other for several months, and in some cases nearly a year,, and in particular one far reaching initiative that we hope will improve several long-running ills. I'll mention more on this later, but this one in particular is the result of a collaboration between the GM Team as a whole based on feedback and comments from the community.
 

 For expediency, I want to quickly thank the entire GM Team, the Plot Team, the Project Team and the community for their various contributions, and specifically, I want to thank (in no particular order) Script Wrecked, Alatriel, Rowana, Eorendil, Pankoki, Carillon Guardian-452 and mixafix for their more direct contributions and for saving me a load of time.


And now, onto the meat:
 

 Announcing: Center, Brelin Kingdom, Mistone[INDENT][SIZE=16]Once a town of its own right prior to the Dark Ages, the region of land  once known as Center has seen a resurgence in recent years.  The resettling began with refugees fleeing the destruction and uncertainty brought by the tsunamis that struck the west coast of Mistone. While initially little more than a tent city, Center started to become a crossroads in its own right. Its location along the strategic road between Fort Wayfare and points south helped it to become more than just a transient safe shelter for the displaced. Enterprising merchants set up their tents and wagons, finding the trade and commerce worthwhile.  [/SIZE]
[SIZE=16]
[/SIZE]

[SIZE=16]As has often been the story of other towns, an inn was built to serve not only those who ended up staying for a long term but also those traveling along the road. The merchant presence likewise became a fixture, drawing not only a banking presence but also facilities for skilled tradesmen. Merchants migrated away from Fort Wayfare, though this wasn't long lamented by residents, who on the whole felt some relief at having less traffic (and fewer “undesirables” lingering around their town. In keeping with this sentiment, Fort Wayfare petitioned Spellgard to “do something about that portal” in the middle of town.  Spellgard agreed, and a team led by Connor Garvill shifted the portal's exit to Center.  With the added traffic through every means, Center began to truly thrive and become a hub of activity of all sorts.   [/SIZE]
[SIZE=16]
[/SIZE]

[SIZE=16]While still essentially a transient settlement, as it doesn't qualify as a town yet, Center has grown beyond the simpleness of its rebirth into a place worthy of note.[/SIZE]
[/INDENT] To address one of the biggest problems with v3, Layonara once more has a single starting area: Center.  Located south of Fort Wayfare and north of Port Hempstead fields, Center and its surrounding areas represent a complete low-level experience for all new characters.  Its status as an unincorporated settlement (at best) makes it open to all races, even those banned from cities and towns throughout the civilized world.  That is not to say that they're welcomed by all, but there is either tolerance or numbness in those who might be considered residents.
 

 Besides the land mass that is Center, the surrounding areas have been remapped somewhat.  Existing areas have been changed and new areas have been added.  
 

 And of course, there are benches.
 

 Along with this, there is a new entry area, which should help introduce new players to the Dragon Storm campaign.
 

 As with many things, it is better seen than described, so please, stop by and have a look.  We're eager to hear your feedback.  As well, why not submit a new character and experience it through new eyes.
 

And since it is such a big thing, it's worthy of special note that Carillon and Pankoki worked quite hard and diligently to bring the Team's vision and plans for Center to life. It is no small feat they accomplished.



 -------------------------------------------------------------------


With all that said, let's get onto the list...



 

