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Messages - Harlas Ravelkione

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1301
[SIZE=16]The following items will be sold to produce gold for payments of the construction crew that is currently rebuilding the Clan Home of the Crescent Moon and Shield. All gold earned from these sales goes into the reconstruction of the dwarven halls, so that they once more may become a place of glory and wonder. The Halls will once more become a home to dwarven craftsmen and merchants, keepers of the lore, priests, warriors and commoners alike, who will dwell under Mount Norand, on Northern Dregar. [/SIZE]  [SIZE=16]Adamantium Kite Shield…25,000 gold [Base AC +3, +2 AC Bonus] - lvl req.9 [/SIZE][SIZE=16]Adamantium Large Shield…20,000 gold [Base AC +2, +2 AC Bonus] - lvl req.9 [/SIZE][SIZE=16]Ironwood Small Shield…20,000 gold [Base AC +1, No Arcane Spell Failure] - lvl req.13 [/SIZE]
  [SIZE=16]Adamantium Full Plate…50,000 gold [8/1 Armour, +1 AC Bonus, +1 Soak 5 Damage, 5/- Slashing Resistance, +3 Discipline] - lvl req.18 [/SIZE]
  [SIZE=16]Greater Rogue Leather Armor…38,000 gold [2/6 Armour, +3 AC Bonus, +3 Hide/Search/Tumble] - lvl req.18 [/SIZE]
  [SIZE=16]Adamantium Reinforced Clothing…30,000 gold [+3 AC Bonus, No Arcane Spell Failure] - lvl req.15 [/SIZE][SIZE=16]Cobalt Reinforced Clothing…40,000 gold [+2 AC Bonus, 5/- Slashing Resistance, No Arcane Spell Failure] - lvl req.13 [/SIZE]
  [SIZE=16]Kobal’s Old Hammer…40,000 gold [+2 Attack Bonus, 1d8 damage vs. Shapchanger/Undead, 1d8 electrical damage] - lvl req.19 Adamantium Spear…20,000 gold [+2 Attack Bonus] - lvl req.10[/SIZE]
  [SIZE=16]Yew Light Crossbow…35,000 gold [+3 Attack Bonus] - lvl req.15 [/SIZE][SIZE=16]Yew Heavy Crossbow…40,000 gold [+3 Attack Bonus] - lvl req.15 [/SIZE][SIZE=16]Yew Shortbow…35,000 gold [+3 Attack Bonus] - lvl req.15 [/SIZE][SIZE=16]Yew Longbow…40,000 gold [+3 Attack Bonus] - lvl req.15 [/SIZE]
  [SIZE=16]Exceptional Feldspar set in a Platinum Amulet…13,000 gold [+3 Saves vs. Death] - lvl req.12[/SIZE]
  [SIZE=16]Ring of Greater Strength... 25,000 gold [+2 Strength] - lvl req. 11[/SIZE]
  [SIZE=16]Greater Gloves of Concentration... 10,000 gold [+6 concentration] [/SIZE]
[/FONT]
[SIZE=16]  [SIZE=16]Auctioning away for the following items:[/SIZE]
  [SIZE=16]1 Cut Emerald… starting bid is 60,000 gold[/SIZE]
  [SIZE=16]Mithril Scale Mail… starting bid is 60,000 gold [4/4 Armour, +3 AC Bonus, +3 Soak 5 Damage, +3 Parry][/SIZE]
  [SIZE=16]Bracers of Armor…starting bid is 20,000 gold [+2 AC Armor Modifier] - lvl req. 8[/SIZE]
  [SIZE=16]Emerald set in a Bronze Amulet…starting bid is 20,000 gold [+1 to Universal Saves] - lvl req.5[/SIZE]
  [SIZE=16]Mithril Scythe... starting bid is 70,000 gold[+3 Attack Bonus] [/SIZE]
[SIZE=16][SIZE=16]  [SIZE=16]Added:[/SIZE]

