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61
The Dragon Storm Campaign / Logistics for armies against Kuhl
« on: January 24, 2011, 11:16:10 pm »
// This thread is to outline what FIGHTING forces are where for those involved in the war against Kuhl. Players can ic make requests or suggestions to the authorities (ie Lance or Daniella) on placement of troops. I will add more as we go along. In some cases you will see eg 50/500 this represents 50 of those troops are present out of a promised 500. If I've missed any let me know.

These are where troops are at at this current time:

Hilm:
Toranite Shock & Elite Cavalry (Hands of Toran) (50 Paladins, 1200 heavy) Lost: 29 Paladins, 480 cavalry)

Heavy Infantry (shields and spears) (8,000)   Lost: 2900
Light infantry (Arrows) (3000)                      Lost: 1509
MIxed archers/crossbows (2000)                 Lost: 674
Heavy Lancers (1000)                                 Lost: 436
Light Lancers (1000)                                   Lost: 370
Ex pat Kuhl Mixed infantry (Langovales devoted) (300)  Lost: 167
Black Crow Orc infantry (600)   Lost: 349 (RH)
Red Beaked Vultures Orc Infantry (800)   Lost: 395 (RH)

New forces recently arrived to Hilm:
Toranite mixed forces (3000)          Lost: 802
Voraxian mixed forces (1500)          Lost: 410
Voraxian mixed forces (1500)          Lost: 126
Rofireinite mixed forces (2000)        Lost: 626
Other Faiths forces (1200)             Lost: 393

North of Hilm just inside Great Forest in Horn:
Giant warriors of Grannoch (550)    Lost: 285
 



Dreger:
Boyer
5th, 8th and 10th Boyer Infantry Units (1500)     Lost: 375
Aeridinite
Boyers Eaglemont Regimental Cavalry (250)         Lost: 114

Sederra Conflict: Point Dart Regular Boyer Archers (300)   Lost: 185 (RH)

Liwich
Redfern Scouts unit (50)          Lost: 19  (RH)
Mixed mages (25)                    Lost: 8

Rael
10,000 Heavy Infantry            Lost: 3387
4 Engineers Units (200)           Lost: 43
Sederra Conflict: Engineers (200)  Lost: 186  (RH)
Sederra Conflict: Heavy Infantry (10,000)   Lost: 3680  (RH)
Sederra Conflict: Elite heavy Infantry (3500)   Lost: 2650  (RH)
Sederra Conflict: Mixed support forces (500)   Lost: 235  (RH)
Sederra Conflict: Mixed Light infantry and scouts: (5000)   Lost: 2950  (RH)


Lor/Golden/Castle Mask
Unified Regiments of Lor light infantry (500)  Lost: 196

Runic Anvil (Dwarven)
Heavy Dwarven infantry (350)   Lost: 88  (RH)
Mixed dwarven troops (150)     Lost: 43  (RH)
Sederra Conflict:Elite Runic Anvil heavy Infantry (1000)  Lost: 476  (RH)


Succession
Sederra Conflict:
Mixed vanguards of Infantry (5500)   Lost: 3200  (RH)
Light cavalry (1500)                        Lost: 1150  (RH)

Sederra (Sederra conflict)
Synod Cabalists (750)   Lost: 470  (RH)
Synod Infantry (2500)   Lost: 1540  (RH)
Synod Light cavalry archers (500)  Lost: 280  (RH)


Alindor:
Bloody Gate
Combined Dwarven Heavy Infantry (1000)     Lost: 254
Combined Dwarven Heavy crossbows (500)    Lost: 190
Combined Mixed dwarven troops (150)          Lost: 142

Erilyn
Wolfswood Rangers Elite Scouts (20)    lost: 11 (RH)
4 Warships  Lost: 1  (RH)
Supply Ships (Ongoing)
Eastern passage and Shindalerian Docks troops - Fort of last Hope:
2000 Mixed Infantry          Lost: 757  (RH)
Healers and Lower-Level Mages (undetermined at this time) (RH)
15-20 Higher-Level Lucindite Mages from Imjam's School   Lost: 7  (RH)


Moorholt:
1500 Mixed infantry   Lost: 12


Mistone:
Trelania
Queens 3rd, 9th and Hawk Heavy Cavalry Regiments (600)  Lost: 385 (RH)
Blackford Special Forces Blue Helms (120)  Lost: 92  (RH)
Lucindites (22)             Lost: 8  (RH)
Other mages (35)         Lost:19  (RH)

Brelin
Haven Special Guards Unit (150)    Lost: 37  (RH)
Krandor Enlisted Guards Unit (150)  Lost: 42  (RH)
Brelin Golden Pikes Unit (250)  Lost: 62