 [SIZE=16]Center:[/SIZE]
 The Center project involves 15 new areas created in or around Center, creating a new hub for the server and completely changing the experience of a first level character entering the game world. Some examples of changes relating to the hub that will help the new character:  
  • New starting     point; characters no longer appear in Port Hempstead or Fort Vehl
  •     West housing portal destination changed from Fort Wayfare to Center
  •     Smaller “Hlint-like” area with benches, facilitating players     meeting up
  •     Safe rest campsite for hanging out
  •     Temple and healer available in the area
  •     New basic craft hall in the area, with merchants available
  •     Conveniently located barn and ox merchant
  •     Low level quests located in the city areas
  •     Message board in craft hall, directing new players to other low     level quests
  •     Low level CNR and spawns placed in areas around Center, allowing new     characters to adventure more easily and safely
  •     Convenient and central bindstone, so older players hanging out can     keep an eye out for newer players and help them reach their graves
  •     New inn with full crafting kitchen, meeting room, and large stage     for player functions and quests
  •     New CNR locations, fishing spots, spawns and creatures in new areas     surrounding Center
  •     10 new scripted quests added. (Most are low level and integrated     into Center, but a few are suitable for more experienced characters)
  •     New Prunillan temple added to West server, in Center
  •     Some merchants and quest NPCs moved from other urban areas to     Center, to facilitate player gathering and usefulness of area
  •     Barn moved to Center from Port Hempstead Fields
[SIZE=16]
[/SIZE]
 [SIZE=16]Other New stuff:[/SIZE]
  • New low-level     undead area tucked away south of Center (go looking for it)
  • New module     entry area on West, replacing The Eye of the Storm area with     something that introduces the plot better. (Note: Characters do not     walk this path in an IC sense. It is more to introduce the player to     the plot and the world's setting.  The information is IC, but the     path is not.)
  • New CNR and     adventuring areas added off of Lake Splendor (you have to look for     them though)
  • Krandor     Hospital guild hall has been added to Krandor [SIZE=10](1)[/SIZE]
  • Dwarven Army     guild has been added to Bloody Gate [SIZE=10](1)[/SIZE]
  • The Coalition     guild hall has been added to the Dapplegreen Tower [SIZE=10](1)[/SIZE]
  • Meeting Room     added to Bydell Castle as a place to learn about and discuss the     Dragon Storm Plot [SIZE=10](2)[/SIZE]
  • “Magic     Mouth” system added.  There are two instances in the Bydell Castle     Meeting Room, and others elsewhere (with more planned).  You'll know     it when you see it.
  • WLDQ Reward     for Daniella Stormhaven [SIZE=10](3)[/SIZE]
  • WLDQ Reward     for Jaelle Thornwood [SIZE=10](3,4)[/SIZE]
  • WLDQ Reward     for Lance Stargazer [SIZE=10](3,4)[/SIZE]
  • WLDQ Reward     for Alandric Vensk [SIZE=10](3)[/SIZE]
  • New poison     type available for crafting: Hallow Wraith Spider poison (causes     chance of spell failure) [SIZE=10](5)[/SIZE]
  • Knight PrC     now available (formerly Purple Dragon Knight) [SIZE=10](5)[/SIZE]
  • System to add     a subrace bias to merchants. This is an initial implementation and     may well change over time. Right now, it's only in effect in     Trelania, and if your character is one of those against whom the     merchants are biased, you'll know what I mean. (Note: This was     requested and done due to semi-recent in-game events and player     actions, so you only have yourselves to blame...and if you think I'm     talking about you, you're probably right. *winks*)
  • Added area     between Lor and Castle Mask to illustrate the distance between them     and the benevolent presence of Raelian forces.
[SIZE=16]Changed stuff:[/SIZE]
  • A few changes made to the Red     Light caverns due to CDQ outcome
  • Rearrangement of some low-end CNR     resourced due to Center and Red Lights
  • Re-tie and remodel of 250 Prantz     to Hurm
  • Re-tie of 260 Prantz to Nith
  • Add mastiff to 117 Fort Llast
  • Remodel of Leringard Arms (121     Leringard)
  • Remodel of 125 Leringard
  • Adjusted/Rebalanced Ice Marches     areas, in part due to quest outcomes
  • Mistone Alliance Scout PrC changed     to Agent of the Realm PrC [SIZE=10](5,6)[/SIZE]
  • Show a few signs of life in the     Hallowlight Forest
  • Add Master Weapon Crafter's Anvil     in Mariner's Hold advanced crafting hall
  • Add Lesser Jewelers Benches to     Creedo and Fort Vehl craft halls
  • Adjust location of trash barrel in     Port Hempstead Hall of Reconstruction
  • Remove Systrian from Hlint
  • Adjust Hlint to follow server PvP     settings rather than being a no-PvP area
  • Add/extend some server logging
  • Add reflections of scabbard/neck     armor customizing options
  • Update/add areas in Kuhl kingdom     to reflect state of campaign plot [SIZE=10](7)[/SIZE]
