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Messages - Desicardo

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1
Trade and Market Hall / Re: Eastern Trade General Auctions
« on: May 17, 2008, 11:29:21 pm »
If you have another of the deep red Ioun stones, I will offer 50,000 true for it

2
you going to name him Essrantor?

*runs and hides*

Congrats!  If you need tips on managing both Layo and a baby, talk to stragen!.. hehe.

3
General Discussion / Re: Essrantor's Veil Quest Announced
« on: May 14, 2008, 10:45:43 pm »
I have to say the coordination between GM's was amazing.  You guys did a great job not only putting things together for the big picture, but in the details of the individual quests as well.  With a thousand possible outcomes given the complexity, you moved quickly and adjusted on the fly which amazes me on something of this magnatude.  I haven't seen anything similar since the fall of Blood.  It was great to be a part of it and have a new series of stories to tell the newbies.  5 stars and 2 thumbs up!

4
*Armolas finds his old Journal buried deep in a chest in his room at the den.  He takes it out, dusts off the old tome and opens it reading over his past entries, laughing at some, growling at others, and almost coming to a tear with a few.  Finally, after a long while he takes up a quill and turns to the next blank page*

Many years have past.  Memories of the Blood war still haunt my mind though they are as a part of someone elses life.  Things have changed so much since then.  Friends have come and gone, though the pack remains strong and Jin as tenacious as ever in his pursuit of doing good for the land.  Tegan is married though not to me with a teenage son.  They have a good family though I have yet to meet her son.  The sun shines once more and nature is rebounding nicely as I knew it would.  Unfortunately, with the end of Blood, there are still many evils left in the world, many enemies to face.  The dragons have returned, both good and evil.  I never thought I would actually see one in my lifetime and yet here I am, not only having seen several, but actually touching one both with my own hand and in my spirit.  The story is long and I will not put it to pen here as it has likely been put to history by far better writers than I.  Suffice to say, the images I have seen in the dragons consciousness haunt me.  They have set my resolve stronger to route out the evil in this land and set such magestic creatures free.  There are those that seek to manipulate these proud beasts, an evil cult let by a green dragon we have yet to find, and I believe, along with Jin, that Fisterion is somehow involved.  By Jin's suggestion, the pack is hosting a dinner soon to bring minds together and share information that may be the key to unraveling the source of this evil.

*sighs, rubbing several sore muscles*
One evil we hopefully won't see again for a while is Essrantor, a very powerful Arc Giant that leads a very powerful army that dwells in the Thunder Peaks near Dalanthar.  For almost a month we have toiled in preparation for battle with this giant as he threatens not only Dalanthar but all of northern Dregar.  Tasked by the High Boyer himself, a sizable group of Adventurers were dispatched to Dalanthar to parley for allies, investigate dissapearances, and find relics that may be used against Essrantor.  For my part, I was included in several diplomatic missions starting with the Misted Village.  Fortunately we never had to fire a shot but we did have some tense moments as the deal was brokered.  Eventually smooth tongues prevailed and the alliance was sealed.  As part of the deal, those of us present agreed never to enter the village again.  A small price to pay for their bows and swords against the Giants.  After leaving the village we followed up on a cryptic message spoken by what many of us believed to be the Village leader.  After battling a good number of Trollocs, we found a hidden passage in a cave that led into an ancient tomb.  There we found the Lord of a long forgotton clan of dwarves called the Losthammers who dwelt in the mountain long before the giants disposed them.  By Abi's gift with the dwarven language we were able to secure another ally and a parchment that had something to do with the destruction of three pillars in Essrantor's fortress that create the anti magic zone that engulfes the whole Thunder peak area.  The parchment was passed to the dwarf Fenrir and what he did with it I do not know.

Next we set out to find a hermit creature that dwells deep in the mountain named Ilarian.  This hybrid wyvern and wyrm was feared and prized by the Dalanthar authorities as we learned later that his scales are harder than steel and were sought after by many.  This creature held an amulet that granted the power to summon an ancient dragon spirit.  After a bargain was brokered he allowed us to use the amulet and gain the support of the dragon spirit in the battle with the giants.  *hangs his head as he writes*  I almost caused the mission to fail when the extremely frigid weather began to effect me and I began to dispair and want to turn back.  The last effort to finish the mission was by the grace of the Longstrider alone as my will was all but broken.  We managed to succeed and another ally was gained.