Cor'ys:
No known support forthcoming bar the Rofireinites as allocated

Ulgrids (Dwarves)
Kings Stone Fists (heavy infantry) (500)   Lost: 123
Queens Crossbows (200)  Lost: 45
Voraxians (accounted for under Hilm)

Lyn
Dorandites (50)       Lost: 18
Mixed race infantry (150)   Lost: 56



Rhodez:
Telish Throne
Fort Morlass Dejan Archers (150)  Lost: 82 (RH)
Toranites (as allocated)
15 Navy Ships          Lost: 4 ships (RH)

Bilkan
Grain and supply ships(19)  Lost: 7 due to storms and tsunami


Zuan
Battle Academy of Stort Mixed elite infantry (200)     Lost: 45

Dragonsong Dominion
Dragonblades 2nd, 3rd, 4th and 5th Heavy Infantry Units (1600)  Lost: 793
Dragonclaws Tyr-Song, Yalian and Westerngate Archers (1200)   Lost: 576
Rofireinites (as allocated)


Rofireinites - Secondary Force dispatched to Kuhl/Stormcry Hollows now at Briardusk
Infantry/archers (1800)  Lost: 430
Knight Cavalry (500)   Lost: 137
Clerics, mages etc (500)  Lost: 148


Toranites - Secondary Force dispatched to Kuhl/Stormcry Hollows now at Briardusk
Infantry/archers (2000)   Lost: 525
Order members & cavalry (450)  Lost: 75
Clerics, mages etc (250)  Lost: 55


Driran
Eastspirit Archers (500)    Lost: 174


Southern Vale Arcane Archers (25)   Lost: 8  (RH)


Nesar Conflict:
Nesar - Hilm (Sundance)
Fort Miritrix & Holar Mixed infantry (6500) Lost: 1750 (RH)
Peasant infantry (3000)  Lost: 1256  (RH)
Holar & Miritrix Archers (650)   Lost: 220  (RH)
Wormbone Fort Heavy Infantry (600)  Lost: 73  (RH)

Nesar - Kuhl (Amaria & Zolinar)
Nith, Orin & Arnax Field Legions (4500)  Lost: 756  (RH)
Peasant Infantry (1500)  Lost: 645  (RH)
Nith, Orin & Arnax Archers (2000)  Lost: 544  (RH)
Wormbone Fort heavy infantry (400)   Lost: 113  (Rh)
Black Raven Heavy Cavalry (400)  Lost: 43  (RH)
Corathite clerics, mages, followers (75)  Lost: 14  (RH)
Undead (250)    Gained: 375 more  Current total: 625  (RH)
 
Nesar - Briardusk
Arnax Elite Heavy Infantry (1000)   Lost: 27

Hilm - Briardusk
Siphe Garra Elite Heavy Infantry (4000)


// Updated 4 months after Molvaren leaves Castle Hilm. From when the Oil pump station at Briardusk is destroyed.
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62
Rumour Has It / NOTICE: Please Read
« on: January 22, 2011, 11:41:48 pm »
*Notices go out by word of mouth and on parchment*


[SIZE=32]
Wanted[/SIZE]



[SIZE=18]A person is needed to serve as an interfaith liason on the War Council of Blackford Castle against the worldwide threat of the Green Dragon Cult. This person must be willing to work between different faiths, and remain fair and diplomatic in all dealings.  It is preferred to offer the position to one without personal leanings that may interfere, but others may apply if they feel they are suitable for the position.

Those interested please speak with Lady Commander Daniella Stormhaven of the Toranite Forces.[/SIZE]




//please send me a PM, find me in game, or get a hold of me on IRC if interested.
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63
Wild Surge Inn / Get purchasing power from your donations!
« on: January 22, 2011, 11:28:38 am »
[SIZE=18]PROTECT YOUR COUNTRY AND PREPARE YOURSELF FOR WAR![/SIZE]

The Angels Guild will help! Take your old usable weapons and armor to an established Donation center, donate to Mistone Defense or Supplies for Lor, and bring the receipt to us to receive credit in the amount of the donation toward the purchase of better equipment for yourself!

* Acceptable donations are those which will directly help in the war effort--weapons, armor, ammunition, healing and food. Items such as gems, gem dusts, ingots, raw materials, etc. will not be counted. Please donate them separately.

* Donations of food, healing, clothing, and blankets to Hlint Relief and the Kayana Memorial Foundation (The Foundation) to help victims of Kuhl's attacks will also be honored.

* You'll receive full credit of the donations on your purchase.