  [SIZE=16]Elemental Resistance Powders of the strongest kind (Electrical, Fire, Cold). The price for one resistancepowder is 25,000 gold.[add 10/- elemental resistance to an item of choice, raising the lvl req.of the item 2 levels][/SIZE]
  [SIZE=16]Adamantium weapons can be crafted by order now, until our stock of adamantium reaches a lower level. The prices wary with weapon sizes. Generally large and medium cost around 25,000-30,000 gold, while smaller cost 20,000 gold oronly 15,000 gold. [lvl req. of adamantium weapons is 10][/SIZE]
  [SIZE=16] [/SIZE]
[SIZE=16]*signed* [/SIZE]  [SIZE=16]Kobal Bluntaxe, Leader of the Crescent Moon and Shield [/SIZE]
[/SIZE][/SIZE][/FONT][/COLOR][/SIZE][/FONT][/FONT][/COLOR][/FONT][/FONT][/FONT][/FONT]

1302
General Discussion / Caught on Firesteep
« on: May 06, 2006, 08:26:07 am »
Kobal has spent a lot of time with Grelian Troff, but they are starting to get on eachothers nerves by now and Kobal would like to leave. While explaining about the hammering of mithril Grelian accidentally dropped his only key to the gate outside his house into the forge, so Kobal cannot leave Grelian's little fort on Firesteep. He tried to climb the walls after having wasted a mithril full plate that Grelian let him work on for him, but even Grelian chasing him with a 60 pound lump of mithril could not make Kobal ascend that wall.
  So he took his beating... and has now had enough. He would like to leave... somehow.

1303
Quests Ideas and Discussion / The Hunt - continues next week!
« on: May 01, 2006, 10:15:05 am »
Alright folks. I am kick-starting the Hunt series next week. Either Tuesdays or Thursdays I think. If you prefer one of those over the other post here or I will make the call. :)
  Harlas

1304
General Discussion / I am more or less back
« on: April 20, 2006, 10:20:53 am »
[SIZE=13]I have internet again. So this did not take as long as I had anticipated. ;)[/SIZE]
  [SIZE=13]I am still spending time workingon our appartment and the job is exhausting me quite a bit, sothings will be slow for me for a few weeks I believe. After that I[/SIZE][SIZE=13]will continue with my Hunt series and I will work with Ahndar on his ECDQ.[/SIZE]
  [SIZE=13]I am looking forward to seeing you folks in-game. :) It's good to be back.[/SIZE]
  [SIZE=13]Harlas[/SIZE]

1305
General Discussion / I'll be back!
« on: April 02, 2006, 03:54:06 pm »
I will be travelling some,moving to a new city andstarting on my job in the coming 2 weeks. Therefore I will not be around for some time... a month or maybe 6 weeks I guess. (of course this is happening when the plot is nearing its end *sighs*)
  The Hunt will continue when I get internet access and things normalize. The same goes for Ahndar's ECDQ and the last part of Lo'muril's CDQ.
  Take care everyone. Win this war for me! ;)
  Harlas

1306
General Discussion / The Hunt: Time was wrong
« on: March 28, 2006, 10:01:22 am »
The Hunt should start now. It is my mistake, but please log onto Central as soon as possible.
  Thank you, Harlas

1307
Rumour Has It / It is rumoured among dwarves of Clan Stonebrow...
« on: March 28, 2006, 05:07:45 am »
[SIZE=16]... that Vorax indeed has returned to the Halls of King Bartoc Stonebrow. After months of warring with an army of drow, who were laying siege to the Clans the dwarves of Clan Stonebrow launched a direct attack on theencamped drow armyand destroyed them utterly. Only the drow patrolling the moutain trails on the surface escaped the wrath of the dwarves. [/SIZE]
  [SIZE=16]It is said said that a group of adventurers lead by a battlepriest of Vorax convinced Clan Stonebrow that the time had come where they must charge out and meet the drow in a direct assault. The victory was costly to the Clans, but hope is stirring among the dwarvesthat Vorax' gracesmay in time return to them.[/SIZE]

1308
Rumour Has It / It is rumoured among dwarves...
« on: March 28, 2006, 05:00:40 am »
[SIZE=16]... that Clan Ulgrid has suffered greatly from a disease that struck them a few months back. Most of the elder dwarves and the children succumbed to this disease.[/SIZE]
  [SIZE=16]However, rumour has it that a group of adventurers secured a Cure for the Clan and that Clan Ulgrid is currentlyrecovering from the disease. The group is said to have fought battles against an army of constructs in the Iriand Mountains. Even to this day one may find pieces of iron, copper and bronce in shapes of arms, feet or even hands in the mountains.The tale continues thata handful oflucky travellers discovered pieces of adamantium, cobaltand even mithril.[/SIZE]

