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Topics - Lydyn

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1
General Discussion / Break
« on: October 22, 2007, 12:56:53 am »
I think I'm taking a break from Layonara for the moment. Might be short, long, permanent ... I don't know. In either case, I'm simply letting people know and wishing you all to have fun while role-playing here. :) Thus far, the overall experience has been fun.

Cheers!

-Lydyn

2
Ask A Gamemaster / Spells, a questions for joo?
« on: October 12, 2007, 02:25:45 am »
Sorry, a Final Fantasy X-2 reference. :p

Anywho, I didn't want GMs overlooking this because I was the last to post on my Spells? topic and it's the last one to be posted on, so ... the question is, would I be allowed to use other spells beside those listed in the NwN spell selection? It would mostly be used for role-play most likely, unless it's a popular demand (doubt it would become one here) and you decide to script it.

I know, because if I played a wizard character (if you read my CDT, you'll know what I'm getting at here) s/he would research and develop more spells then what just NwN allows. Spells like Teleport for example. Of course, it'd only be used in a GM event ... but RP-wise, I can very well see a wizard (or sorceress!) developing this spell.

... and yeah. Just explaining my viewpoint and expressing my hopes that it's accepted here. There are tons of cool arcane (and divine) spells that can be role-played.

-Lydyn

3
Introduce Yourself / You and your Role-Play
« on: October 09, 2007, 02:40:28 am »
I saw this done on another server of mine, though it was the DMs posting this so players knew more about them. Here, I think it'd just be cool for everyone to post, just to share more about you. :) If it's a bad idea, go ahead and just delete it, if not, if enough people reply ... would be cool to have it stickied.


Forum Name: Lydyn
Login Name: Lydyn
Age: 20
Sex: Male
Location: That one place! :p
Timezone: -7 GMT (Mountian Time)
NWN Experience: About 2 years worth of role-playing. Played on Aertheca, A Land of Dark Dreams, The Crimson River, The 3 Kingdoms
PnP Experience: None! Except I have over 15 source books.
Occupation: Remodeler and Addictee to NwN role-playing.
Characters played: Ellena Ste'fesser

What I like to see IG: Heart (otherwise explained as the player relating and being able to feel what the character does), patience, respect for other players, creativity, and enjoyment (also spelling and grammar, but I don't hold anyone against it ;) ).

What I dislike to see IG: Metagaming (excluding under the situation of starting role-play for the sake of role-playing), players getting upset, impatience, disrespect for other players.

-Lydyn

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Copy & Paste Code:

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[b]NwN Experience:[/b]
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[b]What I like to see IG:[/b]

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4
Ask A Gamemaster / Spells?
« on: October 07, 2007, 01:40:03 pm »
This is more out of curiosity than anything at the moment (though it's a small concern on my part). I was looking through the spells for wizards and sorcerers, just to check what need spell components and so on, and noticed that most (if not all) of the spells are at turn/level, even when D&D has them at 1 hour/level (Greater Magic Weapon for example).

I'm sure there is a reason for this, mind sharing? :)

-Lydyn

5
Ask A Gamemaster / Rebuilds/Remakes?
« on: October 05, 2007, 10:57:40 pm »
I heard that you allow someone to remake characters at level 1, but don't allow rebuilds of characters at the level they off at - is this true?

I'm hoping not, otherwise I have a problem ... but I'll reframe from ranting here until I get an official answer. Thank you.

-Lydyn

6
A soft and majestic-looking elven woman stands before you. Her hair is slightly curly with a certain fullness to it, holding a heavenly blond color to it. Her eyes are hazed over with a forest green and her form seems built, though embedded into her figure with great grace.

Her skin is slightly sun-kissed, hinting at an ancestry of her elven-kin, though it has a subtle shine to it's surface. On her left forearm, when seen, is a wind-shaped scar that seems have have been masterfully burned into her flesh.




Portrait Link

- - - - -

A small dwelling made within the Silkwood, near Lake Ravine is slowly illuminated by the rising sun to the east. A small blue jay chirps as it lands on a slender, sun-kissed finger. The young elven woman smiles as she takes her other hand to gently stroke the bird's feathers.