* If the total of your donations is less than 500 trues, you will receive a full 500 trues credit on your purchase, if it's that much or more. This is to allow for the low trade value of most foods and blankets (//skins).

* Angels Guild reserves the right to end this offer without prior notice at any time.

(if you'd like to borrow a donation box, we'll be glad to help.)
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64
Rumour Has It / A call to War! Voraxians Rise!
« on: January 19, 2011, 11:35:33 pm »
As if a wave has flooded the world suddenly there is movement everywhere as now the Voraxian General Superior has declared officially that they will support their allies in the war to come against the nation of Kuhl.

General Superior Haargrim has bid all Voraxians to take up their arms and prepare for battle.

Already he has received answering support from the Ulgrids, Bloody gate, the Runic Anvil and many other dwarven bastions around the world.

General Mourmalk has been appointed in an official capacity to oversee the establishment of camps for Voraxians heading to the warzone.

General Otek will lead the forces that wil be asked to gather in Bloody Gate from Alindor once ready they will make for Alhon on the western coast of Belinara.

General Longpike who was already talking with the Toranite authorities in Fort Last will oversee the staging of Voraxians there and travel with the Toranite Armies when they leave Mistone.

General Arima will be mobilising Voraxians in the north of Dreger outside Northpoint thanks to the Boyers generous offer.

All Faithful are advised to make their way to one of those mobilisation areas and report to the General in charge.
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65
Trade and Market Hall / Wanted: Brewer Assistant
« on: January 18, 2011, 04:00:00 am »
I'm looking for someone that will help me prepare a tremendous amount of brewery:

10 stacks of whiskey
12 stacks of wizard wheat
14 stacks of green forest
14 stacks of assorted ales, wine, etc.

I can either provide the payment in trues or we can discuss trades of various items.

-Kylie

*stack - 10 bottle/1 stack, e.g. 10 stacks of whiskey = 100 whiskey
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66
General Discussion / A Fond Farewell
« on: January 08, 2011, 11:39:05 am »
Hi everyone,

I have to say ... it's been a great run! That said, this post is to let the community know that I have just stepped down as a GM. The decision to retire was actually some months in the making, but I stayed on a little longer to make sure my work with Center rolled out smoothly, and to finish off my last commitments to CDQ requests.

Time. If only we all could have enough! But with my university days over and my full time job becoming more full time by the day, I know in my heart that I don't have the time for the responsibilities of GMing anymore, and it is time to step aside.

My deepest thanks to the community. You are what makes GMing here worth the time we give up. So thanks, for your commitment and passion to the world, for your creativity on quests and during every day roleplay, and for all the support you give the GMs as we try our best to weave stories for you, puppeteer a dozen NPCs at once, and keep the monsters on a short enough leash that you can at least try to solve the world's problems in a non-combative fashion. Mine were always a little unruly, and apologies to whoever they took a swipe at accidentally during a quest. I do seem to recall a few strand refunds during my tenure ... ;-)

I can say with honesty, it has been my sincerest pleasure to eavesdrop on all your RP conversations, snoop through your character's backpacks and leave the occasional surprise, bash you on the head with the XP wand from time to time, and torture your characters through development quests!

Hope you enjoyed it as much as I did.

~Carillon
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67
Rumour Has It / A Bounty on Green Dragon Tatoos
« on: January 06, 2011, 01:17:47 am »
Soon after the Lord of Ash delivers notice of reward for the capture of adventuring types, another flier appears circulating the major cities.

Quote
[SIZE=18]
Notice of Reward

The Green Dragon Cult's actions speak for themselves.
**below this line is a sketch of the tattoo common among the Cult members**

A body bearing a Green Dragon Tattoo, alive or dead: 5,000 True
The head of a lizard-faced drach: 25,000 True
The wing of a flying drach: 30,000 True (60,000 for the pair)

Lister Tremaine, Lord of Ash: 200,000 True
Cyn Chan, Drach Desach General: 250,000 True
Molvaren, Cult Leader: 300,000 True

~The Triple S~
Find us or join us. Either way, get paid.
[/B][/SIZE][/I]
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68
Rumour Has It / PC's beware!
« on: January 05, 2011, 06:32:01 pm »
Across the world, in almost every nation people stir.

Mercenaries, mercenary groups, bounty hunters, assasin guilds, assasins, thieves guilds, thieves and so on, all rally, eager to get themselves a piece of the golden pie that the Lord of Ash has offered.

PC's should beware, nowhere may be safe anymore.

Whose got your back?
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69
Rumour Has It / Prantz is burning!
« on: December 27, 2010, 03:57:49 am »
Across Rael soldiers are thinned in their ranks from outlying areas of the nation as the bulk are recalled to Prantz after it seems the Cult have initiated a series of strikes on the capital city Prantz.