1309
General Discussion / Varka's CDQ
« on: March 25, 2006, 06:50:20 pm »
I am currently a bit confused regarding the actual time of the quest.I will follow the current GMT time of the server page and hope that this is right. :)
  Varka, call me if I am late.
  Harlas

1310
Almostevery spellcomponent is craftable. In fact Pieces of Spongue may be the only one not being craftable (no, the saint's blood is not, for obvious reasons :) ).
  Could it be added to the crafting system? Or could they be placed in sea areas, marshes or swamps?
  Thanks for considering this suggestion.
  Harlas

1311
Trade and Market Hall / "Buying Pieces of Sponge for 50 gold a piece"
« on: March 23, 2006, 03:52:46 pm »
If you have gathered Pieces of Spongue I will buy these from you for 50 gold pieces each.
  Are you able to supply larger quantities I am willing to discuss that as well.
  *signed* Rashar Moiro Jerichan

1312
General Discussion / GRAND LOTTERY: LIST OF WINNERS
« on: March 20, 2006, 08:23:40 am »
[SIZE=13][SIZE=18]LIST OF WINNERS[/SIZE]    [SIZE=16]BOWS[/SIZE]  Pathfinder:  1. Set of bow cams (will make a bow composite, adding 1d6 to critical hits)   [Given to Kilkenny] Jennara:  2. Bow parts 1 (adds 1 strength damage to bow) Synal’dur:  3. Bow parts 3 (adds 3 strength damage to bow) Brualot:  4. Bow of close range (+1, Feat: Point Blank Shot) Rolf:  5. Gnomish Repeating Crossbow (+2 AB, +1 dex, unlimited ammo) Geir:  6. Reinforced Heavy Mahagony Crossbow (+2 AB, mighty +3) [Given to Rolf] Luna:  7. Mahagony longbow (+2 AB) Rolf: 8. Mahagony shortbow (+2 AB) Athus: 9. Mahagony heavy crossbow (+2 AB) Daeron: 10. Mahagony light crossbow (+2 AB) [Given to Rolf] Xiao: 11. Yew Longbow (+3 AB) [Given to Kilkenny] Lia:  12. Yew Shortbow (+3 AB) [/SIZE]  
 [SIZE=13][SIZE=16]ARMORS & CLOTHING[/SIZE] Skarp:  13. Armour of Horus-Re (+3 chain shirt, 10/- electrical resistance, 10/- sonic   resistance) [Given to Rolf] Alantha: 14. Adamantium Full Plate (+1 AC, 5/- slashing resistance, +1 soak 5 damage) Kurgaz: 15. Adamantium Splint Mail (+1 AC, 5/- damage soak) Gunther: 16. Fire Resistant Platinum Full Plate (+2 AC, 5% slashing immunity, 10/- fire   resistance)  Enzo: 17. Platinum Chain Shirt (+2 AC) Alantha: 18. Platium Full Plate (+2 AC, 5/- slashing resistance) Thrain: 19. Platium Full Plate (+2 AC, 5/- slashing resistance) Elhara: 20. Iron Full Plate (+1 AC, 5/- slashing resistance) Enzo: 21. Iron Full Plate (+1 AC, 5/- slashing resistance) Jacchri: 22. Skin of the Forest (+1 padded leather, +6 animal empathy, camouflage once   pr. day, only useable by druid/ranger) Glenn: 23. Lion Leather Armour [Given to Quantum] Rashar: 24. Lion Hide Armour [Donated to the Clans] Rolf: 25. Grizzly Leather Armour Kloss: 26. Grizzly Hide Armour Starr: 27. Polar Hide Armour [Given to Quantum] Curtis: 28. Brown Leather Armour Fenrir: 29. Brown Hide Armour Fenrir: 30. Hill Hound Hide Armour (+1 AC, +2 Slashing AC, +1 Constitution, +3 discipline) Kilkenny: 31. Dire Wolf Hide Armour Twixel: 32. Malar Leather Armour Brualot: 33. Garb of the Made Man (+2 hide armour, +4 intimidate, casts Shield once pr.   day) Fenrir: 34. Dire Tiger Leather Armour (+2 AC, 5/- slashing resistance, +1 to all saving   throws, +3 tumble) Katrien: 35. Iron Reinforced Clothing (+1 AC, no spell failure) Fenrir: 36. Adamantium Reinforced Clothing (+3 AC, no spell failure) Barion: 37. Cobalt Reinforced Clothing (+2 AC, 5/- slashing resistance, no spell failure) Skarp: 38. Lesser Mage's Armour (+1 AC, +1 Lore, +2 Spellcraft) [Given to Rolf] Quantum: 39. Greater rogue leather armour (+3 AC, +3 hide/search/tumble) [/SIZE]  
 [SIZE=13][SIZE=16]WEAPONS AND SHIELDS[/SIZE] Synal’dur: 40. Blade of the Dragonslayer (+1, 2d6 extra damage vs. dragons, immunity to   knockdown) Xiao: 41. Adamantium Kama (+2 AB and damage) [Given to Kilkenny] Jennara: 42. Adamantium Bastard Sword (+2 AB and damage) [Donated to Rofirein] Geir: 43. Adamantium Light Hammer (+2 AB and damage) [Given to Rolf] Kavil: 44. Adamantium Rapier (+2 AB and damage) [Given to Curtis] Xantara: 45. Adamantium Heavy Mace (+2 AB and damage) Ozymandias:46. Adamantium Katana (+2 AB and damage) Aralin: 47. Adamantium Double Axe (+2 AB and damage) Yardislan: 48. Adamantium weapon of choice (+2 AB and damage) [Greatsword] Esimon: 49. Malar Leather Whip (+2 AB and damage) [Given to Curtis] Varka: 50. 50 Dwarven Throwing Axes (+1 AB, on hit 25% chance of deafness for 3 rounds vs. DC16 ) [Given to Jacchri] Thrain: 51. 50 Dwarven Throwing Axes (+1 AB, on hit 25% chance of deafness for 3   rounds vs. DC16 ) Koppig: 52. Iron Bastard Sword w. Electrical Enchantment IV (+1 AB, 1d8 electrical   damage) [Given to Kilkenny] Gotak: 53. Iron weapon (of your own choice, +1 AB) [Battleaxe] Addison: 54. Iron weapon (of your own choice, +1 AB) [Katana] Elhara: 55. Iron weapon (of your own choice, +1 AB) [Dwarven Waraxe] Michaelis: 56. Iron weapon (of your own choice, +1 AB) [Donated to Rofirein] Gunther: 57. Iron weapon (of your own choice, +1 AB) [Weapon ???] Quantum: 58. Iron Kite Shields (+1 AC) Synal’dur: 59. Iron Kite Shields (+1 AC) Michael: 60. Iron Kite Shields (+1 AC) Aralin: 61. Adamantium Kite Shield (+2 AC) Zanirth: 62. Adamantium Buckler (+2 AC) [/SIZE]  