"She likes you ..." comes a voice from the small dwelling. An old man gives a warm smile as he uses a gnaled staff to help him exit into the beautiful forest. His features are worn by age, but the obvious elven heritage has likely kept him alive far longer than of his human cousins. She looks to the old man and returns the familiar smile, letting the small bird take flight as she turns and bows respectfully and with grace of the elven people.

"Good morning sir Kerth." He chuckles and waves his hand, motioning her to stand straight once again and walking beside her. He pats her shoulder and sits down on the log and let's out a long-winded sigh in silence, as often the wise do. She sits beside him, displaying a patience as well as her eyes take in the morning light of the forest.

"I am not long for this world ..." he says softly. Ellena looks over with a saddened expression and looking down with a subtle nod. A tear rolls down her cheek.

- - - - -

A much younger Kerth paces back and forth as she seems to recite a code of sorts, the young Ellena having difficulty listening and training her blade against the dummy at the same time, though she seems to be doing well enough.

"Prowess," he begins his long winded speech, "To seek excellence in all endeavors expected of a knight, martial and otherwise, seeking strength to be used in the service of justice, rather than in personal aggrandizement.

Justice: Seek always the path of 'right', unencumbered by bias or personal interest. Recognize that the sword of justice can be a terrible thing, so it must be tempered by humanity and mercy. If the 'right' you see rings agrees with others, and you seek it out without bending to the temptation for expediency, then you will earn renown beyond measure.

Loyalty: Be known for unwavering commitment to the people and ideals you choose to live by. There are many places where compromise is expected; loyalty is not amongst them.

Defense: The ideal knight was sworn by oath to defend his liege lord and those who depended upon him. Seek always to defend your nation, your family, and those to whom you believe worthy of loyalty.

Courage: Being a knight often means choosing the more difficult path, the personally expensive one. Be prepared to make personal sacrifices in service of the precepts and people you value. At the same time, a knight should seek wisdom to see that stupidity and courage are cousins. Courage also means taking the side of truth in all matters, rather than seeking the expedient lie. Seek the truth whenever possible, but remember to temper justice with mercy, or the pure truth can bring grief.

Faith: A knight must have faith in his beliefs, for faith roots him and gives hope against the despair that mortal failings create.

Humility: Value first the contributions of others; do not boast of your own accomplishments, let others do this for you. Tell the deeds of others before your own, according them the renown rightfully earned through virtuous deeds. In this way the office of knighthood is well done and glorified, helping not only the gentle spoken of but also all who call themselves knights.

Largesse: Be generous in so far as your resources allow; largesse used in this way counters gluttony. It also makes the path of mercy easier to discern when a difficult decision of justice is required.

Nobility: Seek great stature of character by holding to the virtues and duties of a knight, realizing that though the ideals cannot be reached, the quality of striving towards them ennobles the spirit, growing the character from dust towards the heavens. Nobility also has the tendency to influence others, offering a compelling example of what can be done in the service of rightness.

Franchise: Seek to emulate everything I have spoken of as sincerely as possible, not for the reason of personal gain but because it is right. Do not restrict your exploration to a small world, but seek to infuse every aspect of your life with these qualities. Should you succeed in even a tiny measure then you will be well remembered for your quality and virtue."


He smiles and lays a gentle hand on the elf's arm, gesturing her to stop. She breathes heavily and smiles as she's hugged.

- - - - -

This was the life of the young Ellena. Sir Kerth is as much of a mystery as her own parents are. In the beginning, she was found on stormy night next to the man's dwelling, a small babe with a wind-shaped scar masterfully burned into her left forearm. Kerth scowled at such an act, but found it as curious as it was disheartening. Taking her in as his own child, though never did he lie to her about her birth, how she was left by her parents, and he knew nothing of it. The scar had kept to her forearm ever since.

Whether Kerth was once a knight or not, he had never said, though he often recited the code of the knights to the young Ellena. They were kept to themselves, rarely a soul came by, and when the random adventurer came by he would always say something to make them visit for only a short while and leave. Ellena never complained though, for Kerth was excellent company and a great father-figure.