Days after Lord Rancion III was recalled from Castle Mask news is starting to spill forth.

It seems that despite Rael's best efforts the Cult have infiltrated Prantz through a number of Cult cells and positioned themselves for suicide strikes on different quarters of the city.

At least four groups have been identified by Rofireinite and Rael investigators within the city itself already.

Prantz is in a state of Martial law as Lord Rael has vowed to find the perpetrators of this most insidious offences against his people.

Even as the bulk of his armies make their way back to Prantz, soldiers, milita, fire crews and local citizens in the city work hard to battle the blazing fires that have already consumed a number of lives and are spreading in many areas.

In the Military district a large local militia barracks was targeted in which 150 militia have lost their lives as they slept and the building went up around them.

In the Courts district part of the courthouse was destroyed and some surrounding buildings belonging to various functionaries were lost as well as the lives of a dozen fire fighters when a building collapsed without warning.

An attempt to light the Office of records was thwarted but three buildings nearby have been lost.

At least thirty homes have been lost in the poorer quarter of the city where the houses back up against a large warehouse that stored army supplies.

Several warehouses in the Haft lake district have been lost and a dozen homes are still ablaze.

In the merchants district the main market place is burning out of control as it consumes all the businesses surrounding it.

One wing of the castle where Lord Rael works has also been damaged by fire in the closest any have come to the Lord of Rael in the attacks.

Several signs have been found in the city stating the following:

"Stay out of our business or the damage will be far worse."

For now there have been a large loss of life but numbers will not be known until the blazes are gathered under control and investigators can begin to sift through the mess.

Early indications are that Lord Rael himself has been walking the streets of Prantz inspecting each and every fire and he does not look happy. It's said he held a human women who had lost her husband while she cried and vowed to bring those responsible to Justice.
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70
General Discussion / Merry Christmas!
« on: December 24, 2010, 04:57:09 pm »
Sure, it may only be something-PM where you are but it's 8:44am on December 25 where I am so ...

[SIZE=32]MERRY CHRISTMAS LAYO!!![/SIZE]

Hope everyone has a safe and happy day!
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71
Rumour Has It / A Quiet word passes by...
« on: December 21, 2010, 10:39:06 am »
[SIZE=18]An old DragonCalled, by name of Sallaron Tempest, who seemed to hold some reknown as a carpenter, has died of old age in his house in Haft Lake.
He left behind his wife, two sons and a small fortune in his will was given to various charities.

During the funeral, friends and neighbours were astounded to see a mass of people attend, many seeming to be Ex-slaves rescued from a terrible life, whilst others appeared to be those of great rank and standing from various organisations.

Neighbours were noted to have been amazed by the massive attendance to the funeral, stating " He seemed like such an ordinary man. "[/SIZE]
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72
Hall of Heroes and Heroines / Sallaron Tempest
« on: December 21, 2010, 10:33:15 am »
Sallaron Tempest.

For many, the name may have little to no meaning. Just an ordinary name for what was supposed to be an ordinary man. So ordinary, that the only thing this man ever wanted ... was to be ordinary. Live out an ordinary, simple life.
And he tried so very hard to have the ordinary life, fought so hard to have it, and fought even harder to keep it, that in the end... it became so very far removed from an ordinary life that he himself would find himself a hero.

Some may perhaps come across his journal. Some may consider it a mish-mash of unexplainable jargon. Others may find it worth the read, with pearls of wisdom hidden within its lines.

Others, perhaps of a certain character, might perhaps recognise his other name, Lord Reaver.
A name chosen for him by another, and given to Sallaron to protect his family from the things he was forced to do, and had to do, to keep them safe.
Step into Hurm and ask of the name, and hear what tales they tell of this ordinary man. I guarantee you will be surprised.

And if you should know the secret of Folian's Wood, pass through there, in the depths of the Forest of Mists. Pass through Folian's pass, and find the stream by the cliffs, and the old bench that sits there.
Take a moment to sit and rest, and read the moss covered plaque.
And remember, that there is no such thing, as an ordinary life....
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73
General Discussion / And thats it....
« on: December 21, 2010, 10:15:37 am »
Well, this might have been seen coming, but its time I hung up the GM gloves.

RealLife has took a wonderful turn in the form of two crazy, mad-cap spawns of Mini-Me's, whom continue to suck and drain every ounce of will to live that I have ( kidding of course! ;)  )

Add to that various other things, and sadly I just don't have time for GMing anymore, so I'll put the GM Wand back on the self, and hope someone else will pick it up and have a wave.