 [SIZE=13][SIZE=16]CAPES, BOOTS, GLOVES, etc…[/SIZE]  Nex: 63. Cloak of fortification +1 (+1 AC, +1 to all saves) Lia: 64. Belt of cunning (+1 wisdom) Kloss: 65. Gloves of fury (+1 strength) Klaugragane:66. Boots of Arachnea (immunity to web) [Given to Jennara] Angela: 67. Cloak of mysteries (Camouflage once pr. day, -4 listen/spot, +8 bluff, +6   hide) [Given to Rolf] Quantum: 68. Cape of the North (+5 to saving throws against cold) Rolf: 69. Cape of the Panther (+3 hide/move silently) Esimon: 70. Malar Leather Gloves (+2 AB, 1d8 electrical damage, 10/- fire resistance)   [Given to Curtis] Katrien: 71. Boots of Reflexes (+3 to reflex saves) Alantha: 72. Lesser Cloak of A'zatta (10 uses of Sanctuary) [/SIZE]  
 [SIZE=13][SIZE=16]JEWELRY AND GEMS[/SIZE] Kharl: 73. Ring of Fortitude (+2 fortitude saves) Angela: 74. Ring of Endurance II (+2 constitution) [Given to Rolf] Nex: 75. Amulet of Endurance II (+2 constitution) Rodlin: 76. Fine Ruby [Given to Curtis] Barion: 77. Cut Diamond Twixel: 78. Cut Diamond Kali: 79. Mineral Emerald [/SIZE]  
[SIZE=13][SIZE=16]EVERYTHING ELSE[/SIZE]  Quantum: 80. Silver Enhancement II Luna: 81. Silver Enhancement III Xantara: 82. Silver Enhancement IV Rashar: 83. Damage Rod IV Cold (adds 1d8 cold damage to a weapon) [Given to Jacchri] Jade: 84. Damage Rod IV Fire (adds 1d8 fire damage to a weapon) Kavil: 85. Damage Rod II [Given to Curtis] Synal’dur: 86. Damage Rod II Kutya’l: 87. Damage Rod III Lokri: 88. Damage Rod III [Given to Kilkenny] Amaduena: 89. Fire Resistance II (adds 10/- fire resistance to an item) Michael: 90. Fire Resistance II (adds 10/- fire resistance to an item) Aralin: 91. Cold Resistance II (adds 10/- cold resistance to an item) Michaelis: 92. Cold Resistance II (adds 10/- cold resistance to an item) Amaduena: 93. Electricity Resistance II (adds 10/- electrical resistance to an item) Acacea: 94. Electricity Resistance II (adds 10/- electrical resistance to an item) [Given to   Jennara] Ozymandias:95. 3 Deadly Traps Alantha: 96. 3 Deadly Traps Kilkenny: 97. 5 Potions of Speed Zen: 98. Ring of Fox Cunning (+1 Intelligence) & Ring of Bull's Strength (+1 Strength) Brax: 99. Necklace of Prayer Beads (casts prayer once per day) + Ring of Bull's Strength (+1 Strength) [Given to Twixel] Kutya’l: 100. 25 Bullets (The Destroyer's Breath), 1d8 fire & 25 Ice Bullets, 1d6 cold & 25   Adamantium Shurikens (+2 AB and damage) [/SIZE]  
[SIZE=16]The Winners that were marked with yellow can pick up their prizes in Fort Llast, at my house. [/SIZE]  [SIZE=16]Those who won a weapon of choice need to let me know soon what type of weapon they would prefer. [/SIZE]
[SIZE=13][SIZE=16][SIZE=13][SIZE=13][SIZE=16]Lastly I want to thank everyone who participated for their aid and support to my cause. [/SIZE][/SIZE][SIZE=13][SIZE=16]  [SIZE=16]Kobal Bluntaxe, Regent of the Crescent Moon & Shield [/SIZE]
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1313
Fixed Bugs / DM Kill Wand malfuntioning
« on: March 13, 2006, 03:36:14 pm »
My favourite tool, the GM Kill Wand, did not work on my quest today. Maybe it was a glitch, but I tried several times. :)

