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Messages - Lareth

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101
Trade and Market Hall / Re: Diamond Jewelry Sale
« on: January 22, 2010, 08:39:51 am »
Master Tralek,

I would like to order a set of 2 rings and 1 amulet of cats grace.

*Damon Silverdawn*

102
Roleplaying / Re: Kudos for great roleplay
« on: January 06, 2010, 07:12:11 pm »
A tip of my hat to Elohana / Anamnesis for spending the night sitting on the sidewalk with Lareth, and all the heartfelt conversation that followed, all in all a wonderful way to spend the evening :)

103
Ask A Gamemaster / Re: Multiclass XP question
« on: December 26, 2009, 09:15:43 am »
Cool, thanks Aerimor.  I kinda figured there would be, but best to ask :)

104
General Discussion / Re: Running NWN on a netbook(Asus Eee 900 linux)?
« on: December 13, 2009, 06:16:55 pm »
I think the main challenge would be if the GFX card can support it, if I recall NWN needs 32 Megs.  I managed to make it run on an old laptop that's probably less powerful than a modern Netbook (Think it had 512Mb RAM + 1.4 Ghz proc)

105
Trade and Market Hall / Re: Star dusts of Beryl
« on: December 07, 2009, 07:40:07 pm »
Aerimor,

I have several of these dusts which you can have.  I'll look for you my friend.

~Lareth~

106
Development Journals and Discussion / Re: Damon Silverdawn - A Journal
« on: December 06, 2009, 02:54:18 pm »
~Back to Basics~

It's often strange how, no matter how far we have come, we often find ourselves back at the beginning, relying on that which we first did learn.  In truth I must confess to smiling as I write this, for it does seem particularly to have applied to me over these last few days.  For the benefit of myself as I look back on these writings in days to come, no I am not drunk, nor have I suddenly become religious, this descent into potted philosophy is based merely upon observation.

Now what caused this lurch into the metaphysical?  Well, of late it seems that despite all of my advances when it comes to skill in battle, to keep my self in one piece I have fallen back on the first lessons my father taught me all those many years ago.  How to fight with sword and shield, together working as one in both attack and defence, each one reliant upon the other to make it complete.   I will admit to being struck by the simplicity that it offers, well that and the fact that it has kept me from being skewered like an Elf on a stick when I was fighting the giants in the deserts of Dregar.

When all is said though, I am learning better and better to use movement and speed to compliment my style of battle, which is, if I be honest better suited to not being inhibited by the use of a shield.  I have an idea which I am working at perfecting, a leaping attack which I think will work well, and if nothing else.. it will look almost as sharp as me.  So that remains my focus each time I get myself to the arena of Vehl, at least until I am able to test it out on more active targets.

107
General Discussion / Re: Happy Thanksgiving Day
« on: November 26, 2009, 08:35:42 pm »
Actually I believe a turducken is a boneless chicken stuffed inside a boneless duck stuffed inside a turkey...

Oh, Happy Thanksgiving to all!!

108
Rumour Has It / Re: In The Wake of the Hempstead Tsunami ...
« on: November 26, 2009, 08:47:27 am »
**Lareth stops by the tower when he returns to Hempstead, he quietly catches Jaelle's attention when he sees her**

Jaelle, I hear you need some assistance with demolitions to shore up the city before the next waves come ashore.  I can help lend my skill to this end, do you know who in the city I should speak with to find out more?

109
Development Journals and Discussion / Re: Damon Silverdawn - A Journal
« on: November 22, 2009, 03:28:28 pm »
~A windstorm in action~

Well, it seems that I am able now to write, the first time in months.  Now that might well be because I am too lazy, though I will choose to flatter myself and claim that it is because I am focused on my blade work.  When last I wrote I had set myself the target of learning a new attacking style, it is with some pride that I can claim I now have that mastered.  Truly this has proven a fascinating journey of skill, but it's practical application is beyond any doubt.  The ability to attack like a storm of winds, striking all those within reach of my blade, well let us just say that because of this, my poor sorry hide has been saved on several occasions now, having been surrounded and placed otherwise in severe danger were I not able to use this to cut my way free.

So with the smile of achievement, I think I will leave this brief note, but leave it with some determination that I will write more often.  Also to show some dedication to keep my thoughts in better order so that when I do write it will be of more value than my musings thus far.