But I do thank you for the opportunity I had to bring about some chaos, fun and laughs to this wonderful little world you've all created. I'll be sure to keep an eye out for the MMO when it's released, and likely bring about some great ancestor of the Tempest's to see it.

I wish you all well, and of course a Happy Christmas!
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74
Layonara Server / Version 3.30 is online!
« on: October 27, 2010, 08:02:36 pm »
[SIZE=32]Version 3.30 is online![/SIZE]

 

 This version is a pretty significant update in some ways, and it also requires new HAK files.  Please note that I've restructured the “control” HAK file into two files: a “ctrl” HAK and a “res” HAK for size and management reasons. You will need to download both of these files as well as the latest TLK file in order to enter the game.


[SIZE=-1]http://nwn.layonara.com/downloads/files/layo_resv3r1.rar (HAK)
        http://nwn.layonara.com/downloads/files/layo_ctrlv3r10.rar (HAK)
        http://nwn.layonara.com/downloads/files/layonara_v24.rar (TLK)
[/SIZE]

(NOTE: the All-in-One HAK has not yet been updated)



 This update contains some initiatives that we've been working on in one sense or the other for several months, and in some cases nearly a year,, and in particular one far reaching initiative that we hope will improve several long-running ills. I'll mention more on this later, but this one in particular is the result of a collaboration between the GM Team as a whole based on feedback and comments from the community.
 

 For expediency, I want to quickly thank the entire GM Team, the Plot Team, the Project Team and the community for their various contributions, and specifically, I want to thank (in no particular order) Script Wrecked, Alatriel, Rowana, Eorendil, Pankoki, Carillon Guardian-452 and mixafix for their more direct contributions and for saving me a load of time.


And now, onto the meat:
 

 Announcing: Center, Brelin Kingdom, Mistone[INDENT][SIZE=16]Once a town of its own right prior to the Dark Ages, the region of land  once known as Center has seen a resurgence in recent years.  The resettling began with refugees fleeing the destruction and uncertainty brought by the tsunamis that struck the west coast of Mistone. While initially little more than a tent city, Center started to become a crossroads in its own right. Its location along the strategic road between Fort Wayfare and points south helped it to become more than just a transient safe shelter for the displaced. Enterprising merchants set up their tents and wagons, finding the trade and commerce worthwhile.  [/SIZE]
[SIZE=16]
[/SIZE]

[SIZE=16]As has often been the story of other towns, an inn was built to serve not only those who ended up staying for a long term but also those traveling along the road. The merchant presence likewise became a fixture, drawing not only a banking presence but also facilities for skilled tradesmen. Merchants migrated away from Fort Wayfare, though this wasn't long lamented by residents, who on the whole felt some relief at having less traffic (and fewer “undesirables” lingering around their town. In keeping with this sentiment, Fort Wayfare petitioned Spellgard to “do something about that portal” in the middle of town.  Spellgard agreed, and a team led by Connor Garvill shifted the portal's exit to Center.  With the added traffic through every means, Center began to truly thrive and become a hub of activity of all sorts.   [/SIZE]
[SIZE=16]
[/SIZE]

[SIZE=16]While still essentially a transient settlement, as it doesn't qualify as a town yet, Center has grown beyond the simpleness of its rebirth into a place worthy of note.[/SIZE]
[/INDENT] To address one of the biggest problems with v3, Layonara once more has a single starting area: Center.  Located south of Fort Wayfare and north of Port Hempstead fields, Center and its surrounding areas represent a complete low-level experience for all new characters.  Its status as an unincorporated settlement (at best) makes it open to all races, even those banned from cities and towns throughout the civilized world.  That is not to say that they're welcomed by all, but there is either tolerance or numbness in those who might be considered residents.
 

 Besides the land mass that is Center, the surrounding areas have been remapped somewhat.  Existing areas have been changed and new areas have been added.  
 

 And of course, there are benches.
 

 Along with this, there is a new entry area, which should help introduce new players to the Dragon Storm campaign.
 

 As with many things, it is better seen than described, so please, stop by and have a look.  We're eager to hear your feedback.  As well, why not submit a new character and experience it through new eyes.
 

And since it is such a big thing, it's worthy of special note that Carillon and Pankoki worked quite hard and diligently to bring the Team's vision and plans for Center to life. It is no small feat they accomplished.



 -------------------------------------------------------------------


With all that said, let's get onto the list...