1314
[SIZE=18]Paying for information![/SIZE]
  [SIZE=16]2000 gold will be paid for any information regarding the whereabouts of a half elven bastard named Lo'moril. Rumours claim that he may be the man who has sometimesbeen seen wandering the Wolfswood Forest aloneduring the past few years. He is by some named the "lone wolf". If this information can be confirmed with proof 1000 gold will be paid in return.[/SIZE]
  [SIZE=16]Post a place and time for a meeting and we will find you and make the exchange.[/SIZE]
  [SIZE=16]* The note is not signed. *[/SIZE]
 
  [SIZE=16]// This note is only forthose who may actually see this note posted in a shady guild. Others should ignore this post.[/SIZE]

1315
Layonara Server / The Hunt - moved 1 day forward to Monday
« on: March 03, 2006, 02:15:25 am »
I will be going away for a couple of days from Tuesday, so I am moving the Hunt to Monday, same time. If some of the players on the quest have problems making Monday let me know and I'll move it to next week instead.
  Sorry for any inconviences.
  Harlas

1316
Just for Fun / Chuck Norris Facts!
« on: March 02, 2006, 06:54:44 am »
http://chucknorrisfacts.com/
  The name says it all. :)

1317
General Discussion / FENS CAVES CLOSED FOR 6 HOURS!
« on: February 19, 2006, 07:00:38 am »
Due to Gloin's ECDQ the Fens Caves are closed for 6 hours.
  Thank you for your understanding, Harlas

1318
General Discussion / // OOC knowledge for those attending Gloin's ECDQ
« on: February 18, 2006, 05:31:19 pm »
[SIZE=13]// This post is OOC and is here to help the players on tomorrows episode of Gloin's ECDQ - War plans. This plan, or a modified one, will be presented to the attending players at some point, and I thought it would be nice if they could visualize it in detail. I sent a map of the domain of Clan Stonebrow to Gloin, who then (together with Bjorn Stoneforge, General of King Bartoc's army) made a plan for an attack. This map is attached to this post.[/SIZE]
  [SIZE=13]Gloin's plan:[/SIZE]
  [SIZE=13]Ok,I broke my troops in to ten squads,five regular, five recruits. On the map I made notes, SQ for squads, sap, for engineers, c for cleric BA are for balistas. ( those are strickly for defensive purposes, and as i tell of the plan it will be clear why, if not than ignore them.)   area E  this is where the main attack will fall. The five squads are three are vets and two recruits, along with all the adventurers i can gather. We will by shear numbers overwhelm, and defeat them in detail.   Area C will with one vet and one recruits will begin a probing action to test the defences and hopefully distract any drow reinforcements, from the main battle. This will be led by the Stonebrow general. This attack will begin about two hours after the main thrust has started.   Area B holding action made of vets   Area D holding action made of vets   Area A reserves,made of recruits for areas that need it, or the attack on area C if it can gain a victory.   I plan on this being a two day battle, after defeating the drow in the north, the surviving members of the attack will later in the day join the attack on area C. With the added numbers and the attack should drive the Drow from there. Day on will include the attacks E and C   Survivors from those two battles will regroup in area A where I have two clerics stationed especially for the task of healing the wounded. Day two will begin with the attack area D than followed up with an attack to finish area B.   The reason for the Basistias are strictly for defence for those two sectors during the first day of battle, along with all the barracides that can be placed, this will hopefully keep the Drow from gaining any advantge in those sectors till i can move my forces around. By the look of the map i do have good lines of communcations. and should be able to move troops arond as needed.   I have also sent a letter via runner to the headquarters of the Milstone allience, of the tunnel system near Blackford castle, and of the Drow threat, it was givin to the watch commander. ( if you need on for real i will post something under the thread i started in the call for  Heros i posted [/SIZE]
 

