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Ask A Gamemaster / Re: Vile racist dwarfs
« on: April 18, 2007, 01:30:19 pm »
I'm a relatively new player to Layonara, but I'm a grizzled old piece of leather jerkin when it comes to D&D. I understand where Gunther is coming from. A lot of people who play dwarves tend to fall into the habit of "racism" as a way to give their characters more flavor. This is a lazy and thoughtless way to play a dwarf, and is no doubt the cause of all the "vile racist dwarfs" which populate fantasy gameworlds. I agree with previous posters that a dwarven character would probably more likely be suspicious and wary rather than outright hostile. In fact, the D&D supplemental race handbook Races of Stone states that:

"When it comes to other races or cultures, dwarves are surprisingly tolerant, despite their firm belief in the rightness of their own ways. Regardless of his opinion of the people he meets, a well-mannered dwarf declines comment, looking on the matter as none of his business. His disapproval might be expressed in other ways, should someone's behavior violate his own beliefs too violently, but by and large, he leaves well enough alone. An old dwarven platitude states, 'You cannot spot the weakness in your own work by staring too long at someone else's.'" (RoS, page eight)

That being said, I don't at all agree with Gunther's claim that a dwarf would need a "psychological power" to be able to tell a character is a half-giant. I remember someone asking earlier just how much time dwarves spend fighting/studying giants. The very same book cited above states that dwarves begin militia training at 20 years of age until they reach maturity (In their 40s at least). This is where dwarves learn their combat abilities such as Urgrosh and Waraxe martial proficiency, their +1 to hit bonus against orcs, and their +4 dodge bonus against giants and giant-kin. That means the average dwarf spends at least 20 years training and studying to fight giants and orcs. Saying that character should then not be able to recognize a half-giant when he sees one is like saying a ranger shouldn't get his favored enemy: giants bonus damage against your character.

Now, of course, the bad thing about D&D rules is that they were meant to be broken. One dwarf is probably going to vary in vast ways from the next. And, it's entirely OK for Leanthar or any GM to say that none of the above information applies to dwarves in Layonara. But, as long as they get that +4 dodge bonus, it's a safe assumption for any dwarf character to see your half-giant and at least be pretty daggone suspicious.

Last but not least, you have the metagame aspect of it all. The simple fact is, you don't know the stats, background, or alignment of any dwarf your character is interacting with. Let's not forget that dwarves are churlish, surly, and generally more hard-headed than the rocks they make their homes among. Maybe the guy yelling at you has 6 or 8 charisma? He obviously sees you're a half-giant, and has chosen his reaction. It's all something that just has to be dealt with in-character. As I recall, half-giants get some pretty awesome stat bonuses that make them nigh-unstoppable beasts in melee combat. The only real minus they get of any consequence is to intelligence (more important in tabletop, less so in online NWN) and charisma. If that means you have to deal with suspicious, maybe downright hostile dwarves in order to get your righteous strength and constitution bonuses, then all is as it should be. It's unrealistic to expect to be able to get all the half-giant bonuses, and yet get off the hook roleplaywise because you "look like a tall human." Albino Drow, anyone? Why not just make a tall human in the first place?

That's my two cents. And to all those "vile racist dwarves" out there: pick up a copy of Races of Stone and read it. Know that the dwarven people are more than a bunch of axe-swinging racists! Stop giving our awesome race a bad name!

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Fixed Bugs / Portrait.....of DOOM!
« on: April 17, 2007, 01:19:08 am »
I'm a new player, and I logged in with my character all nice and shiny and finished, and my dwarven portrait selected. Well, needless to say, I soon met my demise. When I died, my portrait turned into a grinning skull. I resurrected back at my bind point, and continued running around. But, my portrait was still the skull. I logged out, and then back in, and the portrait on the "select character for the server" screen was no longer the hearty dwarf I had selected, but the generic golden-silhouetted human portrait. Then, when I logged back in, BAM- grinning skull portrait again. It just won't go away! Have I somehow acquired the rare "curse of the grinning skull?" Am I forced to forever wonder, with my fellow party members thinking I'm a death knight or a lich?

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