 

 [SIZE=16]Center:[/SIZE]
 The Center project involves 15 new areas created in or around Center, creating a new hub for the server and completely changing the experience of a first level character entering the game world. Some examples of changes relating to the hub that will help the new character:  
  • New starting     point; characters no longer appear in Port Hempstead or Fort Vehl
  •     West housing portal destination changed from Fort Wayfare to Center
  •     Smaller “Hlint-like” area with benches, facilitating players     meeting up
  •     Safe rest campsite for hanging out
  •     Temple and healer available in the area
  •     New basic craft hall in the area, with merchants available
  •     Conveniently located barn and ox merchant
  •     Low level quests located in the city areas
  •     Message board in craft hall, directing new players to other low     level quests
  •     Low level CNR and spawns placed in areas around Center, allowing new     characters to adventure more easily and safely
  •     Convenient and central bindstone, so older players hanging out can     keep an eye out for newer players and help them reach their graves
  •     New inn with full crafting kitchen, meeting room, and large stage     for player functions and quests
  •     New CNR locations, fishing spots, spawns and creatures in new areas     surrounding Center
  •     10 new scripted quests added. (Most are low level and integrated     into Center, but a few are suitable for more experienced characters)
  •     New Prunillan temple added to West server, in Center
  •     Some merchants and quest NPCs moved from other urban areas to     Center, to facilitate player gathering and usefulness of area
  •     Barn moved to Center from Port Hempstead Fields
[SIZE=16]
[/SIZE]
 [SIZE=16]Other New stuff:[/SIZE]
  • New low-level     undead area tucked away south of Center (go looking for it)
  • New module     entry area on West, replacing The Eye of the Storm area with     something that introduces the plot better. (Note: Characters do not     walk this path in an IC sense. It is more to introduce the player to     the plot and the world's setting.  The information is IC, but the     path is not.)
  • New CNR and     adventuring areas added off of Lake Splendor (you have to look for     them though)
  • Krandor     Hospital guild hall has been added to Krandor [SIZE=10](1)[/SIZE]
  • Dwarven Army     guild has been added to Bloody Gate [SIZE=10](1)[/SIZE]
  • The Coalition     guild hall has been added to the Dapplegreen Tower [SIZE=10](1)[/SIZE]
  • Meeting Room     added to Bydell Castle as a place to learn about and discuss the     Dragon Storm Plot [SIZE=10](2)[/SIZE]
  • “Magic     Mouth” system added.  There are two instances in the Bydell Castle     Meeting Room, and others elsewhere (with more planned).  You'll know     it when you see it.
  • WLDQ Reward     for Daniella Stormhaven [SIZE=10](3)[/SIZE]
  • WLDQ Reward     for Jaelle Thornwood [SIZE=10](3,4)[/SIZE]
  • WLDQ Reward     for Lance Stargazer [SIZE=10](3,4)[/SIZE]
  • WLDQ Reward     for Alandric Vensk [SIZE=10](3)[/SIZE]
  • New poison     type available for crafting: Hallow Wraith Spider poison (causes     chance of spell failure) [SIZE=10](5)[/SIZE]
  • Knight PrC     now available (formerly Purple Dragon Knight) [SIZE=10](5)[/SIZE]
  • System to add     a subrace bias to merchants. This is an initial implementation and     may well change over time. Right now, it's only in effect in     Trelania, and if your character is one of those against whom the     merchants are biased, you'll know what I mean. (Note: This was     requested and done due to semi-recent in-game events and player     actions, so you only have yourselves to blame...and if you think I'm     talking about you, you're probably right. *winks*)
  • Added area     between Lor and Castle Mask to illustrate the distance between them     and the benevolent presence of Raelian forces.
[SIZE=16]Changed stuff:[/SIZE]
  • A few changes made to the Red     Light caverns due to CDQ outcome
  • Rearrangement of some low-end CNR     resourced due to Center and Red Lights
  • Re-tie and remodel of 250 Prantz     to Hurm
  • Re-tie of 260 Prantz to Nith
  • Add mastiff to 117 Fort Llast
  • Remodel of Leringard Arms (121     Leringard)
  • Remodel of 125 Leringard
  • Adjusted/Rebalanced Ice Marches     areas, in part due to quest outcomes
  • Mistone Alliance Scout PrC changed     to Agent of the Realm PrC [SIZE=10](5,6)[/SIZE]
  • Show a few signs of life in the     Hallowlight Forest
  • Add Master Weapon Crafter's Anvil     in Mariner's Hold advanced crafting hall
  • Add Lesser Jewelers Benches to     Creedo and Fort Vehl craft halls
  • Adjust location of trash barrel in     Port Hempstead Hall of Reconstruction
  • Remove Systrian from Hlint
  • Adjust Hlint to follow server PvP     settings rather than being a no-PvP area
  • Add/extend some server logging
  • Add reflections of scabbard/neck     armor customizing options
  • Update/add areas in Kuhl kingdom     to reflect state of campaign plot [SIZE=10](7)[/SIZE]