*his spirit picks up some*
After resting in town, we were met by a guard that told us of missing people that we had heard rumor of.  The rumors were true, in fact, the situation was even worse than rumored as the number of missing was greater than was generally known.  My first thought was that it was the work of the dark rangers that dwell in the woods and hills between Hurm and Dalanthar.  Others however thought it may be the work of a brood of werewolves that dwealt on the mountain.  In our investigation we encountered a werewolf hunter that confirmed that this was indeed the work of the were's from the mountain.  We surmised that they may be using cliff caves in the Bay of Carocsa as a hiding place or that they may be using ships to transport them off continent.  As we approached the bay, we encountered one of the weres who was quite formidable as he moved with great speed.  After defeating him, we pressed on to the bay itself to speak with those in the temple of the Sea Elves that lies on the coast.  As we spoke to the priests there, one of the group came in to inform us there was another were outside.  Upon investigating, we found several in fact and after putting them down, we found a cave in the side of the cliff at waters edge.  We cautiously entered the cave and had many skirmishes with were's before we found a room that held about 40 prisoners that had not yet been turned.  We freed them and after leading them out of the cave we returned and continued our search.  After dispatching several very powerful betas we managed to free another sizable group of unturned victims.  Pressing on we found the leaders chamber and in the course of the battle with his guards, Brian was bitten hard.  We did what we could for him and pressed on to the leaders chamber.  The sight of the carnage therein has haunted my nightmares ever since.  Literally hundreds torn assunder and wails filled the cave.  There we found the largest werewolf I have ever seen.  We launched an all out assault on it and after great difficulty, were able to bring it down and destroy it.  All in all over 500 captives were freed and once the leader fell, Brian began to recover.

*pens the last few lines as he grows weary*
I do not know the full extent of the final battle yet, but I know that for our part, our group did everything we could to give the best odds possible for success.  I did hear that Essrantor was indeed thrown down, though whether it is for good remains to be seen.  At least for the time being, the people of Dalanthar can rest easy as the threat he posed has been dealt with.  Now, if only we can end the threat of this green dragon cult and their evil allies, perhaps.  Time will tell.

*written as an afterthought*
There are rumors about of daywalking vampires.  I pray this is not the case, but I will be wary of such things just to be safe.  May Folian continue to guide my paths.

5
Just for Fun / Re: Windfall - I need movies!
« on: May 12, 2008, 08:45:32 pm »
If you like older movies:

Ivanhoe
Robin Hood
The Vikings

A little more recent:

Remo Williams
Romancing the Stone
Independance day
13th Warrior

6
Rumour Has It / Re: Attack on Ulgrid's Fortress
« on: May 08, 2008, 11:42:59 am »
*A samurai in red and white armor sees the notice and gathers his meager possessions and beings prayerful preparations for battle*

*mutters in an eastern dialect* No foul thing as this will lay siege to the fortress and temple of Vorax and go unpunished.  I may not be dwarf kin but I am Voraxian and will stand with my brothers against this abomination.

7
Trade and Market Hall / Re: Attention Scribes and Woodworkers
« on: May 05, 2008, 12:01:21 pm »
Lareth,

Your parchments are ready for pickup.  

Armolas

8
Just for Fun / Re: Exceptional Lag
« on: May 05, 2008, 11:56:15 am »
Not sure if I actually got a shot off or not.. I think so just because I got one of the Imperials attention and he promptly came over and pounded me to death while I stood there and watched helplessly..heh.

9
Ask A Gamemaster / Re: Resistances question
« on: April 24, 2008, 10:59:13 pm »
Ok.. that answers my question.  Thanks all!

10
Trade and Market Hall / Re: Corn, Silk, Comfrey, Stirge Wings FOR SALE
« on: April 20, 2008, 04:15:18 pm »
I will take a box or two of your corn.  I will send a messenger when I am available.

Armolas, ranger of the Longstrider

11
Just for Fun / Re: Thought of the day...
« on: April 20, 2008, 02:17:03 am »
When a druid beats someone up they are called an environmental activist.

12
NWN Ideas, Suggestions, Requests / Re: some thoughts
« on: April 13, 2008, 01:03:55 am »
If I can go all the way back to the first post for a moment, I would like to offer my two cents on point one.  First, the Layo economic problems are not due to an overflow of crafters, nor due to people undercutting prices.  The problem stems from the fact that a vast majority of craftable items are not consumable in nature.  Once made, they exist indefinitely, with the exception of a weapon or armor that is eaten by a rust monster or smashed against a stone by accident.  I dare say there are a good number of weapons, armor, and jewelry that were made pre Blood war that are still in active service today.  Any economy is based on two things, the rate an item is consumed vs the rate it is produced, and to a lesser extent, the value a consumer puts to a need (how important is it for survival).  If cars had an infinite lifespan after being built, how good would the auto market be today?  I would dare say that if a plague of rust monsters suddenly struck Mistone, the weapon and armor economy would jump up dramaticly and those that craft such items would have trouble keeping up with demand.  Higher end crafted items market to a smaller consumer base and so they are by nature slow moving.  You will sell far fewer Mercedes than you will Chevys.  The only items that are truely consumable are food and healing supplies, yet I don't see many of the guilds marketing these items in quantity in prices that will compete with temple offerings, and I don't see anyone offering high end healing supplies at all at any price.  Thrown weapons and ammunition are consumables as well but are so much hassle to craft that prices are outrageous and no one in their right mind will pay 20,000 true for 99 arrows of any kind unless they are a true bow fanatic, in which case they can likely make their own.  It is the bane of an economy based on non consumable goods to become stagnant because old equipment is recirculated rather than purchased new.  The only way to get around this would be to stop anyone from selling anything used some how so old items would have to be donated to temples or othewise taken out of service when an upgrade is purchased.  This would force players to visit the local guild or crafter for their purchases instead of going to the guy on the street that just bought a mahogony bow from someone that just bought a yew bow and is now selling his oak bow he bought from someone else that bought a mahogony bow... the cycle is endless if you get my point.  As long as items remain in circulation indefinitely, the crafters will have little market for new items as the economy is saturated with the old stuff.  It has little to do with how much true is or isn't floating around out there and has everything to do with the lack of need to replace old or damaged gear.   As to the point of XP for crafting, I really doubt anyone is going to jump on crafting as a way to level fast.  In all the time I have spent in the craft hall I don't think I have come close to gaining the XP I have from even 5 or 6 hours of questing.