1319
General Discussion / GRAND LOTTERY - Final prize list and ticket sales!
« on: February 18, 2006, 07:04:37 am »
[SIZE=24]FINAL PRIZE LIST[/SIZE][SIZE=13]    [/SIZE][SIZE=16]BOWS [/SIZE] [SIZE=13]1. Set of bow cams (will make a bow composite, adding 1d6 to critical hits) 2. Bow parts 1 (adds 1 strength damage to bow) 3. Bow parts 3 (adds 3 strength damage to bow) 4. Bow of close range (+1, Feat: Point Blank Shot) 5. Gnomish Repeating Crossbow (+2 AB, +1 dex, unlimited ammo) [/SIZE][SIZE=13]6. Reinforced Heavy Mahagony Crossbow (+2 AB, mighty +3) [/SIZE][SIZE=13]7. Mahagony longbow (+2 AB) 8. Mahagony shortbow (+2 AB) 9. Mahagony heavy crossbow (+2 AB) 10. Mahagony light crossbow (+2 AB) [/SIZE][SIZE=13]11. Yew Longbow (+3 AB) [/SIZE][SIZE=13]12. Yew Shortbow (+3 AB)[/SIZE]
  [SIZE=13][SIZE=13][SIZE=16]ARMORS & CLOTHING[/SIZE] [SIZE=13]13. Armour of Horus-Re (+3 chain shirt, 10/- electrical resistance, 10/- sonic resistance) 14. Adamantium Full Plate (+1 AC, 5/- slashing resistance, +1 soak 5 damage) [/SIZE][SIZE=13]15. Adamantium Splint Mail (+1 AC, 5/- damage soak) [/SIZE][SIZE=13]16. Fire Resistant Platinum Full Plate (+2 AC, 5% slashing immunity, 10/- fire resistance)  [/SIZE][SIZE=13]17. Platinum Chain Shirt (+2 AC) 18. Platium Full Plate (+2 AC, 5/- slashing resistance) [/SIZE][SIZE=13]19. Platium Full Plate (+2 AC, 5/- slashing resistance) 20. Iron Full Plate (+1 AC, 5/- slashing resistance) [/SIZE][SIZE=13]21. Iron Full Plate (+1 AC, 5/- slashing resistance) [/SIZE][SIZE=13]22. Skin of the Forest (+1 padded leather, +6 animal empathy, camouflage once pr. day, only useable by druid/ranger) 23. Lion Leather Armour 24. Lion Hide Armour  [/SIZE][SIZE=13]25. Grizzly Leather Armour 26. Grizzly Hide Armour 27. Polar Hide Armour 28. Brown Leather Armour 29. Brown Hide Armour 30. Hill Hound Hide Armour (+1 AC, +2 Slashing AC, +1 Constitution, +3 discipline) 31. Dire Wolf Hide Armour 32. Malar Leather Armour 33. Garb of the Made Man (+2 hide armour, +4 intimidate, casts Shield once pr. day) 34. Dire Tiger Leather Armour (+2 AC, 5/- slashing resistance, +1 to all saving throws, +3 tumble) [/SIZE][SIZE=13]35. Iron Reinforced Clothing (+1 AC, no spell failure) 36. Adamantium Reinforced Clothing (+3 AC, no spell failure) [/SIZE][SIZE=13]37. Cobalt Reinforced Clothing (+2 AC, 5/- slashing resistance, no spell failure) [/SIZE][SIZE=13]38. Lesser Mage's Armour (+1 AC, +1 Lore, +2 Spellcraft) [/SIZE][SIZE=13]39. Greater rogue leather armour (+3 AC, +3 hide/search/tumble)[/SIZE][/SIZE][/SIZE]
[SIZE=13][SIZE=13]   [SIZE=13][SIZE=13][SIZE=16]WEAPONS AND SHIELDS[/SIZE] [SIZE=13]40. Blade of the Dragonslayer (+1, 2d6 extra damage vs. dragons, immunity to knockdown) 41. Adamantium Kama (+2 AB and damage) 42. Adamantium Bastard Sword (+2 AB and damage) 43. Adamantium Light Hammer (+2 AB and damage)  44. Adamantium Rapier (+2 AB and damage) [/SIZE][SIZE=13]45. Adamantium Heavy Mace (+2 AB and damage) [/SIZE][SIZE=13]46. Adamantium Katana (+2 AB and damage) [/SIZE][SIZE=13]47. Adamantium Double Axe (+2 AB and damage) [/SIZE][SIZE=13]48. Adamantium weapon of choice (+2 AB and damage) 49. Malar Leather Whip (+2 AB and damage) 50. 50 Dwarven Throwing Axes (+1 AB, on hit 25% chance of deafness for 3 rounds vs. DC16 ) [/SIZE][SIZE=13]51. 50 Dwarven Throwing Axes (+1 AB, on hit 25% chance of deafness for 3 rounds vs. DC16 ) 52. Iron Bastard Sword w. Electrical Enchantment IV (+1 AB, 1d8 electrical damage) [/SIZE][SIZE=13]53. Iron weapon (of your own choice, +1 AB) [/SIZE][SIZE=13]54. Iron weapon (of your own choice, +1 AB) [/SIZE][SIZE=13]55. Iron weapon (of your own choice, +1 AB) [/SIZE][SIZE=13]56. Iron weapon (of your own choice, +1 AB) [/SIZE][SIZE=13]57. Iron weapon (of your own choice, +1 AB) [/SIZE][SIZE=13]58. Iron Kite Shields (+1 AC) [/SIZE][SIZE=13]59. Iron Kite Shields (+1 AC) [/SIZE][SIZE=13]60. Iron Kite Shields (+1 AC) [/SIZE][SIZE=13]61. Adamantium Kite Shield (+2 AC) [/SIZE][SIZE=13]62. Adamantium Buckler (+2 AC)[/SIZE][/SIZE][/SIZE]