  • Rename Storan to Shade of Storan     to reflect WLDQ outcome
  • Remove non-functional “metalic”     enchanting bowls from the Lookout Tower
  • Remove (illegal!) scribing and     infusing stations from Prantz craft hall
  • Rename Grannoch temple NPC for     lore reasons
  • Move Temple of Shidaleria from     Lan's Port to Fort of Kings for lore reasons
  • Remove/replace all non-human NPCs     from the Lan's Port Fisherman's Tankard for lore reasons
  • Improve emergency portal in West     and Central entry areas
  •     Merchant Interiors of Fort Vehl, Leringard and Fort Llast have been     updated and made more efficient and user-friendly
  •     Inn in Fort Wayfare downsized and made cozier and more efficient
  •     New roads to Dapplegreen, Port Hempstead, and surrounding areas     created, following Layonara maps more closely
  •     Dark Peaks of the Watcher area outside Fort Wayfare updated and     connected to new cave system
  •     GM Area NPCs set to the Neutral To All faction by default
  •     Some quest areas have been updated and refreshed
  •     Lengthen the amount of time that passes before a permed character is     whisked away by the cut-scene
[SIZE=16]Fixed stuff:[/SIZE]
  • Fix area     tagging in Silkwood Spider Cave
  • Adjust     terrain in The Grand Mountains to attempt to work around tileset     weirdness
  • Adjust     terrain in the Thunder Peaks to attempt to work around tileset     weirdness
  • Place correct     Mithril Golem in the Great Rift: Asunder
  • Fixed     (hopefully!) furniture loading problems for a certain range of     houses on Dregar
  • Fix Citadel     of Toran Enchanting Holy Pool
  • Add missing     Enchanting Holy Pool to Temple of Grannoch on Mistone
  • Close     potentially confusing race condition related to striking a rock of     ore right after a nugget has been broken off
  • Fix Implosion
  • Fix “Point     of Influence” markers related to Arkolio's WLDQ reward
  • Fix     activation and other problems related to Arkolio's WLDQ reward
  • Fix Stort     Pawn Shop
  • Rename     Charles Dawson so that he is from the correct town name
  • Remove buggy     vulnerabilities from certain Plot-specific creatures
  • Remove a     status flag reporting in the combat window when casting Power Word,     Kill
  • Marent's     quest now returns bandages
  • Horses     recovered by the horse merchant should now have their names restored     as well
  • Fix spelling     of name for Cailomel guild hall area
  • Add missing     safe rest areas
  • Journal     entries updated, removing any lasting V3 name change problems and     updating outdated entries (e.g. Haven Mine ogre problem)
  • Fixed     descriptions on statues in Lor due to incorrect references
  • Tweaked     portal code for hopefully better resilience.
[SIZE=16]Notes:[/SIZE][LIST=1]
  • [SIZE=10]New     guild halls are for purchase by their respective guild leaders only.     Anyone else who purchases any of these buildings may forfeit the     purchase price of the hall[/SIZE]
  •     [SIZE=10]The Bydell Castle Meeting Room     is deity-neutral, so paladins of certain deities need not worry     about violating their oaths[/SIZE]
  • [SIZE=10]Please     work with the GM who ran your WLDQ to obtain any material/item     rewards that may accompany this reward[/SIZE]
  • [SIZE=10]These     reward include a custom “skin”, which will be applied on login.      For best results, wait until     resting is possible, rest, log out and log back in the first time     you log in after the update.[/SIZE]
  • [SIZE=10]Details     will be up on LORE shortly[/SIZE]
  • [SIZE=10]Any     current characters with Mistone Alliance Scout levels should contact     the GM team about the options for a partial rebuild.[/SIZE]
  • [SIZE=10]Representations     of the state of Kuhl Kingdom disrupt the route typically taken to     Hilm Castle and The Great Forest (and points beyond).  Taking the     “usual” route will become significantly more dangerous. As well,     there are multiple warnings to this effect in-game, both IC and OOC.      Understand that characters caught adventuring in these areas are     subject to the full consequence that the GM Team can bring to bear,     as would be fitting for the current state of the Kuhl kingdom.  In     addition, the spawns in the Kuhl areas may be overwhelming and     completely unfair.  This is by design, and no Soul Strand losses     will be reimbursed due to the “unbalanced spawn” clause for any     losses in these areas. However, since the GM Team does not wish to     hinder the fun of players by restricting travel to points that could     previously only be reached through the Kuhl kingdom (in a mechanical     sense), an alternate route has been provided.[/SIZE]
So there it is!  As I said above, we're looking forward to everyone's feedback on Center.  It represents many hours of work and collaboration, but it may not yet be as good as it can be.  Let us hear your thoughts if there is anything that you feel is needed, missing or should be changed.
 