13
Just for Fun / Re: Timely warning
« on: April 08, 2008, 11:03:05 pm »
As the parent of 3 now teenage daughters, I want to know who had it that easy?  Reality is much much harder.  One thing with the Mummy tape, you have to remove the off button from the player first.  Toddlers have no off button.

14
NWN Ideas, Suggestions, Requests / Re: Dire Wolf -4 search?
« on: April 08, 2008, 12:39:09 pm »
This is a little off topic, but, Search and Spot are both active sensory checks done when a person is actively looking for something be it a book, trap, enemy, whatever.  What about the passive perception of the things around (this doesn't necessarily apply just to animals or animal companions)?  For instance, a cop with years of service becomes keenly aware of details and can quickly pick up on a persons clothing, the make and model of a car or license plate, etc.  A soldier on a tour of duty in a war zone becomes greatly aware of his environment, even when at base and off duty due to the constant exposure to danger.  On the flip side, I know several people that a train could go through their living room and they would be blissfully unaware.  This type of perception and awareness isn't really addressed other than with the awareness skill but that doesn't reflect a progression or increase in skill over a period of time.  I know this is not something that can be done in Layo, but perhaps somewhere down the road in the new version, perception could be added as a skill that would grow over time to reflect a characters increased awareness of his surroundings as would happen with constant exposure to danger that comes with adventuring.  I am not talking a reflex save or an immediate reaction to a dangerous situation, rather a passive ability to walk into an area and sense that something is amiss, be it from an odor, a slight distortion of light, an odd movement of weeds, or what have you.  It isn't something active, as a person walking into their own home isn't looking for things out of place, but a perceptive person may notice a book moved or paper out of place to detect whether someone has been there that shouldn't have been.

I now return you to your regularly scheduled topic since I highjacked my own thread

15
Trade and Market Hall / Re: orc basher shop
« on: April 06, 2008, 03:34:53 pm »
Abi,
I would like a set of your Addy reinforced clothes.  Let me know when I can come in for a fitting.
Thanks,
Armolas

16
NWN Ideas, Suggestions, Requests / Re: Dire Wolf -4 search?
« on: April 06, 2008, 03:20:57 am »
Thinking logically about this, it would make more sense at least to me if a search check was wisdom based rather than intelligence.  Intelligence according to NWNWiki is 'how well your character learns and reasons' which has little to do with how well a person or animal can find something they are seeking.  Included among the things wisdom effects is perception or how well a character understands or is aware of their surroundings.  It makes more sense that in searching, you are looking for something against the backdrop of your normal surroundings and would be based on the perception of those surroundings.  The ability to pick up a scent would be the perception of a different odor from what would be considered the array of normal scents in any given area.  A character searching for traps would be looking for any telltale sign that an area was tampered with to disguise a traps location.  In searching for an item, you are seeking out by physical description, a specific item and differentiating it from any similar items that may be about.  All of these cases have to do with how well a character perceives their surroundings rather than how much they can learn or think through a situation.  I know that this is something that cannot be changed in game mechanics, but in researching what attributes would be encompassed by the wisdom and intelligence stats, it seems to me that wisdom would be the more accurate base to work from.

17
Trade and Market Hall / Re: Scrolls for Sale
« on: April 05, 2008, 01:39:41 pm »
*Armolas walks into the Krandor general store and leaves a note*
I will take 4 scrolls of find traps.  Let me know when I can pick them up.

Armolas Folian
Ranger of the Longstrider

18
NWN Ideas, Suggestions, Requests / Re: Dire Wolf -4 search?
« on: April 05, 2008, 01:28:45 pm »
Well, I did get firebombed by a scorpion while digging sand in the desert yesterday. lol

19
Trade and Market Hall / Re: Auction for Exotic Items
« on: April 04, 2008, 10:25:56 am »
25000 for the deep red stone
Armolas

20
General Discussion / Re: Pssst ...
« on: March 24, 2008, 01:07:40 pm »
Happy Birthday Man!

How old would you be in snake years?

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