110
Ask A Gamemaster / Re: gotta ask why
« on: November 21, 2009, 06:00:24 pm »
I believe that a lot of the confusion is caused by the following opening statement from the policy:

Effective immediately, all players have the right to three

111
Ask A Gamemaster / Re: gotta ask why
« on: November 21, 2009, 04:36:05 pm »
I think then that there is some confusion caused by one of the opening statements for the rules regarding Graceful Pleas which causes some confusion.  I certainly was when I looked at it

"Effective immediately, all players have the right to three (3)

112
General Discussion / Re: Happy birthday Pseudonym..
« on: November 21, 2009, 11:47:13 am »
Happy Birthday Mr. P :)

113
General Discussion / Re: Happy birthday Hellblazer!!!!
« on: November 21, 2009, 11:45:19 am »
Happy Birthday mate, have a good one :)

114
General Discussion / Re: Happy Anniversary, Sithy Tove
« on: November 16, 2009, 05:46:57 pm »
Congratulations and Happy Anniversary to you both :)

115
Rumour Has It / Re: In The Wake of the Hempstead Tsunami ...
« on: November 14, 2009, 08:09:05 am »
**A wet and bedraggled Lareth, stumbles into the tower academy, a hollow look on his face.  Quietly, he listens to Jaelle speak and then heads out to help**

I too can take the form of a Golem, I will aid Timulty in clearing the docks...

**he speaks quietly, a look of determination on his face**

116
Trade and Market Hall / Re: Wanted: Swan Boots
« on: November 05, 2009, 10:51:09 pm »
Thank you Alatriel, please let me know if you have them.

Regards,

~Damon~

117
Trade and Market Hall / Re: Gatherers: Will Pay more than Top Coin for ...
« on: November 05, 2009, 11:12:21 am »
I have a box full I think.  I will seek you out with it.

*Damon Silverdawn*

118
Trade and Market Hall / Re: Auction
« on: November 04, 2009, 06:42:25 pm »
I'll bid 35,000 for the Golden Circlet.

~Lareth~

119
Rumour Has It / Re: Warning to Travelers
« on: October 31, 2009, 09:28:48 am »
**Lareth passes by the notice, stops a moment to read it.  If it were possible to see, those nearby might notice a lamp suddenly spring to life in his mind.  Hastily he takes a quill, dips it in some ink and pens a reply**

Elly,

I have a terrible suspicion about this, I will seek you out to discuss it further.

~Lareth~

120
General Discussion / Re: What do you want from Layonara?
« on: October 28, 2009, 08:16:25 pm »
I'd like to see a little more in the game for Rogues.  Now I may be wrong in this, so feel free to correct me, but it seems to me that rogues have the odds decidedly against them here, and most folks seem to look on them as little more than underpowered fighters (not saying thats how it is necessarily, just the feeling I got).  From my limited playing of a character who is a rogue, I thought of a few things that might be nice to see for our light fingered friends.

1.  Small XP awards for picking locks and disabling traps (I've found that traps can sometimes give xp awards, but it didn't seem consistent for all).  Also perhaps XP awards for setting traps as well, though that might be very problematic and open to abuse, so maybe only give it out if the trap is triggered.

2.  As fighters now have named weapons which can give an XP bonus on a kill, could we have something similar for rogues where they get a little extra xp hit if they take someone / something down with a sneak attack?

3.  More "stuff" for us to steal/lift/purloin/pilfer or otherwise lay our greasy little paws on.  That said I'm 100% behind the do not steal from other PCs idea as having played on a server where this was allowed, saw it used to grief other folks far too often, and I'm sure the DM team has a lot better things to do with their time rather than play the PP police.

4.  Somewhere for rogues to gather, perhaps in Vehl, which might not be accessible to other pc classes.  Maybe give them a pawn shop there and some shops catering to rogue related items (but nothing above what's offered in the other stores - so like +1 lockpicks, and lesser traps, which I've never seen anyone sell as crafted goods yet).  The pawn shop makes sense to me, as professional thieves would almost certainly have better access to places to dispose of their loot than other classes.

Anyways, just my 2 pennies for you.

~Lareth~

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