 Go forth and enjoy!
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75
Layonara Server / Significant update coming soon!
« on: October 17, 2010, 10:24:28 pm »
Hey all,

I'm sure you've seen by now at least one mention of me saying "in the next update" and "almost done" and the like.

Well...it's really almost here.  The last few details are being sorted out, and while I'm hesitant to give a specific day (yet), you can count on seeing it in the very near future.

[SIZE=-1]In preparation of this, you'll need to download some files:
        http://nwn.layonara.com/downloads/files/layo_resv3r1.rar (HAK)
        http://nwn.layonara.com/downloads/files/layo_ctrlv3r10.rar (HAK)
        http://nwn.layonara.com/downloads/files/layonara_v24.rar (TLK)

You can download these files now and place them in their appropriate locations.  They will not impact your ability to play before the update.

Regarding the HAKs, the first one listed, the "res" HAK, is new.  The old "control" HAK was getting kind of large, so I split off all the large graphical resources that had been stuck into the "control" HAK up to this point, so that future HAK updates in the "control" (now "ctrl") will be smaller and easier to manage on my end and yours.

That's it!  Happy downloading!
[/SIZE]
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76
General Discussion / Giant Plans quest for Tuesday
« on: October 04, 2010, 03:18:50 pm »
This will be pushed back one week, to next Tuesday the 12th.

Otherwise same Bat time same Bat location.

~Nimrod
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77
Rumour Has It / Rumors from Audira
« on: September 29, 2010, 08:04:54 am »
Rumors coming into Audira in the last couple days are that the Desert Giants are once again attacking caravans and adventurers.  

Reports are that no warning is given, no offer of a tax to pay.  

Others report more sightings of giant activities, lots more sightings.  

It appears the giants are very recently on the war path.  

Many are heard saying that the caravan tax may not of been such a bad thing after all.

The market for caravan guards is through the roof, prices have temporarily tripled.
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78
Rumour Has It / Hilm forces clash with Kuhl Scouts
« on: September 26, 2010, 01:04:03 am »
Stunned soldiers in a forward position near the Hilm Kuhl border have come into conflict with a group of Kuhl Scouts who had crossed the border into Hilm.

The soldiers initially saw a group of three giants who looked to be carrying a lot of supplies and equipment as if moving territory and followed them near the border. It was here the giants seemingly stumbled onto the Kuhl scouts in their campsite by suprise.

In a hastily arranged attack the Hilm Soldiers fell upon the scouts even as the giants sought to defend themselves as well.

At the battles end the three giants and the Hilm soldiers faced off against each other and even as the Captain in charge was about to signal the order to attack one of the giants ordered his comrades to lower their weapons.

Suprised yet again and unsure of the situation the Captain ordered his men to withdraw as the giants watched them leave taking no action to follow or harm the Hilm soldiers.

When questioned later one soldier seems to remember that one of the giants bore a symbol of Grannoch openly around his neck.
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79
Layonara Server / Forums and IRC - September 24, 2010
« on: September 24, 2010, 09:29:26 am »
Dear Layonara Community,

We are aware that there continue to be issues with the forums, and efforts continue to bring them back to the proper level of functionality, including the visibility of posts made prior to last night (US/Canada time zones). It is pretty much a forum-wide problem that affects everyone equally, including those of us with higher-level access.

A side effect of the database problem affecting the forums is that the NickServ, ChanServ and aragen services on IRC are also down.

All I know about is that the forum database experienced a couple of crashes over the last couple of days, requiring a repair process.  Last night, orth indicated to me that the database in question was quite large and he did not know how long it would take to run the repair completely.

At this time, I can offer no information as to when these services will be back in full operation or whether any data has been lost and/or corrupted due to the crash.  I do not yet know the root cause of these problems either.

We are aware that this causes an inconvenience to people and a difficulty in conducting various RP and social functions for Layonara.  We're also aware that this has likely suspended things like Character Applications, as the CA team cannot access the threads to comment upon or approve them.

So please bear with us as we work to sort this out.  As more information becomes available, someone will update everyone.  Until that happens, please assume that things are not working properly and assume that we are working toward a fix.
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80
Anyone hoping to get a character in to this quest should try and do so ASAP, as the later it gets, the less we can guarantee it will be approved.  We will try and be as diligent as possible getting them through, but no promises at this point.



To all other submissions, please bear with us, for the next 24 hours, it is likely that we will only concentrate on gnome bios because of the unique time constraints.



Thanks and have fun!



Gilshem
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