[/COLOR][SIZE=13][SIZE=13][SIZE=13]   [SIZE=13][SIZE=13][SIZE=16]CAPES, BOOTS, GLOVES, etc…[/SIZE][SIZE=13]  63. Cloak of fortification +1 (+1 AC, +1 to all saves) 64. Belt of cunning (+1 wisdom) 65. Gloves of fury (+1 strength) 66. Boots of Arachnea (immunity to web) 67. Cloak of mysteries (Camouflage once pr. day, -4 listen/spot, +8 bluff, +6 hide) 68. Cape of the North (+5 to saving throws against cold) 69. Cape of the Panther (+3 hide/move silently) 70. Malar Leather Gloves (+2 AB, 1d8 electrical damage, 10/- fire resistance) [/SIZE][SIZE=13]71. Boots of Reflexes (+3 to reflex saves) [/SIZE][SIZE=13]72. Lesser Cloak of A'zatta (10 uses of Sanctuary)[/SIZE][/SIZE][/SIZE]
[/SIZE][SIZE=13][SIZE=13][SIZE=13]   [SIZE=13][SIZE=16]JEWELRY AND GEMS[/SIZE] [SIZE=13]73. Ring of Fortitude (+2 fortitude saves) 74. Ring of Endurance II (+2 constitution) 75. Amulet of Endurance II (+2 constitution) 76. Fine Ruby 77. Cut Diamond [/SIZE][SIZE=13]78. Cut Diamond [/SIZE][SIZE=13]79. Mineral Emerald[/SIZE][/SIZE]
[/SIZE]  [SIZE=13][SIZE=13][SIZE=13][SIZE=13][SIZE=13][SIZE=13][SIZE=16][/COLOR][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE]
[SIZE=13][SIZE=13][SIZE=13][SIZE=13][SIZE=13][SIZE=13][SIZE=16]EVERYTHING ELSE[/SIZE] [/SIZE] [SIZE=13]80. [/SIZE][SIZE=13]Silver Enhancement II 81. Silver Enhancement III 82. [/SIZE][SIZE=13]Silver Enhancement IV 83. Damage Rod IV Cold (adds 1d8 cold damage to a weapon) [/SIZE][SIZE=13]84. Damage Rod IV Fire (adds 1d8 fire damage to a weapon) [/SIZE][SIZE=13]85. Damage Rod II [/SIZE][SIZE=13]86. Damage Rod II [/SIZE][SIZE=13]87. Damage Rod III [/SIZE][SIZE=13]88. Damage Rod III [/SIZE][SIZE=13]89. Fire Resistance II (adds 10/- fire resistance to an item) 90. Fire Resistance II (adds 10/- fire resistance to an item) 91. Cold Resistance II (adds 10/- cold resistance to an item) [/SIZE][SIZE=13]92. Cold Resistance II (adds 10/- cold resistance to an item) [/SIZE][SIZE=13]93. Electricity Resistance II (adds 10/- electrical resistance to an item) 94. Electricity Resistance II (adds 10/- electrical resistance to an item) 95. 3 Deadly Traps [/SIZE][SIZE=13]96. 3 Deadly Traps [/SIZE][SIZE=13]97. 5 Potions of Speed [/SIZE][SIZE=13]98. Ring of Fox Cunning (+1 Intelligence) & Ring of Bull's Strength (+1 Strength) [/SIZE][SIZE=13]99. Necklace of Prayer Beads (casts prayer once per day) + Ring of Bull's Strength (+1 Strength) [/SIZE][SIZE=13]100. 25 Bullets (The Destroyer's Breath), 1d8 fire & 25 Ice Bullets, 1d6 cold & 25 Adamantium Shurikens (+2 AB and damage) [/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][SIZE=13][SIZE=13][SIZE=13][SIZE=13][SIZE=13][SIZE=13]  
[/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE]

1320
Fixed Bugs / Underdark transition broken
« on: February 17, 2006, 02:23:26 am »
The transition, in the area with the mithril halls entrance, thatleading deeper into the underdark works when one goes from the mithril area into the next, but one can not to back again.
  This was brought up in another report I think, but some in the group thought it had been fixed, so I figured I'd report this one. I apologize if you know its broken and just haven't gotten in the update yet.
  Harlas

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