  • Rename Storan to Shade of Storan     to reflect WLDQ outcome
  • Remove non-functional “metalic”     enchanting bowls from the Lookout Tower
  • Remove (illegal!) scribing and     infusing stations from Prantz craft hall
  • Rename Grannoch temple NPC for     lore reasons
  • Move Temple of Shidaleria from     Lan's Port to Fort of Kings for lore reasons
  • Remove/replace all non-human NPCs     from the Lan's Port Fisherman's Tankard for lore reasons
  • Improve emergency portal in West     and Central entry areas
  •     Merchant Interiors of Fort Vehl, Leringard and Fort Llast have been     updated and made more efficient and user-friendly
  •     Inn in Fort Wayfare downsized and made cozier and more efficient
  •     New roads to Dapplegreen, Port Hempstead, and surrounding areas     created, following Layonara maps more closely
  •     Dark Peaks of the Watcher area outside Fort Wayfare updated and     connected to new cave system
  •     GM Area NPCs set to the Neutral To All faction by default
  •     Some quest areas have been updated and refreshed
  •     Lengthen the amount of time that passes before a permed character is     whisked away by the cut-scene
[SIZE=16]Fixed stuff:[/SIZE]
  • Fix area     tagging in Silkwood Spider Cave
  • Adjust     terrain in The Grand Mountains to attempt to work around tileset     weirdness
  • Adjust     terrain in the Thunder Peaks to attempt to work around tileset     weirdness
  • Place correct     Mithril Golem in the Great Rift: Asunder
  • Fixed     (hopefully!) furniture loading problems for a certain range of     houses on Dregar
  • Fix Citadel     of Toran Enchanting Holy Pool
  • Add missing     Enchanting Holy Pool to Temple of Grannoch on Mistone
  • Close     potentially confusing race condition related to striking a rock of     ore right after a nugget has been broken off
  • Fix Implosion
  • Fix “Point     of Influence” markers related to Arkolio's WLDQ reward
  • Fix     activation and other problems related to Arkolio's WLDQ reward
  • Fix Stort     Pawn Shop
  • Rename     Charles Dawson so that he is from the correct town name
  • Remove buggy     vulnerabilities from certain Plot-specific creatures
  • Remove a     status flag reporting in the combat window when casting Power Word,     Kill
  • Marent's     quest now returns bandages
  • Horses     recovered by the horse merchant should now have their names restored     as well
  • Fix spelling     of name for Cailomel guild hall area
  • Add missing     safe rest areas
  • Journal     entries updated, removing any lasting V3 name change problems and     updating outdated entries (e.g. Haven Mine ogre problem)
  • Fixed     descriptions on statues in Lor due to incorrect references
  • Tweaked     portal code for hopefully better resilience.
[SIZE=16]Notes:[/SIZE][LIST=1]
  • [SIZE=10]New     guild halls are for purchase by their respective guild leaders only.     Anyone else who purchases any of these buildings may forfeit the     purchase price of the hall[/SIZE]
  •     [SIZE=10]The Bydell Castle Meeting Room     is deity-neutral, so paladins of certain deities need not worry     about violating their oaths[/SIZE]
  • [SIZE=10]Please     work with the GM who ran your WLDQ to obtain any material/item     rewards that may accompany this reward[/SIZE]
  • [SIZE=10]These     reward include a custom “skin”, which will be applied on login.      For best results, wait until     resting is possible, rest, log out and log back in the first time     you log in after the update.[/SIZE]
  • [SIZE=10]Details     will be up on LORE shortly[/SIZE]
  • [SIZE=10]Any     current characters with Mistone Alliance Scout levels should contact     the GM team about the options for a partial rebuild.[/SIZE]
  • [SIZE=10]Representations     of the state of Kuhl Kingdom disrupt the route typically taken to     Hilm Castle and The Great Forest (and points beyond).  Taking the     “usual” route will become significantly more dangerous. As well,     there are multiple warnings to this effect in-game, both IC and OOC.      Understand that characters caught adventuring in these areas are     subject to the full consequence that the GM Team can bring to bear,     as would be fitting for the current state of the Kuhl kingdom.  In     addition, the spawns in the Kuhl areas may be overwhelming and     completely unfair.  This is by design, and no Soul Strand losses     will be reimbursed due to the “unbalanced spawn” clause for any     losses in these areas. However, since the GM Team does not wish to     hinder the fun of players by restricting travel to points that could     previously only be reached through the Kuhl kingdom (in a mechanical     sense), an alternate route has been provided.[/SIZE]
So there it is!  As I said above, we're looking forward to everyone's feedback on Center.  It represents many hours of work and collaboration, but it may not yet be as good as it can be.  Let us hear your thoughts if there is anything that you feel is needed, missing or should be changed.
 