Kerth had a trained eye though and an obvious knowledge for the elven abilities as he saw grace within the young woman. While she did chores a normal man would do, she was always pressed to train her reflexes, her balance, and grace. While he trained her in the ways of several weapon over the years, of longswords and odd mis-matched weapons such as hand axes, her natural and trained agility were better put to use in lighter weapons. Though, probably more than anything else, she focused on the rapier. Probably more a preference than anything, Kerth held to that and pushed that weapon upon her more than the other weapons.

And though she was trained in many uses of the armors over her life, her natural grace lead her to more lighter armors, such as hides and leathers so she could move freely.

Spending so many years under the care of the wise half-elven man afforded to teach the woman not only the ways of combat but of wisdom and intelligence as well, though some of it almost seemed natural to her. She was nearly as bright as she was preceptive to the things around her, though not seeing many people or experiencing the world left her with an average sense of confidence and personal strength, if stubborn.

Though Kerth went over her training and ethics daily, many a time did Kerth explain that the elves had a connection to the world that rarely another would ever experience. To the lands, the places, the people. Always to trust these feelings, but never to leave them unquestioned ... for through knowledge came understanding.

That nature had it's ways, it cycle that must be kept in life and in death. To hunt only what was needed and little more. To not only be a warrior, but a protecter and a guide to others in the ways of the heart.

This had been her life, her entire life, until the fateful day that Sir Kerth passed away. On that day, she left for Hlint ... one that day, she began to walk down a road that would change her life forever ...

7
General Discussion / *Hugs*
« on: October 01, 2007, 11:31:07 pm »
I love this server, I love the players, I love the characters, and I love the GMs. This place is only seeming to get better and better.. even if I've only been here for three days. The GMs pay attention to players more often, people are friendly, willing to metagame a tad for the sake of RP and everyone seems to do their best.

Even in a quest with 8-10 people, it was rather organized, collected, and well-directed. It's been months since I've seen a quest go that well ... and with 8-10 characters!

*Hugs*

-Lydyn

8
Ask A Gamemaster / Scent Feat
« on: September 30, 2007, 05:28:08 pm »
Don't ask me how ... but I can somehow choose the Scent Feat at level 3 ... and Weapon Proficiency (Sea Elf).

Is this a bug or ... am I allowed to actually take it (I'll be surprised if it's a yes.. even if pleasantly :p).. or what? Thanks.

-Lydyn

9
Ask A Gamemaster / Summon of the Dragon?
« on: September 29, 2007, 11:53:00 pm »
Yes, I did read all the lore I came across as far as I remember what was important ... but ... I was simply looking through forums and saw something about the Summon of the Dragon? ... About it being a Gold Dragon? Can I have some clarification on this?

-Lydyn

P.S. - If this is the wrong forum, go ahead and move it.

10
Introduce Yourself / Rawr? - And question.
« on: September 29, 2007, 03:49:22 pm »
*Ahem* Mostly before I introduce myself to the forums ... how in the world do I download the haks? >.> I went to the 'official' place to download them and the links don't work? O.o I also tried NwN Vaults and the page refuses to load. *Cries*

Now that, that's over ... originally I was looking through PWs because I seem to be having trouble finding one I enjoy. I was at A Land of Dark Dreams (ALoDD), but they began to make chances I disagreed with and decided it didn't suit me anymore, though I played there for a year and a half.

I then moved to Aertheca. More of a role-play server for those who don't have the time to commit to leveling up for months through role-play, etc. Not a bad server, but I am beginning to feel discouraged. I had ideas for my character, plans, etc. but no one seemed interested nor willing to help me out .. and the DMs didn't seem to really pay attention either. *Shrug*

So, I searched. When I saw this server, how you could request personal quests, effect the server, subraces (I enjoy them. I'm shallow. :p Just kidding) ... my face was all like O.o ! (I'm enjoying these smilies.) Only one thing disappoints me, not that it's enough to really turn me around. No Silver Half-Dragons. :( Dragon Disciples.. they're restricted to Red only, right?

That being the case, I have to sit here and scratch my head for a good character idea.

-Lydyn

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anything