 Go forth and enjoy!
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30
Rumour Has It / Griff goes to Huangjin
« on: October 25, 2010, 02:10:02 am »
*Griff Silversand is seen making his way to the Toranite temple in Huangjin.  He introduces himself and then asks to be seen by the "Learning and Lore".  If he is given audience, then he will show them a broken sword that he and some fellow comrades found while visiting the Moss Crypt in Dalanthar.*

*He will go on to explain more about this finding to the *coughs* best of his recollection:  That it appears to be of Corathite makings; Griff and his group were in the Moss Crypt looking for a certain amulet that a Bard had told them about; they found no amulet, but did find this sword; they also found a parchment that explained that the amulet was used to make the broken sword and the the sword was incomplete without a further component, a claw; apparently the amulet was supposed to be a gift from a necromancer to his wife; this necromancer was also seeking to become or had become a Lich.*

*Griff will leave the broken sword for them to research further if they desire and gives them the names of his comrades if they want to get more information from them.  He explains to leave message with the temple of Vorax if they need to get in touch with him.*

//this is a post-quest write up after Mixafix's "letters of love" quest.  Not sure if this is what Mixafix wanted me to do, but I'll PM him and let him know.
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31
General Discussion / By The Pricking of My Thumbs...
« on: October 22, 2010, 04:08:12 am »


* * *

Ouroboros and Alan-a-Dale present, for the week before Halloween, Something Wicked, a set of loosely-coupled events, impromptus, and quests.

First up:  We're All Mad Here

Keep an eye on this space, and the calendar, for further events!
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32
Rumour Has It / Magic Disturbance Troubles
« on: September 22, 2010, 10:14:05 pm »
*A note is left for Storold at the Lucindite temple from a small Halfling man.*



Never met you, but heard of you. Found magic disturbance in the forest passage of the Backbone Mountains. Also penguin located not too far away. Careful, disturbance is strong, couldn't do anything about it. Don't hurt penguin, please!



Milo Honeydew
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33
General Discussion / Yo-ho!
« on: September 19, 2010, 12:43:48 pm »


Avast ye scurvy sons o' lubbers!  Ahoy, ye saucy wenches!  It be Talk Like a Pirate Day!



If yer speech be hopelessly land-bound, there be hope for ye yet: the swabs at LoadingReadyRun can help ye.



And if ye be seekin' t' sing like a pirate, here be Kevin Kline, a fine sea-dog t' coach ye in piratical performance.



(An' if ye seek t' be plunderin' north o' th' forty-ninth, best listen t' these lubbers.)



Now get t' plunderin', me hearties!
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34
Anyone hoping to get a character in to this quest should try and do so ASAP, as the later it gets, the less we can guarantee it will be approved.  We will try and be as diligent as possible getting them through, but no promises at this point.



To all other submissions, please bear with us, for the next 24 hours, it is likely that we will only concentrate on gnome bios because of the unique time constraints.



Thanks and have fun!



Gilshem
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35
Rumour Has It / Letter to Storold disturbance in the desert
« on: September 04, 2010, 02:23:55 am »
Zigruum hastely quills a letter to Storold and gives it to Captain Karn at North Fort for Delivery:



Dear Sir Storold,



I only met ye once in Hempstead but ye said that ye were a protector of the Al'Noth er somethin' and ye seemed loike a stand up feller.  Well Oi think Oi found somethin' fer ya.  Me and some folks, Griff, Kylie, Milo and dis new girl named Charm were out adventurin' in de desert and found some wild magic disturbance.  Our spells were back foirin' on us and it happened on dat hill right above de cave were ye foind Topaz.



Dont know whats causin' it but Nature's blessin's te ya if you go check it out.  If  ye need help foindin' it Oi can show ye just send word fer me.



~Zigruum Frostbeard

  Protector of de Nature
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